Archived from groups: alt.games.microsoft.flight-sim (
More info?)
Hi Gregory,
At present the following Contact Points REFERENCE, not exact your text but a
look-a-like.
I think it's about the same?
How can I change Wheel Radius and/or Steer Angle, if this are the values
which are for steering purpose?
//0 Class <0=none,1=wheel, 2=scrape, 3=float>
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
>
> // Contact Points REFERENCE
> //0 Class: 1-Gear Contact, 2-Scrape
> //1 Longitudinal Position (Z) (feet)
> //2 Lateral Position (X) (feet)
> //3 Vertical Position (Y) (feet)
> //4 Impact Damage Threshold (Feet Per Minute)
> //5 Brake Map (0=None, 1=Left, 2=Right)
> //6 Wheel Radius (feet)
> //7 Steer Angle (degrees)
> //8 Static Compression (feet) (0 if rigid)
> //9 Max/Static Compression Ratio
> //10 Damping Ratio (0=Undamped, 1=Critically Damped)
> //11 Extension Time (seconds)
> //12 Retraction Time (seconds)
> //13 Sound Type
>
>
> Insert it just above the [contact_points] section..
>
> also the Yaw moments and damping seem to impact ground handling
> behavior more-so than does the friction of nose wheel. Maybe MSFS
> needs a `ground FD' section.

>
> -G
>