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Archived from groups: alt.games.elder-scrolls (More info?)
Picked up the GOY edition of Morrowind, which comes with Tribunal and
Bloodmoon, yesterday, and started playing around with it.
So far I've started two characters, both adventurers, because it looks
to me on the surface that the various classes are all oddly built, and I
can do better.
That seems funny, since I hardly know how the game works at all... but
for example, taking both Medium and Heavy armor as major skills seems...
silly. Even without leaving the first town I could easily get enough
cash together to put Heavy armor everywhere but on my feet and arms...
and the latter two only because there literally wasn't any for sale.
This suggests to me that the only reason to prefer medium to heavy is
for the weight. Well, if weight is an issue I'd think I'd always prefer
medium, and if it isn't an issue I'd think I'd always prefer Heavy.
Skill in both seems like a waste either way.
Or take my melee oriented orc; none of the classes major in axe, but
orcs get an advantage with the axe, it seems silly to throw that away.
SO, first question I have is, are there advantages I'm not seeing to
taking the package deals instead of making my own class up?
My first character concentrated on magic... but I wasn't clear on how to
actually use magic in a fight, so he pretty much relied on his blunt
instrument (a silver staff), and his lack of combat focus and poor
health and so on meant he didn't last too long in a real fight. I
figure I'll go back and play him a bit more once I get more of the game
figured out; my Orc actually managed to cast spells so now I have an
idea what I was doing wrong.
Leveling up. How does this work, really? I've killed quite a few
creatures but can't find any advancement going on; I did however manage
to get a couple skill ups, in Athletics (lots of jumping as I wander
around) and Mercantile (constantly trying to sell a little lower and buy
a little higher than the offered price). I can see with each skill the
progress towards a skill up, but I don't see any progress at all on
leveling up. Where does such progress come from, if not from killing
bad guys or doing quests or... well, ok, I haven't checked it since
doing anything but kill a few mud crab things, maybe its going up and I
haven't noticed.
Is there any way, other than experience, to tell how difficult something
is going to be before I try it? I've been up against some things that
are outlandishly easy, and others that kill me before I've done even a
tenth of their bar in damage.
Its dark out at night. Best plan to deal with this just to sleep till
daylight? Or is there some sort of magic or potion that will take care
of the problem, once I'm far enough along the way to get it.
Potions and spells lasting 7 seconds, 10 seconds... seem pretty
pointless. By the time I've activated them and started a fight or
something, they are about to wear off... is that right? Or does the
duration really mean till a chance of wearing off, or something, and the
average duration is really much longer? Or is it just that these are
very low level potions and spells, and as I get more experienced I'll
have stuff that lasts long enough to be worth using?
In general, I'm overwhelmed by the amount of stuff there is to learn;
thats fine, I'm playing around a bit, then I'll actually try and study
up once I have some basis for what I'm reading about. Looking thru the
manual the first time, I really couldn't get a handle on what I was
looking at.
Hmmm, here's a question. I installed all three discs, was that a
mistake? Should I have installed just Morrowind, played that, and only
then tribunal, and only after finishing that installed Bloodmoon?
Probably not, but it seemed someone earlier on this newsgroup was
suggesting something along those lines.
Is there a multiplayer version of this, where I can get together with
some friends to play in a group?
Plenty more questions later, as I think of them.
Lance
Picked up the GOY edition of Morrowind, which comes with Tribunal and
Bloodmoon, yesterday, and started playing around with it.
So far I've started two characters, both adventurers, because it looks
to me on the surface that the various classes are all oddly built, and I
can do better.
That seems funny, since I hardly know how the game works at all... but
for example, taking both Medium and Heavy armor as major skills seems...
silly. Even without leaving the first town I could easily get enough
cash together to put Heavy armor everywhere but on my feet and arms...
and the latter two only because there literally wasn't any for sale.
This suggests to me that the only reason to prefer medium to heavy is
for the weight. Well, if weight is an issue I'd think I'd always prefer
medium, and if it isn't an issue I'd think I'd always prefer Heavy.
Skill in both seems like a waste either way.
Or take my melee oriented orc; none of the classes major in axe, but
orcs get an advantage with the axe, it seems silly to throw that away.
SO, first question I have is, are there advantages I'm not seeing to
taking the package deals instead of making my own class up?
My first character concentrated on magic... but I wasn't clear on how to
actually use magic in a fight, so he pretty much relied on his blunt
instrument (a silver staff), and his lack of combat focus and poor
health and so on meant he didn't last too long in a real fight. I
figure I'll go back and play him a bit more once I get more of the game
figured out; my Orc actually managed to cast spells so now I have an
idea what I was doing wrong.
Leveling up. How does this work, really? I've killed quite a few
creatures but can't find any advancement going on; I did however manage
to get a couple skill ups, in Athletics (lots of jumping as I wander
around) and Mercantile (constantly trying to sell a little lower and buy
a little higher than the offered price). I can see with each skill the
progress towards a skill up, but I don't see any progress at all on
leveling up. Where does such progress come from, if not from killing
bad guys or doing quests or... well, ok, I haven't checked it since
doing anything but kill a few mud crab things, maybe its going up and I
haven't noticed.
Is there any way, other than experience, to tell how difficult something
is going to be before I try it? I've been up against some things that
are outlandishly easy, and others that kill me before I've done even a
tenth of their bar in damage.
Its dark out at night. Best plan to deal with this just to sleep till
daylight? Or is there some sort of magic or potion that will take care
of the problem, once I'm far enough along the way to get it.
Potions and spells lasting 7 seconds, 10 seconds... seem pretty
pointless. By the time I've activated them and started a fight or
something, they are about to wear off... is that right? Or does the
duration really mean till a chance of wearing off, or something, and the
average duration is really much longer? Or is it just that these are
very low level potions and spells, and as I get more experienced I'll
have stuff that lasts long enough to be worth using?
In general, I'm overwhelmed by the amount of stuff there is to learn;
thats fine, I'm playing around a bit, then I'll actually try and study
up once I have some basis for what I'm reading about. Looking thru the
manual the first time, I really couldn't get a handle on what I was
looking at.
Hmmm, here's a question. I installed all three discs, was that a
mistake? Should I have installed just Morrowind, played that, and only
then tribunal, and only after finishing that installed Bloodmoon?
Probably not, but it seemed someone earlier on this newsgroup was
suggesting something along those lines.
Is there a multiplayer version of this, where I can get together with
some friends to play in a group?
Plenty more questions later, as I think of them.
Lance
