Archived from groups: alt.games.thief-dark-project (More info?)
Great overall design in this level, with some emotional impact, I did have a
couple ideas for improvement
SPOILER
High-res textures and more objects would have greatly improved the
experience imho. Everything looks the same and with rooms so sparse, I was
left wanting more.
Freeing the inmates: I would have liked to have the zombie-patients handled
differently. Namely that delivering their 'toys' to the proper locations
would 'free them' and make each zombie disappear. There were only like 4 of
these toys, and it seems a more emotionally satisfying solution to
back-stabbing them !!
rms
Great overall design in this level, with some emotional impact, I did have a
couple ideas for improvement
SPOILER
High-res textures and more objects would have greatly improved the
experience imho. Everything looks the same and with rooms so sparse, I was
left wanting more.
Freeing the inmates: I would have liked to have the zombie-patients handled
differently. Namely that delivering their 'toys' to the proper locations
would 'free them' and make each zombie disappear. There were only like 4 of
these toys, and it seems a more emotionally satisfying solution to
back-stabbing them !!
rms
