Strong preconstruct decks

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howdy all,

I'm asking for opinion here: What current preconstruct decks are the
strongest & fastest in the current tournament environment?

JP
 
Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

My guess is: none :)

"Indy Tech" <indytechREMOVE@att.net> wrote in message
news:2rUlc.2767$eH1.1593765@newssvr28.news.prodigy.com...
> howdy all,
>
> I'm asking for opinion here: What current preconstruct decks are the
> strongest & fastest in the current tournament environment?
>
> JP
>
>
 
Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

> > What current preconstruct decks are the
> > strongest & fastest in the current tournament environment?
> My guess is: none :)

There's a post on the web somewhere how one guy put together two Blue
PreCons from Mirrodin (y'know, the one with Broodstar), stuck some
Glimmervoids and Disciples in them (if they're not already) and won a
FNM with the whole thing.

Investment: Less than 30Euros.
Try that, why dontcha 🙂

/2weiX
 
Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

Indy Tech wrote:
> howdy all,
>
> I'm asking for opinion here: What current preconstruct decks are the
> strongest & fastest in the current tournament environment?
>

I assume you are talking T2 (Standard) only; it certainly wouldn't make
sense to take an Odyssey precon (for example) into an Extended-format
tournament.

First off, I'd guess that all 12 Onslaught-block precons are weak,
simply because they were designed for an environment where artifacts
were very unusual. So, unless they have Naturalize (which appeared in
ONS), they're starting one step back of the start line.

So that leaves us with the 4 MIR and 4 DKS decks. I've not played them,
but I did buy the blue one to get two Skullclamps.

The "Bait and Bludgeon" deck (U/B MIR) has a few things going for it:
Broodstar, Lodestone Myr, lots of Affinity-powered card drawing and
cheap, cheap creatures. If you were planning to play non-Ravager
Affinity, this would be a good starting point. But it's probably not
very competitive out of the box.

"Wicked Big" (mono-green) is just awful, unless you get matched against
a very slow artifact based deck.

"Little Bashers" (mono-white) is just awful. I don't think it *has* a
favored matchup...

"Sacrificial Bam" (R/B) is a sort of combo deck. If you draw a lot of
mana and get out a Disciple of the Vault and a way to sacrifice all your
artifacts at once, you might be able to smack your opponent for
double-digits all at once. Might be.

On the DKS side, as I noted before "Transference" (mono-blue with
Arcbound critters and Skullclamps) is about the easiest way to get
Skullclamps. It's a fun little deck for casual play, but it won't go
farther than that.

"Mind Swarm" (mono-black) is another metagame deck. An unblocked
Emissary of Despair against a handless Affinity deck is rude. Against
anyone else, the Emissary is a slightly overcosted 2/1 flyer (compare
Dusk Imp).

The other two, "Swarm and Slam" (G/W) and "Master Blaster" (mono-red)
are just more junk. They could take on a decent sealed-deck pile, but
not any kind of tournament deck.

If you are really determined to turn some of these into tournament
competitors (and we're talking local Friday Night Magic events, not the
big-time), you'd be best off with one of the Affinity builds plus as
many Ravagers as you can afford. For that matter, given that precons
cost about the same as a Ravager now (maybe a little less), you could
drop $60 on a foursome of Ravagers, scavenge everything else you need
from someone's spare commons box, and have a better deck.


--
(Posted from an account used as a SPAM dump. If you really want to get
in touch with me, dump the 'jboes' and substitute 'mur'.)
________
Jeffery Boes <>< jboes@qtm.net
 
Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

Indy Tech wrote:

> howdy all,
>
> I'm asking for opinion here: What current preconstruct decks are the
> strongest & fastest in the current tournament environment?

Precons don't generally fare well in tourneys.
One that I've seen fare well against other precons though:

Of the 8th edition precons, I'd say Life Boost sees the most luck.
Speed Scorch does well, and Sky Slam works pretty well if you
understand its mechanics. (Mono blue is tricky, but can pull some real
suprises.)

Others:

Transference (DST): Arcbound mechanic, my current favorite in
pre-cons, but bad draws will slow you down often. The Skullclamps
help compensate some.

Little Bashers (MRD): White weenie plus flying. It's a style
I'm experienced at so it usually handles well for me.

Ivory Doom (ONS): Black and White Cleric deck. Fun and full of
mean tricks. I did very well drafting a variant of it in a tourney,
but when I tweaked it for constructed it failed miserably.

Elvish Rage (Legions): This is the current pre-con to beat IMO.
No other pre-con can consistantly match it, let alone beat it.
Tweaked vserions of this are one of the few "pure" Onslaught block
builds/concepts that still fair well against the Mirrodin block
artifact overrun.

Sliver Shivers (Legions): Slivers are notoriously slow to set up,
but notoriously deadly if you get there. I'd highly recommend
_not_ trying Slivers in a tourney, but I've seen it work once.