Tactical teamwork at its best!

G

Guest

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Archived from groups: alt.games.half-life.counterstrike (More info?)

This is a bit of a rant, but fully open. Treat this message as an
RFC;

I've been running a CounterStrike server for a little over a year
now.
I've become quite addicted to this game and rarely play anything else
now, with the exception of a little Rune here and there.

Over the past 6 months, I have tried turning our normal
run-of-the-mill
CS server into almost a CS Purists server. I'm trying to get people
to
understand the concepts of teamplay, of offensive and defensive
tactics, as well as respect for the purpose of the game.

What does this all mean? Well, I started repremanding people for
doing
things like bunny hopping, ditching their teams when they're
supposed
to be playing defense so they can run out and do some glory killing,
etc.

If you don't understand what i'm talking about; here's an example.

In cs_italy, the CT's are the offensive team. It is their job to
get
and rescue the hostages. Rescuing the hostages is more important
than
hunting down every last T and killing them. The Terrorist team's job
is
to hold the hostages and eliminate any CT threat. This means the
Terrorists are a defensive team. What should a defensive team do?
Well, play defense of course! When italy starts, and both teams
blindly go rushing in to each other, the end result is just a simple
slaughterfest. There is no objective here other than to kill. There
are no tactics other than to shoot fast and shoot a lot.

This completely ruins the game, IMO.. From everything I can gather,
CounterStrike was written as a first person simulator. When you play
as
a CT, you should think/act/work/and cooperate with your team like a
CT.
The same goes for the T's..

Forcing people to stick to their roles as players isn't as hard as
trying to teach people what teamplay really is. I have sat and
watched
people on my team, be it T or CT, allow fellow teammates to be
ambushed from behind because a single individual player wanted to be
able to sneak up and get all the kills themselves. They would allow
their teammates to be slaughtered so they could get ahead. This
isn't
teamplay.. this is MEplay.

Over the course of operating this server, I have gotten plenty of 14
year old kids complaining that they should be able to bunny hop.
They
should be able to sacrifice their whole team for their own personal
"statz". It sickens me.

We run stats on our server every day as well. I've always used stats
as
a way to show me how I am playing in comparison to others. Am I
completing my objectives? Am I dying too much? What weapons am I
most
vulerable to? Stuff like that. I think many people play for the
purpose of aquiring the best stats, as opposed to using stats to
show a
player where they fit into the scheme of things.

Well, this about concludes my rant. If any of you people like
playing
CS the way it was meant to play; I would LOVE your input! And your
presense on our server!

What do you all think?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~
And that was the beginning of Network 42 / XLII.com /
TacticalGamer.com and Professional CounterStrike...

I know a lot of people here have been missing the tactical teamplay
that N42/TG provided.

Well, I'm glad to inform everyone here that PCS is back! That's
right, CS: Source has come to TacticalGamer.com!

As always, using teamwork to accomplish your team's objectives is
always the highest priority while playing on ANY TacticalGamer
server. There will be no team deathmatch fragmonkeying allowed on
our server. Respect is required. Offensive language is not allowed.

If you're interested in mature teamplay, come check us out! If
you're just interested in frags, you will NOT like this server.
Effective teamwork beats individual skill every time...

--
~~~~~~~~~~~~~~~~~~~~~~~~
CingularDuality
TacticalGamer.com Administration
http://www.TacticalGamer.com
CS:Source server: 67.19.90.171:27017
 
Archived from groups: alt.games.half-life.counterstrike (More info?)

One simple tactic to start with - make it plain that NO stats will be
gained from playing on your server.

I agree with you - I believe Unreal Tournament supports the solo combat
ethos doesn't it - no teamwork required there!

Do you have FF on? You should do.

AB

Dave Engle wrote:
> This is a bit of a rant, but fully open. Treat this message as an
> RFC;
>
> I've been running a CounterStrike server for a little over a year
> now.
> I've become quite addicted to this game and rarely play anything else
> now, with the exception of a little Rune here and there.
>
> Over the past 6 months, I have tried turning our normal
> run-of-the-mill
> CS server into almost a CS Purists server. I'm trying to get people
> to
> understand the concepts of teamplay, of offensive and defensive
> tactics, as well as respect for the purpose of the game.
>
> What does this all mean? Well, I started repremanding people for
> doing
> things like bunny hopping, ditching their teams when they're
> supposed
> to be playing defense so they can run out and do some glory killing,
> etc.
>
> If you don't understand what i'm talking about; here's an example.
>
> In cs_italy, the CT's are the offensive team. It is their job to
> get
> and rescue the hostages. Rescuing the hostages is more important
> than
> hunting down every last T and killing them. The Terrorist team's job
> is
> to hold the hostages and eliminate any CT threat. This means the
> Terrorists are a defensive team. What should a defensive team do?
> Well, play defense of course! When italy starts, and both teams
> blindly go rushing in to each other, the end result is just a simple
> slaughterfest. There is no objective here other than to kill. There
> are no tactics other than to shoot fast and shoot a lot.
>
> This completely ruins the game, IMO.. From everything I can gather,
> CounterStrike was written as a first person simulator. When you play
> as
> a CT, you should think/act/work/and cooperate with your team like a
> CT.
> The same goes for the T's..
>
> Forcing people to stick to their roles as players isn't as hard as
> trying to teach people what teamplay really is. I have sat and
> watched
> people on my team, be it T or CT, allow fellow teammates to be
> ambushed from behind because a single individual player wanted to be
> able to sneak up and get all the kills themselves. They would allow
> their teammates to be slaughtered so they could get ahead. This
> isn't
> teamplay.. this is MEplay.
>
> Over the course of operating this server, I have gotten plenty of 14
> year old kids complaining that they should be able to bunny hop.
> They
> should be able to sacrifice their whole team for their own personal
> "statz". It sickens me.
>
> We run stats on our server every day as well. I've always used stats
> as
> a way to show me how I am playing in comparison to others. Am I
> completing my objectives? Am I dying too much? What weapons am I
> most
> vulerable to? Stuff like that. I think many people play for the
> purpose of aquiring the best stats, as opposed to using stats to
> show a
> player where they fit into the scheme of things.
>
> Well, this about concludes my rant. If any of you people like
> playing
> CS the way it was meant to play; I would LOVE your input! And your
> presense on our server!
>
> What do you all think?
>
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> ~~~
> And that was the beginning of Network 42 / XLII.com /
> TacticalGamer.com and Professional CounterStrike...
>
> I know a lot of people here have been missing the tactical teamplay
> that N42/TG provided.
>
> Well, I'm glad to inform everyone here that PCS is back! That's
> right, CS: Source has come to TacticalGamer.com!
>
> As always, using teamwork to accomplish your team's objectives is
> always the highest priority while playing on ANY TacticalGamer
> server. There will be no team deathmatch fragmonkeying allowed on
> our server. Respect is required. Offensive language is not allowed.
>
> If you're interested in mature teamplay, come check us out! If
> you're just interested in frags, you will NOT like this server.
> Effective teamwork beats individual skill every time...
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~
> CingularDuality
> TacticalGamer.com Administration
> http://www.TacticalGamer.com
> CS:Source server: 67.19.90.171:27017
>
>
>
>
 
Archived from groups: alt.games.half-life.counterstrike (More info?)

"Leythos" <void@nowhere.org> wrote in message
news:MPG.1be573544a23b2559898ac@news-server.columbus.rr.com...
> As Admins we were able to kick the undesirable people, but if you
have
> your server setup for "Team Play" and only have team type players
you
> will find that you don't get much in the way of outsiders on your
> server. It's a shame, since CS is such a great game for team-based
play.

Yeah, TacticalGamer.com has run into the same problem. We finally
quit hosting CS a while ago, but since CS: Source came out, we
decided to give it another try with the hope of gaining enough
regular members to fill the server (10vs10).
Our community is already large enough to support the server
financially, but we obviously hope to find a few new people willing
to contribute. No worrys about TacticalGamer catering to
fragmonkeys. We exist for teamplay and that's not going to change.
--
~~~~~~~~~~~~~~~~~~~~~~~~
CingularDuality
TacticalGamer.com Administration
http://www.TacticalGamer.com
CS:Source server: 67.19.90.171:27017
 
Archived from groups: alt.games.half-life.counterstrike (More info?)

"AB" <abnaeb@netscape.net> wrote in message
news:aLIed.12$6U.1@newsfe1-gui.ntli.net...
> One simple tactic to start with - make it plain that NO stats will
be
> gained from playing on your server.
> Do you have FF on? You should do.

We're actually not tracking stats now. That rant was from July 2001
when we started our first Professional CS server. I don't even know
if there are stats programs for CS: Source yet. It's not a priority
for us, that's for sure. And FF is always on in our servers.
--
~~~~~~~~~~~~~~~~~~~~~~~~
CingularDuality
TacticalGamer.com Administration
http://www.TacticalGamer.com
CS:Source server: 67.19.90.171:27017
 
Archived from groups: alt.games.half-life.counterstrike (More info?)

Dave Engle wrote:
> This is a bit of a rant, but fully open. Treat this message as an
> RFC;
>
> I've been running a CounterStrike server for a little over a year
> now.
> I've become quite addicted to this game and rarely play anything else
> now, with the exception of a little Rune here and there.
>
> Over the past 6 months, I have tried turning our normal
> run-of-the-mill
> CS server into almost a CS Purists server. I'm trying to get people
> to
> understand the concepts of teamplay, of offensive and defensive
> tactics, as well as respect for the purpose of the game.
>
> What does this all mean? Well, I started repremanding people for
> doing
> things like bunny hopping, ditching their teams when they're
> supposed
> to be playing defense so they can run out and do some glory killing,
> etc.
>
> If you don't understand what i'm talking about; here's an example.
>
> In cs_italy, the CT's are the offensive team. It is their job to
> get
> and rescue the hostages. Rescuing the hostages is more important
> than
> hunting down every last T and killing them. The Terrorist team's job
> is
> to hold the hostages and eliminate any CT threat. This means the
> Terrorists are a defensive team. What should a defensive team do?
> Well, play defense of course! When italy starts, and both teams
> blindly go rushing in to each other, the end result is just a simple
> slaughterfest. There is no objective here other than to kill. There
> are no tactics other than to shoot fast and shoot a lot.
>
> This completely ruins the game, IMO.. From everything I can gather,
> CounterStrike was written as a first person simulator. When you play
> as
> a CT, you should think/act/work/and cooperate with your team like a
> CT.
> The same goes for the T's..
>
> Forcing people to stick to their roles as players isn't as hard as
> trying to teach people what teamplay really is. I have sat and
> watched
> people on my team, be it T or CT, allow fellow teammates to be
> ambushed from behind because a single individual player wanted to be
> able to sneak up and get all the kills themselves. They would allow
> their teammates to be slaughtered so they could get ahead. This
> isn't
> teamplay.. this is MEplay.
>
> Over the course of operating this server, I have gotten plenty of 14
> year old kids complaining that they should be able to bunny hop.
> They
> should be able to sacrifice their whole team for their own personal
> "statz". It sickens me.
>
> We run stats on our server every day as well. I've always used stats
> as
> a way to show me how I am playing in comparison to others. Am I
> completing my objectives? Am I dying too much? What weapons am I
> most
> vulerable to? Stuff like that. I think many people play for the
> purpose of aquiring the best stats, as opposed to using stats to
> show a
> player where they fit into the scheme of things.
>
> Well, this about concludes my rant. If any of you people like
> playing
> CS the way it was meant to play; I would LOVE your input! And your
> presense on our server!
>
> What do you all think?
>
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> ~~~
> And that was the beginning of Network 42 / XLII.com /
> TacticalGamer.com and Professional CounterStrike...
>
> I know a lot of people here have been missing the tactical teamplay
> that N42/TG provided.
>
> Well, I'm glad to inform everyone here that PCS is back! That's
> right, CS: Source has come to TacticalGamer.com!
>
> As always, using teamwork to accomplish your team's objectives is
> always the highest priority while playing on ANY TacticalGamer
> server. There will be no team deathmatch fragmonkeying allowed on
> our server. Respect is required. Offensive language is not allowed.
>
> If you're interested in mature teamplay, come check us out! If
> you're just interested in frags, you will NOT like this server.
> Effective teamwork beats individual skill every time...

wots ip of ur cs server?

--

Life?
 
Archived from groups: alt.games.half-life.counterstrike (More info?)

"John Barnes" <THeeAndMEE@SPAMCENTRALSTATION.com> wrote in message
news:2u1h0oF2620l1U1@uni-berlin.de...
>
> wots ip of ur cs server?
>

CS:Source server: 67.19.90.171:27017

--
~~~~~~~~~~~~~~~~~~~~~~~~
CingularDuality
TacticalGamer.com Administration
http://www.TacticalGamer.com
CS:Source server: 67.19.90.171:27017
 
Archived from groups: alt.games.half-life.counterstrike (More info?)

"Jonah Falcon" <jonahnynla@mindspring.com> wrote in message
news:qdTed.6500$5i5.2425@newsread2.news.atl.earthlink.net...
>
> Unfortunately, CS doesn't lend itself to tactical gameplay.

Works great on our server!
--
~~~~~~~~~~~~~~~~~~~~~~~~
CingularDuality
TacticalGamer.com Administration
http://www.TacticalGamer.com
CS:Source server: 67.19.90.171:27017
 
Archived from groups: alt.games.half-life.counterstrike (More info?)

On 24/10/04 11:55 AM, Dave Engle wrote:

> This is a bit of a rant, but fully open. Treat this message as an
> RFC;

I wholly agree with you. I wish there were some way of people
categorizing themselves into types of players and then servers could be
sorted into types. I don't think it's necessarily 'wrong' to be a stat
whore, but I think there ought to be servers who cater to teamplayers
(and as part of that, I'm talking about a more mature mindset).
 
Archived from groups: alt.games.half-life.counterstrike (More info?)

"Richard Cavell" <richardcavell@mail.com> wrote in message
news:417b8c5b$0$21875$61ce578d@news.syd.swiftdsl.com.au...
> I wholly agree with you. I wish there were some way of people
> categorizing themselves into types of players and then servers
could be
> sorted into types. I don't think it's necessarily 'wrong' to be a
stat
> whore, but I think there ought to be servers who cater to
teamplayers
> (and as part of that, I'm talking about a more mature mindset).

Yeah, I don't have a problem with people that just want to play
deathmatch style. It just doesn't interest me and I don't understand
why someone would use a tactical game with objectives like
CounterStrike to do that when there are games, as someone else
pointed out, specifically designed for that kind of play.
At any rate, I don't go to other people's servers telling them how to
run it, I'm just glad that we offer a place where teamwork is used to
complete the intended objectives of CounterStrike.
We play the game the way it was intended...
--
~~~~~~~~~~~~~~~~~~~~~~~~
CingularDuality
TacticalGamer.com Administration
http://www.TacticalGamer.com
CS:Source server: 67.19.90.171:27017
 
Archived from groups: alt.games.half-life.counterstrike (More info?)

> Can you subdue an enemy with a single shot to their leg, or even kill them
> with two shots to the chest with armor piercing bullets?
>
> Jonah Falcon

no, but who says tactical needs to be instant death?

--
From Adam Webb, Overlag
 
Archived from groups: alt.games.half-life.counterstrike (More info?)

"GoatChomper" <GoatChomper@lycos.com> wrote in message
news:10nsi1dc681cp68@corp.supernews.com...
> Where did you get the mistaken idea that shooting people in the leg
and / or
> using AP ammunition in rifles is forbidden by either US or
international
> law?

I said no such thing. "Subduing" somebody by intentionally shooting
them in the leg is certainly illegal in the US, perhaps not under
international law. Either deadly force is authorized in the
situation or not. And using AP ammunition on personnel is a
violation of the Geneva Convention.

Nothing illegal about shooting someone in the leg or using AP
ammunition in rifles, though... That's correct.
--
~~~~~~~~~~~~~~~~~~~~~~~~
CingularDuality
TacticalGamer.com Administration
http://www.TacticalGamer.com
CS:Source server: 67.19.90.171:27017
 
Archived from groups: alt.games.half-life.counterstrike (More info?)

I was not arguing against myself. The statements I made were
completely different in meaning, but it was a matter of semantics, I
suppose. I've always gotten the Geneva and Hague conventions mixed
up, too. Thanks for pointing that out.

Regardless of whether or not it's legal to intentionally shoot
someone in the leg with armor piercing ammo, the tactics at
TacticalGamer are more fun than the idiotic run 'n gun fragmonkeying
that you'll find on most public servers.
--
~~~~~~~~~~~~~~~~~~~~~~~~
CingularDuality
TacticalGamer.com Administration
http://www.TacticalGamer.com
CS:Source server: 67.19.90.171:27017