Archived from groups: alt.games.the-sims (
More info?)
Objects CANNOT be renamed. If they are renamed, they will appear as
blue boxes in the game. The object's name is part of the code of the
object.
"Maxon" <jen.magson@ntlworld.com> wrote in message
news:1TAId.2010$wD4.1555@newsfe1-win.ntli.net...
> This is a general response to this thread.
>
> OK - you can have sub-folders for:
>
> Objects
> Hacks
> Walls
> Floors
>
> but not for skins and skin-related stuff (like hair and eyes) - although
> some people have reported success with subfolders for eyes, hair and
> make-up. I think it depends on your set up.
>
> You can rename files as long as you don't change the extension (i.e. the
> package bit). The problem is identifying which file is which. You can
> often tell if you just download a package file which you copy straight
into
> your Downloads folder - often the creator has renamed the file or it gets
> called something you can recognise in Bodyshop or Homecrafter. But you
> can't tell if you have to use the self-installer programme to install the
> files because it gives them some stupid code name instead of something
> sensible. If you have to use the self-installer, I'd suggest you go
hunting
> for the file straight after it's installed and rename it - fiddly. You
can
> find recent files fairly easily though by sorting your Downloads folder
into
> date order - the most recently installed files should appear at the top or
> bottom of the folder depending which way you sort them
>
> It's useful to know what happens with the self-installer files.
>
> When the self-installer runs, first of all it puts two files in your
> Teleport folder - one is a temp file and the other is a sort of
> pre-installation version of the file you are installing. To complete the
> installation you need to run the game, Bodyshop or Homecrafter (any one of
> these). The installation process will then complete and the new file will
> be transferred to Downloads - that's why you don't see the files there
> straight away after you run the self-installer programme.
>
> Maxis made objects from the Exchange seem to be going somewhere else -
> someone suggested to me that it might be into the big (I mean BIGGGGGGG)
> package files that contain the original Maxis objects that came with the
> game. I don't know this for sure but it seems logical. What is certain
is
> that Maxis objects don't appear in the Downloads folder.
>
> There are some useful features of the game to remember which can help with
> file management.
>
> 1. If you install floors or walls with the self-installer and they get
those
> stupid code names, you can rename them with Homecrafter. What you have to
> do is find them in Homecrafter and use the edit function and then save
them.
> You don't actually have to change anything in the edit bit though I often
> change the price to fit in with my notions of sim economics but you must
> save them. You will get a warning that this will mean the original file
> will be overwritten. That's fine - in the rewriting process, the file
gets
> renamed and gets a prefix of wall or floor. The name looks something like
> this:
>
> wall_9e6sfde3.Package
>
> Which clearly makes them much easier to find and shove in a sub-directory.
> Homecrafter will save the overwritten file into the Downloads folder.
>
> 2. You can do something similar with skins in Bodyshop but the process is
a
> bit more cumbersome as you will need to delete duplicated files (Bodyshop
> doesn't overwrite but duplicates files). Bodyshop saves into the Saved
Sims
> folder.
>
> 3. However, the in-game delete function is very useful at getting rid of
> unwanted files.
>
> 4. You can put all your skin files in your Saved Sims folder. I would
only
> advise doing this if you don't create your own skins or sims for others to
> download - that's where Bodyshop puts your own skin creations. If you
don't
> create for others, it won't be used and this can be a useful place to
store
> skin files away from everything else.
>
> 5. Hacks I can't help you with but the management programmes from Mod the
> Sims are very good at dealing with those if you want to get rid of them or
> prevent them in the first place.
>
> 6. Objects are perhaps the hardest to deal with as we have no object
browser
> (yet). This is going to sound terribly pompous, but anyway ... I always
> check that I can see newly downloaded objects in the game. I do it by
> removing the contents of my Objects folder (putting them somewhere safe)
and
> then putting the new objects into the folder. I fire up the game, check
> they're there (deleting anything I really don't like) and then come out
> again before I put the old objects back into the Objects folder. It might
> be over-disciplined but it means I can spot any problem files quickly.
>
> Oh finally, when using the self-installer there is often a limit on how
many
> things you can install at any one time - again I think it depends on your
> individual computer set up (probably memory) so I'd advise installing in
> batches of about 20. Personally I install things by type as well - walls
or
> floors or skins - so that I only have to fire up one of the programmes
> (Homecrafter, Bodyshop or the game) to check everything's ok.
>
> Hope this helps
> I can feel another FAQ coming on
> Best wishes
> Maxon
>
>