Archived from groups: comp.sys.ibm.pc.games.space-sim (
More info?)
milo wrote:
> "Fiend" <fiendbear@fiendbear.com> wrote in message
> news:4105B0BC.8BF9E5A8@fiendbear.com...
> > I'm trying the demo and I can't seem to control the ship. I am
> > doing the training missions and I have it set up for Arcade
> > mode. I don't want to use a joystick and I would prefer to use
> > my mouse like in Freelancer. I tried disabling the joystick and
> > using the mouse but I couldn't seem to get it to work.
>
> You should be able to toggle mouse steering on and off
> by pressing the ~ key (the one right above the TAB key
> on most keyboards). Note that you have your choice of
> mouse steering styles; virtual joystick is the most similar
> to Freelancer, but the default is "mouse-look," which is
> similar to a typical FPS game.
Ok, the mouse toggle does work. The thing is that when you
go to the control screen and then come back you have to hit
the toggle key again. The throttle for the mouse scroll button
doesn't seem to work but I was able to use the A and Z keys
for that. I think the mouse scroll throttle doesn't work.
I was able to get everything else to work with the mouse as
the control. I couldn't figure out how to do rolls. I think with
Freelancer you would hold another key down which would allow
you to turn with a roll.
At first I had trouble working the other controls until I realized that
I need to use the mouse control toggle if I need to point and
click. I was getting the hang of things a bit but I need to spend
more time. I completed the first mission but I crashed trying
to land. I had a first person view and I was lined up fine and then
it switched to a third-person view and I had a hard time controlling.
One little movement with the mouse control was enough to get
the craft pointing towards the ceiling. A little move down and it was
pointing nose down. It didn't seem like I had any fine tune control
to make the landing. I'll have to try again.
Looks interesting though and runs fine on my older machine. The
wingman made a few kills and I knocked off a couple of drones.
The combat portion seems pretty cool. I wish there could be
more sound though. When I turn my engines off it is dead quiet.
Obviously there is no sound in space but just some chatter from the
radio or maybe some humming of my equipment would have been
nice.
fiend
> Please let me know if you can't get this to work. You
> can respond here, or email me directly -
>
> milo@starshatter.com
>
> > At one point my throttle went to 0 and I was unable to get
> > it going again (using A and Z and Shift A and Shift Z). Is there
> > a newer demo available? I was hoping for the sort of brain
> > dead controls as in Freelancer and Wing Commander. I just
> > don't have a lot of time or patience to figure out a lot of details. I
> > just want to sit down and shoot at stuff for a bit.
>
> Well, Starshatter is never *quite* as brain-dead as Free-
> lancer or Wing Commander, but you can get pretty close.
> The newest demo is 3.9.0 which was released earlier this
> spring.
>
> --milo
>
http://www.starshatter.com