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Steam In-Home Streaming Now Open to All

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This is awesome! I always wanted to play demanding games on my laptop.
I will try this when I get home.
If only I could stream it to my office pc hahaha.
 
I tested the beta for this out not long ago and it worked nearly flawlessly for every game that I tried (from Windows PC to custom built steambox). One of the big thing that needs to happen is steam needs to be able to keep the pc from sleeping or locking by itself instead of having to change system settings. Otherwise, I couldn't be happier with it!
 
To those who have tried this: Does this just work for Steam specific games, or will non-steam games added to the client work as well? Also, do you log into both machines with the same Steam account?
 


Non steam games are not officially supported, but many should work. Any game that needs elevated permissions(looking at all those "free" mmo). would need Steam to run as admin to even have a chance.

I streamed my desktop for the hell of it. Not that great but it worked.

Yes, you login to steam with your account on both systems.

If you have an Intel SB or newer cpu, you can use quick sync(to do the encoding) if you have a monitor or fake monitor connected to the onboard video as well.

EDIT.

Also for the time it is limited to 2 channel audio but the down-mix works properly.
 


That's cool, especially with the quick sync feature. :) Any chance of Tom's Hardware doing an article of how to setup Steam streaming using quick sync and a fake monitor?
 
This is a guide from a program maker to get Quick Sync to work without a screen on the onboard video. It seems to work.

http://mirillis.com/en/products/tutorials/action-tutorial-intel-quick-sync-setup_for_desktops.html

Will test it quick, but it seems like it would work. I recommend setting this extra screen to be off to one of the corners you do not use so you can avoid loosing your mouse.

EDIT.

Tested and it works.

So all you need to do is enable the onboard gpu
perform that little trick and the rest is just down to instructions on the steam website. It is not perfect and I am sure it will get better over time.
 
Had problems.
HOST PC: GTX680, i7-3770K, Windows 8.1 64-bit

CLIENT PC: i5-4670K (HD4600 iGPU), Windows 8.1 64-bit

Network: Etherernet (no wireless)

Aliens vs Predator: 60FPS @1920x1080

Devil May Cry (latest): fluctuating frame rate

Borderlands 2: fluctuating framerate

Tried playing with the settings to allow MAX BANDWIDTH and it got even worse. Not sure where the problem is, should not be a bandwidth issue as I can copy a video file to my WDMYCLOUD at 60MB/second.

**HOST system couldn't get out of BIG PICTURE mode either once I shut down the client. Not even Alt-Tab or CTRL-ALT-DEL. Had to push the power button.

***Perfect to put a laptop in front of my TV once it works (will use Ethernet as it's handy).
 
You should be able to see on screen stats with a setting enabled. It may help pinpoint it.

According to Valve the higher bit rates are in fact harder. I figured lower compression would be more easy, but the high bit rates DO look better.

You can try to either place a screen on your onboard video or use the trick from mirillis(just the first google guide to it) to fake a screen on the onboard video. This should allow Quick Sync to help with the encoding.

Please note that some games seemed to skip when panning and upon playing a game on onboard it becomes apparent that the skips are actually a what seems to be a frame going backwards a frame and them resuming how it should.

I generally can not see this being a network issue since like you I am running gigabit and have seen transfers as fast as about 115 megabytes a second between the 2 systems.

This leaves me thinking it is a decoder issue or encoding issue.
 


Awesomeness. :) I can't wait to try this out with my i5 desktop and netbook ... lol
 
Pretty good most of the time - but gets laggy (network lag - not processing lag).
Better than using my old laptop to play the games itself - as I couldn't play most of them - but I still notice the lag in some games which is enough to put me off playing with this method and just using my main PC. Not sure how Steam improving their client over time will solve my networks lag. Is that even possible?
 
Maybe? Good point.
In some games I don't notice it - or it just doesn't matter because the game is not a "twitch/reaction" type game, but in some games it is a PITA. I'll do some more testing though :)
 
I actually used the host computers keyboard and mouse(so if you have a long range wireless set or long usb cable :) ) and it seemed better.

This makes sense seeing as your inputs have to be sent to the host(delay) and then you have to wait for the action to happen (more delay).

For fun, give it a shot.

Again. In home streaming still has some bugs to work out for sure and it tanks performance on some games currently(much better if you have a supported Intel onboard video card to do some of the lifting.).

I noticed in some games it almost seemed like when moving side to side with the mouse, a skip would occur, but it looked like the game goes backwards a frame or 2 and then keeps running normal. This could be a decoding issue. I have to test on more systems.

The other thing was the default settings looked quite compressed so pushing the bandwidth is another good idea.
 
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