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Archived from groups: rec.games.computer.ultima.dragons,comp.sys.ibm.pc.games.rpg,rec.games.computer.ultima.series (More info?)
http://pc.gamespy.com/pc/tabula-rasa/512085p1.html?fromint=1
I just saw that article on Slashdot/GameSpy earlier and, being someone
interested in the doings of Lord British (hah), took a near incredulous
leap into the faith. I hope you folk don't mind the crossposting, the
matter just seemed to fit all three groups perfectly. 😉
It's very interesting the way they approached the design of the game.
Instead of pouncing on a smattering of ideas and play mechanics and
pushing them together, Long and Garriott whent back to basics and tried
to figure out exactly what makes games fun, and how they could narrow
down gameplay to these specifications. Instead of making "just another
MMO game", they're trying to do something newish and somewhat untried by
combining many styles of play and interaction from various different
genres. While it's not completely free of derivation (*grin*), the
concepts just may work - perhaps not altogether, but overall the game
sounds like a pleasure. I suppose in a way, this sounds like those
cross-genre titles that've been failing to dominate sales in the past
decade, but the problem with them is that [I suspect oft-times] the
developers took discrete and traditional modes of play [for those
genres] and tried to cobble them together with narry a thought about how
players would appreciate them and how the game experience would be
altered according to the mindsets that came with them.
There are specific design processes that they are utilizing here that
are significant, irregardless of their knowledge of them - they're
trying to focus on how users experience and deal with/enjoy games
instead of just trying ideas out in a shotgun approach.
I think I'm going to put my money on it when it finally debuts. What do
you people think?
--
-==[UDIC]==-
http://www.fictionpress.com/~wtcher
Note: This post is composed of 100% post-consumer material.
This birdy likes no spam. :>
http://pc.gamespy.com/pc/tabula-rasa/512085p1.html?fromint=1
I just saw that article on Slashdot/GameSpy earlier and, being someone
interested in the doings of Lord British (hah), took a near incredulous
leap into the faith. I hope you folk don't mind the crossposting, the
matter just seemed to fit all three groups perfectly. 😉
It's very interesting the way they approached the design of the game.
Instead of pouncing on a smattering of ideas and play mechanics and
pushing them together, Long and Garriott whent back to basics and tried
to figure out exactly what makes games fun, and how they could narrow
down gameplay to these specifications. Instead of making "just another
MMO game", they're trying to do something newish and somewhat untried by
combining many styles of play and interaction from various different
genres. While it's not completely free of derivation (*grin*), the
concepts just may work - perhaps not altogether, but overall the game
sounds like a pleasure. I suppose in a way, this sounds like those
cross-genre titles that've been failing to dominate sales in the past
decade, but the problem with them is that [I suspect oft-times] the
developers took discrete and traditional modes of play [for those
genres] and tried to cobble them together with narry a thought about how
players would appreciate them and how the game experience would be
altered according to the mindsets that came with them.
There are specific design processes that they are utilizing here that
are significant, irregardless of their knowledge of them - they're
trying to focus on how users experience and deal with/enjoy games
instead of just trying ideas out in a shotgun approach.
I think I'm going to put my money on it when it finally debuts. What do
you people think?
--
-==[UDIC]==-
http://www.fictionpress.com/~wtcher
Note: This post is composed of 100% post-consumer material.
This birdy likes no spam. :>

