[citation][nom]mayankleoboy1[/nom]For the $500 build, why would it have 60% of its value calculated by apps, when it was build for gaming purpose ?Just a thought, but shouldnt the percentwise distribution of value for each built based on the purpose for which it was built?Something like : games, apps, storage. $500 build : 80%, 15%, 5% (cheapest best gaming with lots of cheap storage. ) $1000 build : 50%, 40%, 10% (slightly better games over apps. Great apps. fast storage for boot) $2000 build. : 42.5%, 42.5%, 15% (equally good games and apps. fast storage should be plenty and fast)[/citation]
This. You cannot judge a PC's value without considering the purpose(s) for which it was built. You don't score a gamer based on how quickly it can churn out PDF files, and you don't score the professional's PC based on how many FPS it gets in Crysis. For games, applications, and storage, I'd probably weight it more like $500: 85% / 5% / 10%; $1000: 60% / 25% / 15%; $2000: 5% / 80% / 15%.
The value analysis also has some flaws. For games, the perceived value of a progression from 30-60 FPS might be linear. The progression from 15-30FPS clearly is not, nor is 100-200FPS. The former is a boolean (unplayable vs. playable), and the latter hardly matters. Similarly, if the increased speed of the pro's machine allows an additional $1000 worth of work to get done per week, it's paid for itself soon after construction.
Looked at with no context, Paul's $500 PC is a good effort that struggles a bit, Don's PC is a buzzkilling letdown, and Thomas' $2K PC is the stuff of wet dreams. Throw in the context, however, and Paul's rises to the level of brilliance, even Don's becomes a true enthusiast build because of all the lessons learned and the tweaking, but Thomas' is just another high-end PC that a lot of us can't afford to build, at least not routinely, so we'd all do it differently. IMHO, Paul is the clear winner this cycle.
Edit: ...but Don's was pretty cool too.