Archived from groups: comp.sys.ibm.pc.games.action (More info?)
Why does STEAM cause such a strong reactions from users across the
board?
Is there a psychological factor involved?
"Consumers and their money" psyche?
So far, we live in a world consensus in the fact that if we buy
something and pay cash for it, we have the right to use it.
We don't have to worry about the unpredictibility in the availibility of
the product...(it can work today but it won't work tomorrow and you have
to live with that).
We don't have to worry about our dependancy on the will/ mercy and
authority of the manufacturer exerting upon us, controlling us,
monitoring us...(Being -subject -to- humiliation-and-subordianation-
when -one pays -his- own -cash mentality).
We don't have to worry that developer can-at any given moment-terminate
our right to use the product and have the means at their disposition to
do that. (Causing paranoia complex in user).
If the product is faulty, we have the right to bring it back and refund.
When we buy the product, the manufacturer respects our right of use and
leave us alone at the moment we use that product.
When we buy a product, we don't want it to be equiped with another
controlling device-without our requests-and this very controlling device
can negatively effect or render inoperative the very original product we
want to use (memory leak from STEAM effecting Source games for
example).
On the other hand, HL2-unlike a normal product- is an intellectual
property and consumers fail to see that they don't buy it but only lease
it.....and when you rent a product, the owner-in some way-still has full
authority over it.( a form of pay per a number of views).
The comparison between the ease of use and ever- availibility of other
games and the difficult, unpredictable nature of STEAM is the cause of
that strong reaction?
STEAM has pushed consumers out of the comfort zone that they used to
enjoy and take for granted for a long time....Hence the reaction.
Why does STEAM cause such a strong reactions from users across the
board?
Is there a psychological factor involved?
"Consumers and their money" psyche?
So far, we live in a world consensus in the fact that if we buy
something and pay cash for it, we have the right to use it.
We don't have to worry about the unpredictibility in the availibility of
the product...(it can work today but it won't work tomorrow and you have
to live with that).
We don't have to worry about our dependancy on the will/ mercy and
authority of the manufacturer exerting upon us, controlling us,
monitoring us...(Being -subject -to- humiliation-and-subordianation-
when -one pays -his- own -cash mentality).
We don't have to worry that developer can-at any given moment-terminate
our right to use the product and have the means at their disposition to
do that. (Causing paranoia complex in user).
If the product is faulty, we have the right to bring it back and refund.
When we buy the product, the manufacturer respects our right of use and
leave us alone at the moment we use that product.
When we buy a product, we don't want it to be equiped with another
controlling device-without our requests-and this very controlling device
can negatively effect or render inoperative the very original product we
want to use (memory leak from STEAM effecting Source games for
example).
On the other hand, HL2-unlike a normal product- is an intellectual
property and consumers fail to see that they don't buy it but only lease
it.....and when you rent a product, the owner-in some way-still has full
authority over it.( a form of pay per a number of views).
The comparison between the ease of use and ever- availibility of other
games and the difficult, unpredictable nature of STEAM is the cause of
that strong reaction?
STEAM has pushed consumers out of the comfort zone that they used to
enjoy and take for granted for a long time....Hence the reaction.
