T3 Level design

Gez

Distinguished
Apr 28, 2004
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Archived from groups: alt.games.thief-dark-project (More info?)

I'm just thinking back to T3 and I realise a simple thing that would have
made
a lot of difference.
Before it's release they made a big deal about having "movable" chairs/
tables/ stuff
etc.
Much of this stuff was unused. It would have been far better to have bottles
hidden in
shadows that you accidentally kick, or tables you have to move to open
doors.
I'd have loved to have sent a chandelier crashing to the ground in the
museum.
 
Archived from groups: alt.games.thief-dark-project (More info?)

"Gez" <gez.hartland@btinternet.com> writes:

> Much of this stuff was unused. It would have been far better to have bottles
> hidden in shadows that you accidentally kick,

That happened to me a few times 🙂 I've also knocked over statues
while trying to hide behind them. That can really grab a guards
attention.

One one table in the Cradle, there were some bottles and a jug
balanced on top of a chair, which was on top of a table. It looked
like it had been rigged to come crashing down in order to alert the
enemy.

--
Darin Johnson
Support your right to own gnus.