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Archived from groups: rec.games.frp.super-heroes (More info?)

Hey, a new guy here, so please forgive any lapse in ettiquete.

I might have the opportunity soon to start a Play-By-Post superhero game
with some friends of mine. I already have _Mutants and Masterminds_ by
Green Ronin but have never actually got to play it. Since you all seem
to have loads of experience, I was wondering what you thought of the
_Mutants and Mastermind_ system.

Also, any help or hints for a new gamemaster starting a super-hero rpg
board would be appreciated.

Some ideas I was thinking about including:
1. Characters are part of a league of heroes. The players could make two
characters for variety and choose which one to send on each mission.
2. Have a newspaper section, which has 'fake' news articles. These
articles would offers clues to follow, new plot hooks and mission
wrap-ups for the characters.
3. Keep track of the leagues Public Reputation, Police Regards,
Marketability, City Crime Level, etc... Would not effect gameplay too
much but would used more for flavor and as mission rewards. (ex: high
marketability: Our heroes would find a line of actions figures based on
themselves) Has this been done anywhere before? Would prefer to borrow
prefab then have to build it from scratch.

Thanks,
JJ
 
Archived from groups: rec.games.frp.super-heroes (More info?)

"Jacob Frey" <jfrey2@rochester.rr.com> wrote in message
news:5gbVc.33586$Kt5.16742@twister.nyroc.rr.com...
> 3. Keep track of the leagues Public Reputation, Police Regards,
> Marketability, City Crime Level, etc... Would not effect gameplay too
> much but would used more for flavor and as mission rewards. (ex: high
> marketability: Our heroes would find a line of actions figures based on
> themselves) Has this been done anywhere before? Would prefer to borrow
> prefab then have to build it from scratch.

Golden Heroes (an old system, out of print now) had rules for "Public
Status" and "Personal Status". After each scenario, the GM would rate
characters by how well they got on with the authorities, how much concern
they showed for the public (was there mass property damage, did they let the
villain go in order to rescue a bus full of children, etc.) The final rating
was actually used in play, because if a hero with a low public relations
rating needed to ask a member of the public for help -- forget it!


--
David Meadows
"We're like a poorly-oiled machine teetering on the brink
of a breakdown." -- Fred, Heroes #19
Heroes: a comic book www.heroes.force9.co.uk/scripts
 
Archived from groups: rec.games.frp.super-heroes (More info?)

Jacob Frey <jfrey2@rochester.rr.com> wrote in message news:<5gbVc.33586$Kt5.16742@twister.nyroc.rr.com>...

> 2. Have a newspaper section, which has 'fake' news articles. These
> articles would offers clues to follow, new plot hooks and mission
> wrap-ups for the characters.

I used to write up a 3-page "Newspaper" for a Shadowrun game I ran a
few years back... carrying one major story, and a dozen or so minor
stories, articles and want ads.... Everything was a story hook, or
linked in to the plot of one.... The players loved it... It was much
better than the tired old "your sat in a bar, when..." openings...

A well thought out 'paper can be more than just plothooks... What if
one of the items the players need to complete the mission is rare...
but three "issues" ago, someone was selling it in the want ads....
suddenly, the gameworld seems like more than just 2d...

The Smiling Bandit <Strikes again!/Ha:Ha:Ha>