G
Guest
Guest
Archived from groups: alt.games.half-life.counterstrike (More info?)
The most effective and simplest solutions come from real life, this may be
no exception.
The way its been explained to me that aim hacking works is that every client
knows the position of every other clients player, the client runs a server
on their own computer to host the map and updates the other clients
positions per frame...
Okay well we all know how exploitable that is for a good programmer with to
much time on their hands.
The answer light particles - seems simple dosnt it lol.
in real life we see by light bouncing of other items and hiting our eyes
retina...
well why dont they implement this in a game engine, let the light source
send out small particles of light which rebound of any object or surface it
hits, and when this comes in contact with the players avatar allow the
viewing of that object.
Think of it as millions of bouncing bullets. only rather than causing death
they cause the visibility of the objects and other players.
I dont know how difficult or how tasking on current engines this would be to
implement but im gonna be working on a small prototype soon?
The reason I dont think this would be so easy to hack is that the light
particles are moving in real time with the player, and the players
co-ordinates would be unknown to the other clients on the server that is
until line of sight was acquired.
So am i just being to bitchy about people who have absolutly no skill or if
they do they like wasting it by letting a computer do the work.............
If theres anyone out there that sympothises or wants to discuss this please
let me know.
Regards
The most effective and simplest solutions come from real life, this may be
no exception.
The way its been explained to me that aim hacking works is that every client
knows the position of every other clients player, the client runs a server
on their own computer to host the map and updates the other clients
positions per frame...
Okay well we all know how exploitable that is for a good programmer with to
much time on their hands.
The answer light particles - seems simple dosnt it lol.
in real life we see by light bouncing of other items and hiting our eyes
retina...
well why dont they implement this in a game engine, let the light source
send out small particles of light which rebound of any object or surface it
hits, and when this comes in contact with the players avatar allow the
viewing of that object.
Think of it as millions of bouncing bullets. only rather than causing death
they cause the visibility of the objects and other players.
I dont know how difficult or how tasking on current engines this would be to
implement but im gonna be working on a small prototype soon?
The reason I dont think this would be so easy to hack is that the light
particles are moving in real time with the player, and the players
co-ordinates would be unknown to the other clients on the server that is
until line of sight was acquired.
So am i just being to bitchy about people who have absolutly no skill or if
they do they like wasting it by letting a computer do the work.............
If theres anyone out there that sympothises or wants to discuss this please
let me know.
Regards

