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Archived from groups: comp.ai.games,comp.games.development.design (More info?)
Hi,
I'd like to know if there're any "strongly recommended"(I) books in
the field of "story generation systems" (ie: dynamic stories which
change as a result of the characters actions, interactively). I've
found a book called "First Person: New Media As Story, Performance,
and Game" at Amazon, although I don't really know how useful can it be
for me, as there're very few clues there to judge.
My main interest would be to learn techniques that might allow to
_partially_ "de-linearize" a linear three-act classic movie script. I
said "partially" because I don't wish total freedom for the story...
I'm interested in "de-linearization ways" which can keep the original
script structure and intention to some extent (ie: the story should be
still "guided" by an intelligent system which has an "intention"...
for example, if this is a tragedy, it _must_ always be a tragedy; if
it's a happy story, it must be happy; if there's an interest in
keeping a three-act structure, it would be kept in all the generated
stories, etc...).
(I)by "strongly recommended", I mean a book which can be understood
and enjoyed by people with experience in software development and film
screenwriting but who might lack a deep knowledge of AI theory. Also,
a book with intuitive examples, and as up to date with current
research as possible.
TIA.
Hi,
I'd like to know if there're any "strongly recommended"(I) books in
the field of "story generation systems" (ie: dynamic stories which
change as a result of the characters actions, interactively). I've
found a book called "First Person: New Media As Story, Performance,
and Game" at Amazon, although I don't really know how useful can it be
for me, as there're very few clues there to judge.
My main interest would be to learn techniques that might allow to
_partially_ "de-linearize" a linear three-act classic movie script. I
said "partially" because I don't wish total freedom for the story...
I'm interested in "de-linearization ways" which can keep the original
script structure and intention to some extent (ie: the story should be
still "guided" by an intelligent system which has an "intention"...
for example, if this is a tragedy, it _must_ always be a tragedy; if
it's a happy story, it must be happy; if there's an interest in
keeping a three-act structure, it would be kept in all the generated
stories, etc...).
(I)by "strongly recommended", I mean a book which can be understood
and enjoyed by people with experience in software development and film
screenwriting but who might lack a deep knowledge of AI theory. Also,
a book with intuitive examples, and as up to date with current
research as possible.
TIA.
