[Steam 0.4.0] YASD African Adventurer

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Archived from groups: rec.games.roguelike.angband (More info?)

I'm still learning this band and decided this might make a fun combo.
Decided to go for swords, but poor searching and disarming skills
really cost me on early levels. Eventually got up to decent melee with
4 attacks per round with a defender (why don't they give SI and FA?)
and found the gloves of puck on my last level. Game on thinks I.

As I had fairly horrible device skill, decided to use magic for
detection...

Fatal mistake. I learned the hard way that if you don't have a 0%
failure rate as this class you can die purely by a miscasting.

No dump I'm afraid and nothing all that interesting to report.

Going to go try a gadgeteer now :)
 
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Archived from groups: rec.games.roguelike.angband (More info?)

OK maybe I wont... How do you start a gadgeteer? What possible use is
the ammunition generator when you don't start with shotgun and can't
sell the ammo generated?


Richard
 
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Archived from groups: rec.games.roguelike.angband (More info?)

You can buy a shotgun, and spend a lot of time zapping for buckshot.

Or, you can sell the generator, and buy Clockwork Carbine.


>I recommend the latter. If you're in 0.4.0, though, switch from Fire
Lead
>Slugs in Carbine to Forward Cannons in Clockwork Chassis as soon as
the
>failure rate on the latter comes down for you, though.
>
>
>--
>Neil Stevens - n...@hakubi.us

Tried the latter first attempt, but low mana meant the carbine was
fairly useless and I had no other way of killing stuff :)

Doing much better on second try where I sold the generator and bought a
ray gun of fire and some power cell mechanisms. That certainly works
and it's easy to gain enough levels to make the carbine then useful.
Looks to be fun if I can stay alive long enough anyway :)
 
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Archived from groups: rec.games.roguelike.angband (More info?)

On Fri, 08 Apr 2005 05:35:19 -0700, Dafty wrote:

> OK maybe I wont... How do you start a gadgeteer? What possible use is
> the ammunition generator when you don't start with shotgun and can't
> sell the ammo generated?

You can buy a shotgun, and spend a lot of time zapping for buckshot.

Or, you can sell the generator, and buy Clockwork Carbine.

I recommend the latter. If you're in 0.4.0, though, switch from Fire Lead
Slugs in Carbine to Forward Cannons in Clockwork Chassis as soon as the
failure rate on the latter comes down for you, though.

--
Neil Stevens - neil@hakubi.us

'A republic, if you can keep it.' -- Benjamin Franklin
 
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Archived from groups: rec.games.roguelike.angband (More info?)

On Fri, 08 Apr 2005 07:21:49 -0700, Dafty wrote:

> Tried the latter first attempt, but low mana meant the carbine was
> fairly useless and I had no other way of killing stuff :)

Take a quest immediately, kill the quest monsters. I also forgot to
mention: buy a ray gun of fire, too. To kill the first quest monster, and
gain a couple levels, I sometimes need a few fire shots. Depends on the
monster.

> Doing much better on second try where I sold the generator and bought a
> ray gun of fire and some power cell mechanisms. That certainly works and
> it's easy to gain enough levels to make the carbine then useful. Looks
> to be fun if I can stay alive long enough anyway :)

Ah, but you found those yourself, heh.

--
Neil Stevens - neil@hakubi.us

'A republic, if you can keep it.' -- Benjamin Franklin