G
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Archived from groups: alt.games.coh (More info?)
The question was:
Could you give a complete overview of how experience is awarded when in a
team? How does the level of the team members affect the xp earned and how
it is split between players? What effect does Sidekicking or Exemplaring
have? Is there a group bonus, and does it change based on the size of the
group? (Apparently much of this has been explained in dev posts on the US
boards, but as these are no longer available, new European players like
me would really appreciate the info.)
And Statesman's answer:
On the top level, XP is divided by damage done. If two heroes both attack
and defeat a single mob, each hero is given XP proportionate to the
amount of damage received by the mob.
Within a team-up, XP is divided equally among each member, but levels are
taken into account. So if a 35th level Blaster teams up with a 32nd level
Tanker, the 35th level Blaster would receive proportionately more XP (on
the assumption that the higher level character contributed more to the
conflict).
When two or more different groups of heroes attack the same mob, the
damage of each group is added up and used to divide the mob’s XP.
For every person in a team up, there is an XP boost. The experience
points of each mob are multiplied by a value before being divided among
the team members. Currently, the XP boost values are this:
Team Size XP multiplier
2 1.25
3 1.5
4 1.8
5 2
6 2.1
7 2.2
8 2.5
Sidekicking allows players to play at a level higher than their actual
Security Level. While Sidekicked, a hero is considered to be at this
higher level for XP division. But the hero receives XP depending upon the
relatively levels of the mobs he faces. Example: my 15th level Scrapper
is sidekicked to a 28th level Controller. For purposes of combat, my
Scrapper is now 27th level. If I went out and fought 29th level minions,
their XP would be calculated as if they were 17th level minions.
One thing to keep in mind is that as a sidekick, a hero is counted as a
full high-level hero when doling out rewards even though he doesn’t have
as many powers as a natural hero would. So the risk for the mentor (and
teammates) is slightly higher but they get the same reward. If you are
within 3-5 levels of your buddy you might want to think about being a
regular teammate and not a sidekick: the rewards might be better. This
will depend on the villains you are fighting, your aversion to risk, and
the composition of your team.
While Exemplaring, a hero receives XP in a similar way. The hero’s actual
level is brought down to that of the Aspirant. The Exemplar takes XP from
mobs depending the relation of the Exemplar level and the mob level.
Example: A 45th level Defender is Exemplarred down to 29th level. He
fights a 30th level Minion. The Defender earns XP as though it were a
46th level minion. However, an Exemplar does not gain XP; anything earned
is applied exclusively to XP debt.
--
Marcel
The question was:
Could you give a complete overview of how experience is awarded when in a
team? How does the level of the team members affect the xp earned and how
it is split between players? What effect does Sidekicking or Exemplaring
have? Is there a group bonus, and does it change based on the size of the
group? (Apparently much of this has been explained in dev posts on the US
boards, but as these are no longer available, new European players like
me would really appreciate the info.)
And Statesman's answer:
On the top level, XP is divided by damage done. If two heroes both attack
and defeat a single mob, each hero is given XP proportionate to the
amount of damage received by the mob.
Within a team-up, XP is divided equally among each member, but levels are
taken into account. So if a 35th level Blaster teams up with a 32nd level
Tanker, the 35th level Blaster would receive proportionately more XP (on
the assumption that the higher level character contributed more to the
conflict).
When two or more different groups of heroes attack the same mob, the
damage of each group is added up and used to divide the mob’s XP.
For every person in a team up, there is an XP boost. The experience
points of each mob are multiplied by a value before being divided among
the team members. Currently, the XP boost values are this:
Team Size XP multiplier
2 1.25
3 1.5
4 1.8
5 2
6 2.1
7 2.2
8 2.5
Sidekicking allows players to play at a level higher than their actual
Security Level. While Sidekicked, a hero is considered to be at this
higher level for XP division. But the hero receives XP depending upon the
relatively levels of the mobs he faces. Example: my 15th level Scrapper
is sidekicked to a 28th level Controller. For purposes of combat, my
Scrapper is now 27th level. If I went out and fought 29th level minions,
their XP would be calculated as if they were 17th level minions.
One thing to keep in mind is that as a sidekick, a hero is counted as a
full high-level hero when doling out rewards even though he doesn’t have
as many powers as a natural hero would. So the risk for the mentor (and
teammates) is slightly higher but they get the same reward. If you are
within 3-5 levels of your buddy you might want to think about being a
regular teammate and not a sidekick: the rewards might be better. This
will depend on the villains you are fighting, your aversion to risk, and
the composition of your team.
While Exemplaring, a hero receives XP in a similar way. The hero’s actual
level is brought down to that of the Aspirant. The Exemplar takes XP from
mobs depending the relation of the Exemplar level and the mob level.
Example: A 45th level Defender is Exemplarred down to 29th level. He
fights a 30th level Minion. The Defender earns XP as though it were a
46th level minion. However, an Exemplar does not gain XP; anything earned
is applied exclusively to XP debt.
--
Marcel
