let me try again:
CPU < CELL < GPU
the cell is basically a GPGPU with 6 shader units...
consoles are lame.
it's good to see them making a DX11 version, but what’s the point if they aren't maxing out current hardware!? the benefits of DX10 and 11 are to make existing processes faster! so what’s the point?
and if there is a DX11 version, then they have already done the 'hard work' in 'porting' it. all they need to do to max it out is give it higher res models and textures... which isn't that hard.
take Bioware and Dragon Age Origins, they cared SO LITTLE for the PC version, and making it look as good as possible that they accidentally shipped medium res textures as the high res textures, and then they're like 'meh'.
I'm so sick of game devs not trying just because "the lowest common denominator would have to upgrade to run it, and its REALLY EXPENSIVE AND HARD to make the game scalable" this is completely false now anyway! the whole point of the tessolator in DX11 is that its scalable, you basically just give it an infinite res mesh, and THE CARD decides how powerful it is and generates an appropriately high res mesh! how hard is that!?
scalability WAS really hard before shaders, you had to write different rendering pipelines based on what different hardware supported BUT THOSE DAYS ARE PAST US!
devs need to wake up or the console makers are going to find in 5 years "well, what the hell do we do now to make the next gen!? usually we just copy the advancements in PC tech, but they're all copying the old crappy consoles now!"
I'm still running an 8800GT from a couple of years ago, and I wish there was a reason to upgrade...