T3: Shalesbridge, wow!

rms

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Aug 20, 2003
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Archived from groups: alt.games.thief-dark-project (More info?)

Great overall design in this level, with some emotional impact, I did have a
couple ideas for improvement

SPOILER











High-res textures and more objects would have greatly improved the
experience imho. Everything looks the same and with rooms so sparse, I was
left wanting more.

Freeing the inmates: I would have liked to have the zombie-patients handled
differently. Namely that delivering their 'toys' to the proper locations
would 'free them' and make each zombie disappear. There were only like 4 of
these toys, and it seems a more emotionally satisfying solution to
back-stabbing them !!

rms
 
Archived from groups: alt.games.thief-dark-project (More info?)

rms wrote:
> Great overall design in this level, with some emotional impact, I did
> have a couple ideas for improvement
>
> SPOILER
>

>
> High-res textures and more objects would have greatly improved the
> experience imho. Everything looks the same and with rooms so sparse,
> I was left wanting more.
>
> Freeing the inmates: I would have liked to have the zombie-patients
> handled differently. Namely that delivering their 'toys' to the
> proper locations would 'free them' and make each zombie disappear. There
> were only like 4 of these toys, and it seems a more emotionally
> satisfying solution to back-stabbing them !!
>
> rms

Try ghosting the level.
 
Archived from groups: alt.games.thief-dark-project (More info?)

"rms" <rsquires@flashREMOVE.net> wrote in
news😛TNcd.10255$Y56.2053@newssvr16.news.prodigy.com:

> Great overall design in this level, with some emotional impact, I did
> have a couple ideas for improvement
>
> SPOILER
>
> satisfying solution to back-stabbing them !!
>
> rms
>
>
>

I didn't know you could back stab them.

I was using the ehhh light orbs?

My first time through that level I thought was real spooky.


I have a save going for my second time around. Sure feel a bit

safer having bin through it the first time.


Well that is before I go back in to the past.


You mentioned the level looks as a whole.


FOr my taste I did not like the bizarre lay out of the floors.


I would have preferred a more logical and less confusing

way of getting around.


I suppose if I play that level a few more times I might get the

hang of it.


But it's a confusing place for the first time gamer getting the

game as a gift I would venture to guess.



Personally I would love a level by level map of that part of the

game so I know which way to turn to get through it all...


Yeah yeah I know. That's no way to play a game.


With the light levels and all... It gets hard on the eyes on my end.
(might be a monitor issue it is running brighter than I wish hardware
wise). Must be an issue with Starlogic monitors. (19 inch flat screen)


I will say this. As far as the sounds go. I am sure glad that I don't

have some expensive speakers surrounding Me.


The first time through I was really spooked.


The banging at the beginning. E gads....


I thought for sure "G" was going to get killed off or attacked real
quick.


I was creeeping all over the place before I found the light fuse.



I was joking with one of my friends about the level. getting silly

conversation wise. Telling Him to come hold my hand. We laughed

and He said well it is near Halloween time of the season so that was

funny too at the time.


Ok better move along now. Been drinking to much coffee here and

it's time to do something different for awhile..


Geneve