Tanks

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Archived from groups: alt.games.half-life (More info?)

I just tried a demo of "Tiger Hunter" and it made me think of the tanks of
Operation Flashpoint. I'm specifically thinking of the Abrams, which was
just delicious in the way it bucked when it fired or got hit, the way it
felt heavy and yet you could feel the power and the shock absorbers as it
cruised across rolling terrain. Then you could also order people
individually to get in to the three positions on board or you could control
any of the positions. You had those murderous HE rounds and the personnel
blasting powder puff rounds. What a stunning simulation within a huge game
that was. What an absolute ball buster it was to master, nay even become a
worthy beginner. Those guys at Tiger Hunt don't even come close and all they
made was tanks.

In Tiger Hunt the tanks are easy to control, but they feel light, like
they're balloons on a platform. You run into a sapling 3 inches around at
full speed and it stops you dead with hardly a noise. Ridiculous. And it
feels more like a golf cart than a multi ton monster.
 
Archived from groups: alt.games.half-life (More info?)

po wrote:
>
> In Tiger Hunt the tanks are easy to control, but they feel light, like
> they're balloons on a platform. You run into a sapling 3 inches
> around at full speed and it stops you dead with hardly a noise.
> Ridiculous.

Er... I had exactly that problem with Jeeps and tent guy-ropes in Operation
Flashpoint 😛

I never got as far as controlling tanks in OF. I hit a big bug early on (none
of my squad would leave a village to go to the next objective) and never
bothered with it after that. Too much time has gone by to pick it up now, but
maybe one day...

--
Paul
 
Archived from groups: alt.games.half-life (More info?)

Yea. That game was full of badly explained stuff. Even after I'd played it
several times, I found myself with guys who wouldn't come along for some
obscure reason. Most notably was when you took your tank to meet them in
some village. I remember going there once thinking I knew what I was doing
and no matter what I did they wouldn't respond.

Oddly, one of the best ways to familiarize yourself with the game was to use
the editor to create a place with just yourself and some troops or yourself
and some tanks. You could then just concentrate on getting them to do what
you wanted.

Then there were a lot of missions where you were just supposed to hop in
next to sarge and the whole mission would be him driving you to some place
and talking your ear off, which was pretty stupid, but uniquely operation
flashpoint at the same time. You ever get to the tanks and helicopters and
you'll see why the thing is a blast... in single player anyway. I knew I had
to keep playing when I got to the part where you ambush a convoy. Those
tanks and trucks come down the road after you've laid your satchel charges
and you're waiting up in the hills with your guys and then you blow them to
smithereens (Some of them). The wounded spetz natz crawl out of their
crippled vehicles if they're not dead and you get one shot to take them out
because they are very deadly shots. Then reinforcements arrive and you have
to deal with them and then you take the hills into town and organize an
invasion of the village to wipe out their whole camp.

And you could be ten missions further into the game and you could steal a
jeep and go back and visit the old towns you fought previous missions in and
get totally lost for hours. LOL


"Paul Catley" <paul.notreallymyaddress@hotmail.com> wrote in message
news:350g3tF4gnhqrU1@individual.net...
> po wrote:
>>
>> In Tiger Hunt the tanks are easy to control, but they feel light, like
>> they're balloons on a platform. You run into a sapling 3 inches
>> around at full speed and it stops you dead with hardly a noise.
>> Ridiculous.
>
> Er... I had exactly that problem with Jeeps and tent guy-ropes in
> Operation
> Flashpoint 😛
>
> I never got as far as controlling tanks in OF. I hit a big bug early on
> (none
> of my squad would leave a village to go to the next objective) and never
> bothered with it after that. Too much time has gone by to pick it up now,
> but
> maybe one day...
>
> --
> Paul
>
>
>
 
Archived from groups: alt.games.half-life (More info?)

"po" <prbj@adelphia.net> wrote in message
news:38ydneykerfGjHbcRVn-rg@adelphia.com...
>
> Oddly, one of the best ways to familiarize yourself with the game was to use
> the editor to create a place with just yourself and some troops or yourself
> and some tanks. You could then just concentrate on getting them to do what
> you wanted.

No, I think it was a bug, honestly. Every Russian dead, village captured, every
square inch walked over to make sure, new objective shown on my map, but the
troops just wanted to lie there.

--
Paul