SWAT4 demo

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I'm getting used to the interface. Even though my team is still a little
stupid, that old addictiveness that I got from SWAT 3 is back. I wonder why
more games don't have random enemy emplacement (and in SWAT3/4's case,
enemy/hostage).

Jonah Falcon
 
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On Sun, 20 Mar 2005 04:18:08 GMT, "Jonah Falcon"
<jonahnynla@mindspring.com> wrote:

>I wonder why
>more games don't have random enemy emplacement (and in SWAT3/4's case,
>enemy/hostage).

Probably because most action game developers haven't heard of a random
number generator. :)
 
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Yup, looking forward to this game alot. Very nice demo. Loved the remote
camera feature in the demo the most. Only thing that may hold me back is
the lack of save anywhere. I'll wait for reviews to see how much of an
issue this may be before buying. I didn't buy Rainbow 6 cause of this. :(

Jonah Falcon wrote:
> I'm getting used to the interface. Even though my team is still a little
> stupid, that old addictiveness that I got from SWAT 3 is back. I wonder why
> more games don't have random enemy emplacement (and in SWAT3/4's case,
> enemy/hostage).
>
> Jonah Falcon
>
>
 

Sam

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The demo causes me a hard Windows crash (to reboot) on exit from the program
(after the splash screens at the end). Anyone else have a similar issue?

Running XP Pro SP2, 1GB Corsair, Athlon 64 3200+, Leadtek 6600GT PCIe
(66.93), and Audigy 2 ZS.

Thanks.
 
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Sam wrote:
> The demo causes me a hard Windows crash (to reboot) on exit from the
program
> (after the splash screens at the end). Anyone else have a similar
issue?
>
> Running XP Pro SP2, 1GB Corsair, Athlon 64 3200+, Leadtek 6600GT PCIe

> (66.93), and Audigy 2 ZS.
>
> Thanks.


Yeah. It's a demo glitch.
 
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Er, it makes sense not to be able to save DURING a mission. That's the
entire point of the game.

Jonah Falcon
 
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"Jonah Falcon" <jonahnynla@mindspring.com> wrote in message news:4Q6%d.16004

> I wonder why more games don't have random enemy emplacement (and in
> SWAT3/4's case, enemy/hostage).

Because most first-person games are a linear progression of set pieces, and
doing that would mess it up.
 
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Thusly jonahnynla@mindspring.com Spake Unto All:

>> The demo causes me a hard Windows crash (to reboot) on exit from the
>program

>Yeah. It's a demo glitch.

A bug in the demo causes a crash & reboot?
Driver problem.
 
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Rainbow 6 rocks. Love playing it online :) You missed out on a FINE
FINE GAME.

You can still get it for 9.95 so GO BUY IT.

RS is not a shootemup. I never finished the single player missions. I
just play online much more fun :)


On Sun, 20 Mar 2005 16:00:44 -0500, "Sam" <nothanks@toomuchspam.com>
wrote:

>The demo causes me a hard Windows crash (to reboot) on exit from the program
>(after the splash screens at the end). Anyone else have a similar issue?
>
>Running XP Pro SP2, 1GB Corsair, Athlon 64 3200+, Leadtek 6600GT PCIe
>(66.93), and Audigy 2 ZS.
>
>Thanks.
>
 
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"Mean_Chlorine" <mike_noren2002@NOSPAMyahoo.co.uk> wrote in message
news:s77t31p16mrs82e1lq2eed1vlsnki17mtp@4ax.com...
> Thusly jonahnynla@mindspring.com Spake Unto All:
>
>>> The demo causes me a hard Windows crash (to reboot) on exit from the
>>program
>
>>Yeah. It's a demo glitch.
>
> A bug in the demo causes a crash & reboot?
> Driver problem.

Actually, it only happens on exiting the demo.

Jonah Falcon
 
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"Digital Sheep" <1@2> wrote in message
news:2u9s3151vi85aha582stekiik2u6pp24nu@4ax.com...
>
>
>
> Rainbow 6 rocks. Love playing it online :) You missed out on a FINE
> FINE GAME.
>
> You can still get it for 9.95 so GO BUY IT.
>
> RS is not a shootemup. I never finished the single player missions. I
> just play online much more fun :)

Yes, but the object of SWAT4 is to arrest, not kill. How many games have you
ordering complaince and shooting lightly armed felons with beanbags shot
from a shotgun?

Jonah Falcon
 
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Thusly "Jonah Falcon" <jonahnynla@mindspring.com> Spake Unto All:

>>>> The demo causes me a hard Windows crash (to reboot) on exit from the
>>>program
>>
>>>Yeah. It's a demo glitch.
>>
>> A bug in the demo causes a crash & reboot?
>> Driver problem.
>
>Actually, it only happens on exiting the demo.

Oh, I don't doubt that, but the program isn't solely responsible for
tanking the system. Programs can CTD or lock the interface, but to
crash the system you need a buggy driver - a program can't. Well, not
through bugginess, anyway.
 
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On Mon, 21 Mar 2005 17:48:58 GMT, "Jonah Falcon"
<jonahnynla@mindspring.com> wrote:

>
>"Digital Sheep" <1@2> wrote in message
>news:2u9s3151vi85aha582stekiik2u6pp24nu@4ax.com...
>>
>>
>>
>> Rainbow 6 rocks. Love playing it online :) You missed out on a FINE
>> FINE GAME.
>>
>> You can still get it for 9.95 so GO BUY IT.
>>
>> RS is not a shootemup. I never finished the single player missions. I
>> just play online much more fun :)
>
>Yes, but the object of SWAT4 is to arrest, not kill. How many games have you
>ordering complaince and shooting lightly armed felons with beanbags shot
>from a shotgun?

Whole team with beanbag guns, just shot the hell out of anything
that moved. Although I did lose a couple of points for excessive use
of force (on the highest difficulty level), the points I gained from
not having my team kill any terrorists more than made up for it.
Scored a 98. :)

--
"The most merciful thing in the world, I think, is the inability
of the human mind to correlate all its contents." - H.P. Lovecraft
 
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On Mon, 21 Mar 2005 09:04:14 -0000, "One Punch Mickey"
<fantantiddlyspan@hotmail.com> wrote:

>
>"Jonah Falcon" <jonahnynla@mindspring.com> wrote in message news:4Q6%d.16004
>
>> I wonder why more games don't have random enemy emplacement (and in
>> SWAT3/4's case, enemy/hostage).
>
>Because most first-person games are a linear progression of set pieces, and
>doing that would mess it up.
>

There are level randomizers for Doom, which swap around the different
objects and monsters on the level. (Some were better than others - one
group blindly scrambles the location of objects, others made attempts to
keep the level playable by only moving non-blocking objects.) The worst
case scenario is that you have to run past hords of monsters to get the
ammunition to kill them - other than that, most of the maps were playable
and sometimes interesting.

Quake has monters walking along a patrol path. The linear progression of
the game was never damaged as these monsters moved around - it still
wouldn't be damaged if a lesser monster has a 50/50 chance of appearing in
a gameplay session, nor would it be damaged if such a monster was replaced
with a different lesser monster.

Out of all the games in the market, I'm not aware of any game that would be
harmed by a little randomness. Even if there is one, it's probably so
tightly railroaded that the development wasn't placing focus on making the
game fun.
 
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>
> Out of all the games in the market, I'm not aware of any game that would
> be
> harmed by a little randomness. Even if there is one, it's probably so
> tightly railroaded that the development wasn't placing focus on making the
> game fun.

Games that require tension and "what's around the corner" would benefit.

Rainbow Six does have random enemy/hostage placement on their missions.

Jonah Falcon