Archived from groups: alt.games.half-life.counterstrike (
More info?)
=========================================================================
= Version 4.0 =
=========================================================================
= Here're some useful commands for CS:S. =
=========================================================================
= To try just type them into console while in-game. To have them on by =
= default put them in either your autoexec.cfg, your valve.rc or make =
= your own file and make it load automatically when the game starts. =
=========================================================================
= Credits: Crotch (for starting a useful commands thread) =
= x6-Drew (for many useful commands) =
= VALVe (for making the best game ever) =
= disc3h (for giving some commands) =
= ulti (for giving some commands) =
= Thanks guys! =
=========================================================================
Console commands:
<-- FPS -->
cl_phys_props_enable 0 -- disables all the little cans and the rubbish
cl_phys_props_max 0 -- sets range at which props show up
cl_ragdoll_physics_enable 0 -- makes the models disappear once they are
killed
cl_show_splashes 0 -- no splashes, i don't know which ones, but who cares
lol
cl_smooth 0 -- a little less beauty, but 5-10 more fps
fog_enable 0 -- removes the fog, better fps and visability
mat_bloom 0 -- disables the bloom

mat_bumpmap 0 -- removes bumpmapping, but yields a substantial fps gain
mat_clipz 0 -- water wuality taken off, more fps (-dxlevel 90 -clipz 0 in
command line)
mat_fastnobump 1 -- faster bump mapping
mat_fastspecular 1 -- faster specular mapping
mat_mipmaptextures 0 -- makes textures lose their quality with distance,
more fps
mat_specular 0 -- removes specular lighting but may yield fps gain
mp_decals 300 and less -- how much stuff will be kept in memory like bullet
holes in walls, lesser = better performance
r_avglight 0 -- average lighting on objects won't exist anymore (default 2)
r_decal_cullsize 1 -- makes textures look good only when you get close,
better fps
r_decals 0 -- no decals, way more fps
r_lod -1 -- worse texture quality, big fps boost
r_propsmaxdist 1000 and less -- less objects fading distance = better
performance
r_rainradius 0 -- as i understand it, you won't see the rain
r_rainsimulate 0 -- disables rain, thus more fps
r_rainsplashpercentage 0 -- no splashes on the water from the rain
r_rootlod # -- level of detail, from 1(min) to 7(max)
<-- Usefull -->
cl_crosshairscale (number) -- changes your crosshair size in-game
cl_interp 0 -- only way to get sv_showhitboxes 1 to register hitboxes in
same place as model
cl_interpolate 0 -- same as before, to use together
cl_showfps 1 -- shows your current fps in upper right corner
con_enable 1 -- enables console
jpeg_quality 100 -- 100% quality screenshots that you take
mat_show_texture_memory_usage 1 -- puts a nifty little thing in ur top right
screen that shows how much memory (in kilobytes) is being taken up by
textures
perfvisualbenchmark -- built in benchmarking utility
showhitlocation 1 -- shows where you're hit
soundscape_fadetime 9999 and soundscape_flush -- works similar to
"stopsound" command from goldsource.
cl_setautobuy weapon -- this will set 'autobuy' - buy: weapon of your choice
(for weapon names check autobuy.txt in cstrike directory, this is good for
making 1 key buy all you need
😛 buy aliases)
autobuy -- you just bought a weapon(s) you chose in cl_setautobuy
Command line statements:
-condebug -- add debug messages to ingame console
-console -- enables console in your game
-developer # -- Sets developer mode to on/off/verbose (0-off, 1-on,
2-verbose)
-heapsize (number) -- dependant on the amount of ram you have (usually you
should put the half of the full ammount), it MAY increase fps
-exec <filename> -- executes a .cfg file in cfg directory (like autoexec for
example)
-nojoy -- i heard it could boost a little the game load speed (took it from
1.6, didn't try)
-noipx -- same thing
-noforcemaccel -- cpl fix for mouse
-noforcemparms -- that disables
-noforcemspd -- XP mouse acceleration
-startwindowed -- run in window
-sw -- software rendering mode
=========================================================================
= The end for now. More coming.

=
=========================================================================