Archived from groups: alt.games.vga-planets (
More info?)
Ingo von Borstel wrote:
>> Sweeping (and scooping) happen in absolute Id order.
>
> Are they seperately processed or considered at the same time in the host
> processing?
Same time. Scooping is a part of mine scanning. You have to scan a mine
field in order to be allowed to scoop or sweep it (that is,
MineSweepRange = 100 and MineScanRange = 10 will not work).
> Just to check my understanding: as far as I understand the docs, mine
> scoop is happening at the same stage as mine sweep, so a scenario might
> look like this (#045 and #98 in the same place, #495 16LY off that
> position, no previous minefields):
>
> Emp ship #045 lais 400 mines
>
> Emp ship #098 will scoop 300 mines
> Fed ship #495 cannoc sweep anything as it is outside the (remaining)
> field and outside the sweep range as well
Right.
> Emp ship #045 lais 400 mines
> Fed ship #050 sweeps 400 mines
> Emp ship #095 cannot scoop any mines anymore
Right.
> Are these scenarios correct? If it is predictable in this way, there is
> nothing bad about it... anyone could have the lower ID ship.
Exactly. The fundamental difference to the mine laying problem is that
ship positions do matter here. So this turn you have your low-Id ship in
range, next turn it might be my advantage. The mine laying problem fixed
by using per-player Id order has no such restriction. Ship #1 can lay
all the time, no matter where it is. Therefore, player #1 could possibly
block others from laying. That's what was originally fixed by choosing
the first ship to lay mines at random, and which was later changed to
per-player Id order to restore predictability.
> But it means, if you own two torp ships with consecutive IDs, you can
> sort-of beam torps over several LYs without any risk of another person
> sweeping them. Right?
Right.
Stefan