caustin582 :
Valantar :
This looks good in terms of bringing VR hardware forward, but the square form factor is rather baffling. The human field of vision, even per eye, is nowhere close to square. 2:1 would be more accurate. As such, you'd either be limiting horizontal field of view severely (which hurts immersion and realism) or wasting processing power on invisible vertical pixels.
Light enters your eye through the pupil, which is circular. If we can only use a rectangular screen, a square 1:1 ratio for each eye would be the most appropriate shape.
Unless this thing is in some sort of VR contact lens, then you need to take into account eye movement. I can't quite tell, but it seems like my left/right movement might be greater than top/bottom.
Anyway, you should be able to use an anamorphic lens, if the aspect ratio of the display panel is a problem. But, they probably knew what they were doing, when they decided to make it square. This should be an improvement over most VR HMDs, which have more vertical resolution than horizontal.