I've spent a lot of time describing aspects of Starfield's vast experience that don't work optimally or fundamentally fail. Although there are many positive aspects to what we are served, it is often in sandbox games like this that many small streams make a big one.
If I had let go of the frustration of not having vehicles, I would have actually enjoyed the game's planetary exploration. If I [could] experience at least simulated seamlessness out in space, it would change my experience of that part of the game. Had my companions not acted and moved strangely, the performance often lagged, the areas felt like copies of each other, or if the big cities had actually appeared large and exciting, well if only some of these aspects had been fundamentally better, the overall experience would have been very different.
Starfield is Skyrim in space, but it's a Skyrim with less soul, less seamlessness, and most importantly - less game magic. [...] Perhaps Bethesda will manage to make the Starfield experience better in the future through various updates and expansions. But all in all, it seems like Starfield would have done much better as a universe [spread] over 10 planets, rather than what we got spread over 1,000.