Sunburst and Mirrodins core questions

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Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Ok, Say you have a Pentad Prism and you use all the charge counters. Does it
stay out or go into the graveyard? I say it stays because it doesn't say when
there are no charge counters to sacrifice it.

Second question, Mirrodins core can put charge counters on itself. Can it put
more counters on it if you already have one on it? And can you take off
multiple counters at once when you tap it?
thanks in advance
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

snu0037@aol.com (SNu0037) writes:
> Ok, Say you have a Pentad Prism and you use all the charge
> counters. Does it stay out or go into the graveyard? I say it stays
> because it doesn't say when there are no charge counters to
> sacrifice it.

It stays in play, as you surmised. Nothing spontaneously goes to the
graveyard; the card or the rules have to put it there.

> Second question, Mirrodins core can put charge counters on
> itself.

Yes. (In fact, it can't natively put charge counters on anything else,
although something else could put charge counters on it.)

> Can it put more counters on it if you already have one on it?

Yes. It doesn't say anything like "Play this ability only if there are
no charge counters on it", so when its ability resolves, you do what
it says, and put a counter on it. (See Jeweled Amulet for an example
of a card with such a restriction.)

> And can you take off multiple counters at once when you tap it?
> thanks in advance

In order to play its mana-getting activated ability, you have to be
able to pay its cost. Its cost is tapping it and removing *a* counter
from it. If you want to play the ability again, you need to pay the
cost to do so again, which includes both of those parts. So in short,
no. To do what you want, it would need to be worded like Red Mana
Battery, letting you remove any number of charge counters in the cost
of the ability.

--
Peter C.
"And there was sleep deprivation only juniors can know,
And seniors haven't worked off yet..."
-- Jessi, "random memorabilia in nonprose form"
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On 28 Jul 2004 22:11:50 GMT, SNu0037 <snu0037@aol.com> wrote:
>Ok, Say you have a Pentad Prism and you use all the charge counters. Does it
>stay out or go into the graveyard? I say it stays because it doesn't say when
>there are no charge counters to sacrifice it.

It stays out, for the reason you say. It sits there "empty". If you manage to
get more charge counters onto it, you can use it some more.

>Second question, Mirrodins core can put charge counters on itself. Can it put
>more counters on it if you already have one on it?

Yes; it doesn't say either "Play this ability only if there are no charge
counters on Mirrodin's Core" or "Mirrodin's Core can have no more than one
charge counter on it".

>And can you take off multiple counters at once when you tap it?

No; it doesn't say you can do this. Its last activated ability says to remove
_a_ charge counter, and tap the Core, as the activation cost; so when you
play the ability, that is the cost you pay.

What accumulating multiple counters on it is good for: say you have gotten
three charge counters onto it. That means you can use it three turns of yours
in a row without having to "recharge" it yet.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
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Archived from groups: rec.games.trading-cards.magic.rules (More info?)

SNu0037 sez:

<<
>Ok, Say you have a Pentad Prism and you use all the charge counters. Does it
>stay out or go into the graveyard? I say it stays because it doesn't say when
>there are no charge counters to sacrifice it.
>>

Exactly correct.

<<
>Second question, Mirrodins core can put charge counters on itself. Can it put
>more counters on it if you already have one on it?
>>

Sure, as the ability doesn't say "Play this ability only if there are no charge
counters on ~this~."

<<
And can you take off
>multiple counters at once when you tap it?
>>

No. That ability's cost is "Remove A charge counter from ~this~", not "Remove
ANY NUMBER of charge counters from ~this".


----
If [Michael Moore] makes a mistake in [F 9/11], it's not that he's careless
with the facts ... It's that he suggests Bush is the cause of our problems,
when, in fact, Bush is just the result.
--The Libertarian Lessons of Fahrenheit 9/11