SWAT4 - A-Bomb level is kickin' my a$$

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I get almost done with the level trying to track down one last dude and
soon as I see him he pops a cap in my ass = Mission Failure.

I'm playing on Hard difficulty and this 3rd level seems about 10x harder
than the first 2 levels. I've finished the level properly like 3 time
but I always come up short on the points to get to the next mission. :(

I could drop down to an easier difficulty but thats like cheating.

Any tips or tricks to finish this level on Hard?
 
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"Destroy" <ask@meplease.com> wrote in message
news:Dil6e.12512$PA4.8740@tornado.rdc-kc.rr.com...
>I get almost done with the level trying to track down one last dude and
>soon as I see him he pops a cap in my ass = Mission Failure.
>
> I'm playing on Hard difficulty and this 3rd level seems about 10x harder
> than the first 2 levels. I've finished the level properly like 3 time but
> I always come up short on the points to get to the next mission. :(
>
> I could drop down to an easier difficulty but thats like cheating.
>
> Any tips or tricks to finish this level on Hard?


Gas him. Use the optiwand heavily, and once you see him, toss the gas.

Jonah Falcon
 
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Dunno about hard, but it's a pig even on normal.

What I did was clear out the ground floor, then put one team at the top of
each stairs leading to the room above the dancefloor. Then I gassed and
cleared with one and stingered with another simultaneously. 2 of my guys
took hits but nobody went down.

If you were a good shot you could also fling some nades up into that room
from the dancefloor, through the window, then send your chaps in.

Great game, BTW.
 
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"One Punch Mickey" <fantantiddlyspan@hotmail.com> wrote in message
news:HSr6e.51345$Z14.39914@news.indigo.ie...
> Dunno about hard, but it's a pig even on normal.
>
> What I did was clear out the ground floor, then put one team at the top of
> each stairs leading to the room above the dancefloor. Then I gassed and
> cleared with one and stingered with another simultaneously. 2 of my guys
> took hits but nobody went down.
>
> If you were a good shot you could also fling some nades up into that room
> from the dancefloor, through the window, then send your chaps in.
>
> Great game, BTW.

Remember SWAT3's final A-bomb level? hehe Every time I failed that level and
LA was nuked, for some reason I kept singing to myself "It's the end of the
of world as we know it, but I feel fine!"

Jonah Falcon
 
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One Punch Mickey wrote:
> Dunno about hard, but it's a pig even on normal.

I've been playing the Red Library(?) level for about a week now, a couple of
tries a day. It's different every time (as far as enemy placement goes), but
always tense and fun, and I've yet to get a mission success! Out of maybe 15
plays, I've finished the level once, but got a technical failure on use of
lethal force, and been killed clearing the last room about 4 times. :(

The strange thing is... I'm really enjoying replaying the same level over
and over again! There's no save game system either.

I guess that means it must be a good game. :)
 
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> I've been playing the Red Library(?) level for about a week now, a couple of
> tries a day. It's different every time (as far as enemy placement goes), but
> always tense and fun, and I've yet to get a mission success! Out of maybe 15
> plays, I've finished the level once, but got a technical failure on use of
> lethal force, and been killed clearing the last room about 4 times. :(
>
> The strange thing is... I'm really enjoying replaying the same level over
> and over again! There's no save game system either.
>
> I guess that means it must be a good game. :)

Heh. I'm on this level now. Great level design with no true safe path to
complete the level easily. Played the level many times now and I
always seem to find a bullet in my head. I agree, the random enemy
placement ands huge amounts of replayability. All these retries aren't
annoying at all yet.
 
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A-Bomb level.

AAAAAAAAAARGH!

I've played this on normal literally 30 times and as far as I can see there
is no way to do it without getting at least one of your guys shot.

Either there is a large amount of luck involved in this or I'm doing
something wrong tactically. It's nearly impossible to clear the dancefloor
without getting shot, no matter how many stingers and gas nades I throw in.
 
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"One Punch Mickey" <fantantiddlyspan@hotmail.com> wrote in message
news:JUp7e.51511$Z14.40194@news.indigo.ie...
> A-Bomb level.
>
> AAAAAAAAAARGH!
>
> I've played this on normal literally 30 times and as far as I can see
> there is no way to do it without getting at least one of your guys shot.
>
> Either there is a large amount of luck involved in this or I'm doing
> something wrong tactically. It's nearly impossible to clear the dancefloor
> without getting shot, no matter how many stingers and gas nades I throw
> in.

Slow and steady wins the race. Be t-h-o-r-o-u-g-h.
 
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Jonah Falcon wrote:
> "One Punch Mickey" <fantantiddlyspan@hotmail.com> wrote in message
> news:JUp7e.51511$Z14.40194@news.indigo.ie...
>> A-Bomb level.
>>
>> AAAAAAAAAARGH!
>>
>> I've played this on normal literally 30 times and as far as I can see
>> there is no way to do it without getting at least one of your guys
>> shot. Either there is a large amount of luck involved in this or I'm
>> doing
>> something wrong tactically. It's nearly impossible to clear the
>> dancefloor without getting shot, no matter how many stingers and gas
>> nades I throw in.
>
> Slow and steady wins the race. Be t-h-o-r-o-u-g-h.

Is this before or after the **minor spoiler**




Cult Hotel level, can't think of the name. Man I must have tried about
50x's before I FINALLY, yippee!, beat it. Almost got me to stop playing the
game completely. It's a great game but man, some of these levels are
insanely tough, even on easy.

Mark
 
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On Thu, 14 Apr 2005 22:48:43 GMT, "Jonah Falcon"
<jonahnynla@mindspring.com> wrote:

>
>"One Punch Mickey" <fantantiddlyspan@hotmail.com> wrote in message
>news:JUp7e.51511$Z14.40194@news.indigo.ie...
>> A-Bomb level.
>>
>> AAAAAAAAAARGH!
>>
>> I've played this on normal literally 30 times and as far as I can see
>> there is no way to do it without getting at least one of your guys shot.
>>
>> Either there is a large amount of luck involved in this or I'm doing
>> something wrong tactically. It's nearly impossible to clear the dancefloor
>> without getting shot, no matter how many stingers and gas nades I throw
>> in.
>
>Slow and steady wins the race. Be t-h-o-r-o-u-g-h.

I'm up in the booth looking down on the dancefloor and I see a guy
with a gun, I yell for him to drop it, he doesn't so I just shoot him
in the head. Despite the repeated warnings I still get a penalty for
the shoot, I'll manage to live with it. :)

--
"The most merciful thing in the world, I think, is the inability
of the human mind to correlate all its contents." - H.P. Lovecraft
 
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"Johnny Bravo" <baawa_knight@yahoo.com> wrote in message
news:ki4u51l8trcndvrh6t0ssq4hfe6e9cdp3t@4ax.com...

> I'm up in the booth looking down on the dancefloor and I see a guy
> with a gun, I yell for him to drop it, he doesn't so I just shoot him
> in the head. Despite the repeated warnings I still get a penalty for
> the shoot, I'll manage to live with it. :)

I had success with standing up there, putting the team at the door
downstairs, lobbing a few nades in then remotely sending the guys in. Then
anyone who looks like shooting at them gets shot.

In later missions I've been using the pepper spray gun as my main weapon. A
bit wussy, but invaluable. You can just throw a door open and gas everyone
in the face, then send the guys in with a lot less risk. You also don't get
penalised for unauthorised use of force for shooting them with it and asking
questions later.
 
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> In later missions I've been using the pepper spray gun as my main
> weapon. A bit wussy, but invaluable. You can just throw a door open
> and gas everyone in the face, then send the guys in with a lot less
> risk. You also don't get penalised for unauthorised use of force for
> shooting them with it and asking questions later.

The pepper spray gun is the weapon of the gods. It's like a rapid-fire
single-target flashbang/CS grenade on a stick. Once I started using it as my
main weapon, the game became *much* easier. The designers are obviously
trying to educate me out of relying on deadly force (and a good thing,
too--five good guys against 20+ heavily armed loonies means on average we're
dead meat if we keep getting outnumbered in firefights).

Basically I now enter a level with the goofy-looking pepper ball gun, a
backup pistol (for reluctantly shooting the hard-core/clinically insane who
foolishly raise their guns again even after repeated peppering), and leave
what killing needs to be done to my team. I'm just there to disable
everything in sight. That way I keep my team alive, and I get better scores
for bringing in live suspects--which is of course the way it would work in
real life. Makes sense to me.

I've found there's actually a lot more satisfaction in bursting into a room
and getting everyone inside to surrender in abject terror, rather than
simply bursting in Quake-style and leaving a room full of dead bodies.
Where's the fun in that? ;P
 
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"mr bernard langham" <notactually@spammenot.com> wrote in message
news:425fb348$0$27614

> Basically I now enter a level with the goofy-looking pepper ball gun, a
> backup pistol (for reluctantly shooting the hard-core/clinically insane
> who foolishly raise their guns again even after repeated peppering), and
> leave what killing needs to be done to my team. I'm just there to disable
> everything in sight. That way I keep my team alive, and I get better
> scores for bringing in live suspects--which is of course the way it would
> work in real life. Makes sense to me.

Exactly what I do. Because if you send your team in to a room with 3 armed
suspects, one of your men is going down I reckon 75% of the time, even after
repeated flashbangs and stingers. I just stand my guys off, lean round the
door and pock-pock-pock-pock with the pepper gun, then go in like
gangbusters. Useful for adjusting the attitude of gibbering civilians who
refuse to stick 'em up, too.

> I've found there's actually a lot more satisfaction in bursting into a
> room and getting everyone inside to surrender in abject terror, rather
> than simply bursting in Quake-style and leaving a room full of dead
> bodies. Where's the fun in that? ;P

Heh yeah, when I want that I play JDoom.
 
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"mr bernard langham" <notactually@spammenot.com> wrote in
news:425fb348$0$27614$61c65585@un-2park-reader-02.sydney.pipenetworks.com
..au:

> I've found there's actually a lot more satisfaction in bursting into a
> room and getting everyone inside to surrender in abject terror, rather
> than simply bursting in Quake-style and leaving a room full of dead
> bodies. Where's the fun in that? ;P

No way. Body count, body count. That's what counts.


Of course, I haven't actually played SWAT4.

--

Knight37 - http://knightgames.blogspot.com
Once a Gamer, Always a Gamer.
 
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On Fri, 15 Apr 2005 10:47:24 +0100, "One Punch Mickey"
<fantantiddlyspan@hotmail.com> wrote:

>In later missions I've been using the pepper spray gun as my main weapon. A
>bit wussy, but invaluable. You can just throw a door open and gas everyone
>in the face, then send the guys in with a lot less risk. You also don't get
>penalised for unauthorised use of force for shooting them with it and asking
>questions later.

I scored a 100 on Hard in the demo by arming everyone with the
beanbag shotguns and just shooting everyone first and asking questions
later. :)

That paintball gun is great though, love that higher rate of fire.

Sometimes that penalty is stupid though, a guy guns down the officer
in front of me so I killed him on the spot rather than wait for him to
start shooting me next. I didn't ask him to drop the gun first so I
got a 10 point deduction for unauthorised use of deadly force.

Some guys just don't want to give it up. I see a suspect with a
gun, yell for him to drop it, he doesn't. I put about 10 pepperballs
into his head and chest, yell for him to drop it, he doesn't. He
starts to recover so I put a dozen more into him, still yelling for
him to drop it, he doesn't. I whip out my taser and when he starts to
recover I zap him, still yelling for him to drop it, he still isn't
complying so I taser him again when he starts to recover and keep
yelling for him to drop it, about 10 seconds later he finally does.

I was about to wish I could borrow a .45 from one of the other
officers just to get that over with. :)

--
"The most merciful thing in the world, I think, is the inability
of the human mind to correlate all its contents." - H.P. Lovecraft
 
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On Fri, 15 Apr 2005 20:27:39 +0800, "mr bernard langham"
<notactually@spammenot.com> wrote:

>Basically I now enter a level with the goofy-looking pepper ball gun, a
>backup pistol (for reluctantly shooting the hard-core/clinically insane who
>foolishly raise their guns again even after repeated peppering),

Try the taser instead of the pistol. I've taken done some really
hardcore morons by repeatedly yelling for compliance and tasering them
a couple of times. :)

--
"The most merciful thing in the world, I think, is the inability
of the human mind to correlate all its contents." - H.P. Lovecraft
 

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