Archived from groups: alt.games.warcraft (
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Matt Frisch wrote:
> On Thu, 28 Jul 2005 00:05:41 GMT, "Marshall" <Marshall@nospam.com> scribed
> into the ether:
>
> >
> >"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
> >news:h7kee19v6mt887a8pcn1hgd9qhbjcrlh3m@4ax.com...
> >> On Tue, 26 Jul 2005 17:35:41 +0200, DLPnet <dlpnet-@-free.fr> scribed into
> >> the ether:
> >>
> >>>Hello,
> >>>
> >>>
> >>>> Growl - increase threat
> >>>> Cower - decrease threat
> >>>
> >>>
> >>>I don t really understand 'cower', does this mean that your pet can
> >>>release threat so that the mob comes TO you ?
> >>
> >> Yes. If your pet is at 10% health, and you are full, wouldn't you rather
> >> have the monster beat on you for a bit rather than having to ressurect your
> >> pet?
> >
> >Trying to find and activate Cower at that point (and DE-activate Growl), would
> >be a whole lot less practical than just using the hunter's Distract shot, which
> >instantly aggro's a monster onto you.
>
> No. Distracting Shot does generate substantial aggro, but it is not like
> warrior Taunt, where it automatically puts you on top of the list. I've had
> to spend as many as 3 such shots to get a mob to change target.
>
> Turning off growl and turning on cower is a couple of mouse clicks or a
> couple of keypresses...big whoop. I usually have my mouse in that area
> anyway for activating bite/claw; my pet has terrible "mana" management, so
> I do it for him.
I use SmartPet which is an add-on that can do all this. You tell it
which abilities you want to enable and it makes sure that it has enough
focus to activate growl/cower as required. It can also automatically
turn off growl and turn on cower when its health gets below a
configurable %.
It also has run management - it calls your pet back when your target
starts running. I don't use this so I'm not sure how well it works.
(http://ui.worldofwar.net is a great add-ons web site)
> > But usually a better option at that point,
> >is just to stop shooting and use Heal Pet for 5 seconds, and let him keep
> >aggro.
>
> I've never been terribly impressed with mend pet. Usually the time is
> better spent hurting the mob instead of healing the pet. It's also a
> serious mana-hog.
Yeah and you tend to be stuck in a never-ending loop. Mend Pet often
doesn't heal fast enough to get your pet out of danger and so you have
to keep mending until pet or mob dies.
> >The real usefulness of Cower is in instance runs, where another player is
> >acting as MT (Main Tank)- in those situations, you want to leave your pet on
> >Cower and turn off Growl, and also set him to Passive so he won't be getting
> >your party wiped by attacking something at the wrong time/place.
>
> Oddly, I've never used Cower in an instance, and I frequently leave Growl
> on. Pet never gets any aggro that it isn't supposed to (well, there was one
> exception at the Maraudon falls, but growl had nothing to do with that).
>
> Pet is a highly useful offtank and good for collecting spare aggro that
> happens upon a squishie during the chaos of a fight. Having growl on means
> that the pet will do its job a lot faster.
I agree with that. I don't do many instances but when I've done them
I've never had any problem with my pet getting agro when it shouldn't
have and it is a useful off-tank.
steve.kaye