Storm Defenders new Game: Ping Pong!

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I respecced Shardiss, my 33 Storm Psi defender and this time round ended up
with superspeed, hurricane and lightning storm --also gale but that is
default power. Now I play ping pong with groups by starting up lightning
storm on one side and running to other side to engage hurricane. LS has a
powerful knockback and tends to kick them at me. I punch them back over with
gale or telekinetic blast, or herd them back with hurricane's push. With
Hasten going I can almost keep two storms up at once.

Throw in freezing rain and psi tornado to do damage over time and the
flip-flop dance and they just can't handle it. A nice side effect is that my
pet storms keep going even if I am stunned or mezzed (kinda miss acrobatics
so may get it back). At 34 was making behemoths in FF walk wary --although
the occasional stealth Death Mage (IE didn't see him there) can make life
miserable. She can handle most things since she runs steamy mists,
superspeed and maneuvers almost constantly --but that don't make her stupid.

The last time she died at all was hanging around with a 37 in a crey
mission. A paragon protector (scrap) popped up so turned on hurricane. The
'cane goes through walls and aggroed a PP (blaster) __a 39__ who took me
down in 2 shots regardlesss of the defenses. Oh well, learn not to hang in
the heavy's mission or expect some debt to go with the boosted XP. LOL

Scotto the Unwise
Shardiss Storm Psi 34 @ Liberty
 
Archived from groups: alt.games.coh (More info?)

"Scott Stanek" <ScottoStanek@verizon.net> wrote:
> Throw in freezing rain and psi tornado to do damage over time and the
> flip-flop dance and they just can't handle it.

Heh. Sounds like it needs an AC/DC sound track.

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