Archived from groups: alt.games.coh (
More info?)
On Wed, 20 Apr 2005 16:14:15 -0000, Shenanigunner
<shenanigunner@NOdgathSPAM.kom> wrote:
> Xocyll <Xocyll@kingston.net> wrote:
> > Doesn't hurt that bounding from rooftop to rooftop feels "super"
> > too.
> Not in the least. It took me about one pass through Skyway to start
> aiming for rooftops, to get over walls and avoid getting trapped in
> the crevices. I ended up circling the city a couple of times just
> for fun.
Sometimes when I'm super-jumping from rooftop to rooftop, I find
myself humming the theme from the animated version of "The Tick". Dum
dwee, do do do dwee dah!
> I may have to take the Stealth pool to make up for the lack of
> stealthiness, which comes natural with Speed. But SJ is a ton of
> fun.
Yeah. I tend to prefer flight for the additional mobility even at the
expense of speed, but for characters that need Acrobatics (like my
Tank) it works really well.
> Does it need anything but one jump enhancer? I wasn't seeing any notable
> End hit, and can't imagine that jump boosting is of much use.
It might if you wanted to hit the jump cap, but it's really not all
that important.
> Any better binds than these?
>
> /bind j "powexectoggleon Super Jump$$++autorun$$+up"
> ...to start the big bounce forward and continue automatically
> Then SPACE cancels jumping and R (bound to speed+autorun) cancels
> forward. Seems like there must be a more efficient combination...
I use control-J for that (actually, I just have it bound to do the
jumping only, I have to activate autorun separately, because I
couldn't figure out how to make it run at the same time; I need to
replace it with yours when I get home). I have 'j' set up to toggle
between SJ and combat jumping, using the "rotating keybind file"
method. i.e. two files with contents as follows:
superjump.txt:
/bind j "powexectoggleon Super Jump$$bindloadfile combatjump.txt
combatjump.txt:
/bind j "powexectoggleon Combat Jumping$$bindloadfile superjump.txt
The only downside being that I have to hit 'j' twice to return to CJ
mode from superjump-run. I should probably add a $$bindloadfile
combatjump.txt to the end of that superjump-autorun toggle.
--
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