I've never posted an open discussion thread here before, but here we go:
Valve has said they will be showing a wide variety of hardware at GDC 2015 this year, including VR and steam machines, VR is kinda cool, but I want to discuss steam machines. Supposedly they have finalized the design of the controller, and will be updating the line of machines that will be launched.
http://www.tomshardware.com/news/valve-announces-steamvr-hardware-gdc,28617.html
Steam machines were announced about two years ago for 2014, and then delayed because of work on the controller until 2015. If the controller is done, then it is plausible that steam machines will be released at FDC, or perhaps e3 (?).
After the delay, lots of people said the initiative was dead, but I think it releasing now is better, because the hardware is more developed and has more to offer compared to current consoles (more on that later). Personally, as a PC gamer with a GTX 970 and a 1080p144hz monitor, I don't feel the need to play on a couch with a controller and an inferior gaming television. However, PC Master Race is not the target, avid console gamers are.
In my circle of friends I have some people who play little to no games, I have many people who only have a Xbox 360/PS3, I have some friends who have current consoles, and I have some friend who play on legit gaming rigs. I argue that Steam machines are intended for those who were among the first to buy new consoles, but don't do a lot of PC games.
To this audience, a well priced, appropriately powerful steam machine offers good value. They can play from a huge catalog of games, can play on higher graphical settings, can play with PC friends, and can play the few PC exclusives that would be great on a TV (Vanishing of Ethan Carter comes to mind). There are also steam sales, but honestly this generation with free games every month and some sales is catching up.
As I said, I don't need a steam machine, but I know some who have shown interest, and I would love to play with them.
From a hardware perspective, things can get tricky. Steam machines must be a good value, with low enough costs and at least ps4 level performance. The Alienware alpha has released as a sort of sudo-steam machine, and currently cost $500 for a 750 ti, a 2.9 ghz i3, 4gb ram and 500gb HDD. This system matches ps4 graphics more or less, but costs $100 more. There are other upgrades, for $600 you get 8gb and a 1tb HDD, but the cost is a bit high for what you get.
I think the sweat spot for steam machines will be $500-$600 with a higher clocked i3, a GTX 960, 8gb ram, and 1tb HDD. Of coarse, some could pay more, for say a 970, an i5 or an SSD. And that's tge beauty of steam machines, you can pay for more.
Power efficiency updates such as maxwell and haswell have done a lot to make steam machines viable. The Alienware alpha is more powerful than an Xbox one and on par with the ps4, but even when over clocked and upgraded draws less power and is quieter than both, and while being smaller than a ps4!
I believe that steam machines will be most successful a few years down the road, when the ps4 cannot truly compete graphically. As technology continues to progress, steam machines will offer better and better value, while the regular consoles stay the same. Two years from now a steam machine could cost $400 and have twice the GPU power of ps4. And what about 4k? Consoles struggle with. 1080p, let alone something higher. With the rise of 4k tvs, consoles will sag behind, but 4k ready machines could very well fill the gap. Additionally, in the second half of this generation games will release for PC that are better there than on console, similarly to how BF3 was vastly superior on PC. If a steam machine plays the newest games better than consoles, and at 1080p+, many will take notice.
Steam machines face several large obstacles though. First, steam OS does not support all games, as it is Linux based. On top of that, origin is currently not integrated, nor are things like minecraft of League of Legends. Hopefully over time the newest games will be released for steamOS in day one, but as of right now it's not happening.
Next is the controller issue. Most PC games don't support aim assist, certain games absolutely need mouse and key board (Civilization for example), and in competitive multiplayer, nice will mob the flour with a controller. Valves new steam controller is supposed to help, but even Valve might not be able to fix this.
Last is price/adoption rate. It's unrealistic to expect steam machines to outsell either console, especially at higher prices. As it stands now, you can get an Xbox one with 2-3 decent games for $350 and a ps4 with one game for $400. These consoles are subsidized by Sony/MS, and stream machines will have a hard time on cost, though steamOS is free, and should reduce costs some. Perhaps Valve could offer bundles (every valve game with a steam machine would be fantastic), or a credit in their store.
I hope steam machines do well. For those who want them, they wouled be a step up from consoles, they would expand the PC community, and provide more competition. I don't expect millions in the first year, but I'm optimistic, and think by the end of this generation they will be the third platform for living room games, even if they are the smallest.
If you read my novel to this point, thanks for your time. What are your thoughts? Am I dead wrong? Do steam machines have a future, or are they a failed experiment.
Thanks
Valve has said they will be showing a wide variety of hardware at GDC 2015 this year, including VR and steam machines, VR is kinda cool, but I want to discuss steam machines. Supposedly they have finalized the design of the controller, and will be updating the line of machines that will be launched.
http://www.tomshardware.com/news/valve-announces-steamvr-hardware-gdc,28617.html
Steam machines were announced about two years ago for 2014, and then delayed because of work on the controller until 2015. If the controller is done, then it is plausible that steam machines will be released at FDC, or perhaps e3 (?).
After the delay, lots of people said the initiative was dead, but I think it releasing now is better, because the hardware is more developed and has more to offer compared to current consoles (more on that later). Personally, as a PC gamer with a GTX 970 and a 1080p144hz monitor, I don't feel the need to play on a couch with a controller and an inferior gaming television. However, PC Master Race is not the target, avid console gamers are.
In my circle of friends I have some people who play little to no games, I have many people who only have a Xbox 360/PS3, I have some friends who have current consoles, and I have some friend who play on legit gaming rigs. I argue that Steam machines are intended for those who were among the first to buy new consoles, but don't do a lot of PC games.
To this audience, a well priced, appropriately powerful steam machine offers good value. They can play from a huge catalog of games, can play on higher graphical settings, can play with PC friends, and can play the few PC exclusives that would be great on a TV (Vanishing of Ethan Carter comes to mind). There are also steam sales, but honestly this generation with free games every month and some sales is catching up.
As I said, I don't need a steam machine, but I know some who have shown interest, and I would love to play with them.
From a hardware perspective, things can get tricky. Steam machines must be a good value, with low enough costs and at least ps4 level performance. The Alienware alpha has released as a sort of sudo-steam machine, and currently cost $500 for a 750 ti, a 2.9 ghz i3, 4gb ram and 500gb HDD. This system matches ps4 graphics more or less, but costs $100 more. There are other upgrades, for $600 you get 8gb and a 1tb HDD, but the cost is a bit high for what you get.
I think the sweat spot for steam machines will be $500-$600 with a higher clocked i3, a GTX 960, 8gb ram, and 1tb HDD. Of coarse, some could pay more, for say a 970, an i5 or an SSD. And that's tge beauty of steam machines, you can pay for more.
Power efficiency updates such as maxwell and haswell have done a lot to make steam machines viable. The Alienware alpha is more powerful than an Xbox one and on par with the ps4, but even when over clocked and upgraded draws less power and is quieter than both, and while being smaller than a ps4!
I believe that steam machines will be most successful a few years down the road, when the ps4 cannot truly compete graphically. As technology continues to progress, steam machines will offer better and better value, while the regular consoles stay the same. Two years from now a steam machine could cost $400 and have twice the GPU power of ps4. And what about 4k? Consoles struggle with. 1080p, let alone something higher. With the rise of 4k tvs, consoles will sag behind, but 4k ready machines could very well fill the gap. Additionally, in the second half of this generation games will release for PC that are better there than on console, similarly to how BF3 was vastly superior on PC. If a steam machine plays the newest games better than consoles, and at 1080p+, many will take notice.
Steam machines face several large obstacles though. First, steam OS does not support all games, as it is Linux based. On top of that, origin is currently not integrated, nor are things like minecraft of League of Legends. Hopefully over time the newest games will be released for steamOS in day one, but as of right now it's not happening.
Next is the controller issue. Most PC games don't support aim assist, certain games absolutely need mouse and key board (Civilization for example), and in competitive multiplayer, nice will mob the flour with a controller. Valves new steam controller is supposed to help, but even Valve might not be able to fix this.
Last is price/adoption rate. It's unrealistic to expect steam machines to outsell either console, especially at higher prices. As it stands now, you can get an Xbox one with 2-3 decent games for $350 and a ps4 with one game for $400. These consoles are subsidized by Sony/MS, and stream machines will have a hard time on cost, though steamOS is free, and should reduce costs some. Perhaps Valve could offer bundles (every valve game with a steam machine would be fantastic), or a credit in their store.
I hope steam machines do well. For those who want them, they wouled be a step up from consoles, they would expand the PC community, and provide more competition. I don't expect millions in the first year, but I'm optimistic, and think by the end of this generation they will be the third platform for living room games, even if they are the smallest.
If you read my novel to this point, thanks for your time. What are your thoughts? Am I dead wrong? Do steam machines have a future, or are they a failed experiment.
Thanks