Starting IWD II

enkidu

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Feb 28, 2002
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Archived from groups: alt.games.baldurs-gate (More info?)

I'm starting Icewind Dale II for the first time. I've already patched
it to 2.01 and been to http://weidu.org/iwd2.html to pick up Westley's
mods (When it says Weimer, you know its quality!).

I've been playing around with making characters, but may well end up
using the Winter Rose group.

Anything else I should know without spoiling me?
 
Archived from groups: alt.games.baldurs-gate (More info?)

> I've been playing around with making characters, but may
> well end up using the Winter Rose group.
>
> Anything else I should know without spoiling me?

This game seems to be geared toward smaller groups. There are a couple
places in the game where you have to select one character to engage in
single combat. If you have a large group, you might not have a character
whose level is high enough for you to advance.

Bob
 
Archived from groups: alt.games.baldurs-gate (More info?)

"Enkidu" <Enkidu@spamblock.com> wrote in message
news:2mce69FlghcrU1@uni-berlin.de...
> I'm starting Icewind Dale II for the first time. I've already patched
> it to 2.01 and been to http://weidu.org/iwd2.html to pick up Westley's
> mods (When it says Weimer, you know its quality!).
>
> I've been playing around with making characters, but may well end up
> using the Winter Rose group.
>
> Anything else I should know without spoiling me?

I've played this game scores of times. My fav moments came when
I was playing with 1 monk and 1 sorcerer. (Both evil too). Of course
the game is a lot slower this way, but very fun in the long run.
Hey, it's up to you. Just have fun.
 
Archived from groups: alt.games.baldurs-gate (More info?)

Bob schrieb:
> This game seems to be geared toward smaller groups.

I second this. I recently finished the game with a group of four and
found it much easier than the first time I played it with a complete
group of six people. When your priest has 8+ Heal/Groupheal spells ready
any fight will become really easy...
My bard was rather useless so I suppose I could have played the game
with my other three characters (Fighter, Priest, Sorcerer).

Uli
 
Archived from groups: alt.games.baldurs-gate (More info?)

Ulrich Wurst <wurst@postamt.cc> wrote in news:cdsubf$o4n$03$1@news.t-
> Bob schrieb:

>> This game seems to be geared toward smaller groups.
>
> I second this. I recently finished the game with a group of four and
> found it much easier than the first time I played it with a complete
> group of six people.

I should note, though, that it's anything but unplayable or too hard with a
full six person group, though. I more or less breezed through with my six
person party, so it's not like you have to stress either way. Go with which
you prefer, really.

--
Samy Merchi | samy@iki.fi | http://www.iki.fi/samy | #152235689
Reader of superhero comic books, writer of superhero fanfiction
"*Astrolabe*...whirls...*twirls*!"
 
Archived from groups: alt.games.baldurs-gate (More info?)

Samy Merchi wrote:

> Ulrich Wurst <wurst@postamt.cc> wrote in news:cdsubf$o4n$03$1@news.t-
>
>>Bob schrieb:
>
>
>>>This game seems to be geared toward smaller groups.
>>
>>I second this. I recently finished the game with a group of four and
>>found it much easier than the first time I played it with a complete
>>group of six people.
>
>
> I should note, though, that it's anything but unplayable or too hard with a
> full six person group, though. I more or less breezed through with my six
> person party, so it's not like you have to stress either way. Go with which
> you prefer, really.
>

Thanks for all the advice guys!

I started to play with the Winter Rose group and Westley's Undead
Targus mod installed. The Winter Rose gang includes a monk, bard,
druid and only one front line tank. The Paladin and Druid may have
enough combined healing power, but in battle both would be too busy
holding the front lines.

I hoped that Undead Targus would give me an early warning before I got
too far into the game. I think it was a wise move, because the Winter
Rose gang is seriously underpowered. They had trouble with normal
skeletons, let alone the other nasties.

As cool as they were, I dumped them for a group of five more
traditional characters - Paladin, Ranger, Cleric, Rogue, Wizard. I'm
still in at the docks, so I'm still able to fill the last spot. I've
found that my style of play tends to rely on brute force rather than
spell-craft, so might make it a third fighter-type. On the other hand,
I may not, since my group already includes three special races and I
could use the experience boost.

Enkidu