Targeted removal and Eight-and-a-Half-Tails

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Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Hello, all!

Obviously, it is very hard to destroy Eight-and-a-Half-Tails with
targeted removal if its controller has access to enough mana. Still,
Pyrite Spellbomb (as well as Seal of Fire, Shock Troops and so on) can
do it with ease: once its first ability has been activated, it's no
longer in play and cannot be the target of 8.5-Tails' second ability.

However, I think that the controller of 8.5-Tails can buy him/herself a
turn by making a *spell* Pyrite Spellbomb white with the Legendary
Cleric's second ability - in this case, the resulting artifact comes
into play white until end of turn, according to rule 217.1c:

217.1c An object that moves from one zone to another is treated as a
new object. Effects connected with its previous location will no longer
affect it. There are two exceptions to this rule: Effects that edit the
characteristics of an artifact, creature, or enchantment spell on the
stack will continue to apply to the permanent that spell creates, and
abilities that trigger when an object moves from one zone to another
(for example, "When Rancor is put into a graveyard from play") can find
the object in the zone it moved to when the ability triggered.

Is the above reasoning correct?

Regards,
Arkady.


Eight-and-a-Half-Tails
WW
Legendary Creature - Fox Cleric
2/2
1W: Target permanent you control gains protection from white until end
of turn.
1: Target spell or permanent becomes white until end of turn.

Pyrite Spellbomb
1
Artifact
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to
target creature or player.
1, Sacrifice Pyrite Spellbomb: Draw a card.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On 15 Dec 2004 13:07:52 -0800, arkadyz1@yahoo.com <arkadyz1@yahoo.com> wrote:
>Obviously, it is very hard to destroy Eight-and-a-Half-Tails with
>targeted removal if its controller has access to enough mana. Still,
>Pyrite Spellbomb (as well as Seal of Fire, Shock Troops and so on) can
>do it with ease: once its first ability has been activated, it's no
>longer in play and cannot be the target of 8.5-Tails' second ability.

Right.

>However, I think that the controller of 8.5-Tails can buy him/herself a
>turn by making a *spell* Pyrite Spellbomb white with the Legendary
>Cleric's second ability - in this case, the resulting artifact comes
>into play white until end of turn, according to rule 217.1c:

Yes, correct; Eight-and-a-Half Tails does say it can whitewash a spell, and
the rule you quote does note that the effect "follows" an artifact, creature,
or enchantment spell into play (though not to any other zone).

However, this generally means that the Spellbomb's controller just has to
wait until the next turn's upkeep. But that gives the creature's controller
time to Disenchant/etc. it before it can be used against the creature. (Since,
if 8.5-Tails has proWhite, and the Spellbomb artifact is white, the Spellbomb's
targetted ability can't be played picking the 8.5-Tails as a target.)

>Is the above reasoning correct?

Yes. But it only delays the Fox Cleric's doom, it does not avoid it; avoiding
the doom must be done through other means.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

arkadyz1@yahoo.com wrote:

> Hello, all!
>
> Obviously, it is very hard to destroy Eight-and-a-Half-Tails with
> targeted removal if its controller has access to enough mana. Still,
> Pyrite Spellbomb (as well as Seal of Fire, Shock Troops and so on) can
> do it with ease: once its first ability has been activated, it's no
> longer in play and cannot be the target of 8.5-Tails' second ability.
>
> However, I think that the controller of 8.5-Tails can buy him/herself a
> turn by making a *spell* Pyrite Spellbomb white with the Legendary
> Cleric's second ability - in this case, the resulting artifact comes
> into play white until end of turn, according to rule 217.1c:
>
> 217.1c An object that moves from one zone to another is treated as a
> new object. Effects connected with its previous location will no longer
> affect it. There are two exceptions to this rule: Effects that edit the
> characteristics of an artifact, creature, or enchantment spell on the
> stack will continue to apply to the permanent that spell creates, and
> abilities that trigger when an object moves from one zone to another
> (for example, "When Rancor is put into a graveyard from play") can find
> the object in the zone it moved to when the ability triggered.
>
> Is the above reasoning correct?
>
Hm. I'm not sure. The rule *used* to be that if you made a permanent
spell white, the resulting permanent was white *permanently*, even if
the effect turning the spell white ended at the end of the turn. But
that doesn't seem to be the way the rule you quoted works, so I think
maybe the rule has changed, and you are correct. Dave?
>
> Eight-and-a-Half-Tails
> WW
> Legendary Creature - Fox Cleric
> 2/2
> 1W: Target permanent you control gains protection from white until end
> of turn.
> 1: Target spell or permanent becomes white until end of turn.
>
> Pyrite Spellbomb
> 1
> Artifact
> R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to
> target creature or player.
> 1, Sacrifice Pyrite Spellbomb: Draw a card.

--
Christopher Mattern

"Which one you figure tracked us?"
"The ugly one, sir."
"...Could you be more specific?"
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On Wed, 15 Dec 2004 arkadyz1@yahoo.com wrote:

> Hello, all!
>
> Obviously, it is very hard to destroy Eight-and-a-Half-Tails with
> targeted removal if its controller has access to enough mana. Still,
> Pyrite Spellbomb (as well as Seal of Fire, Shock Troops and so on) can
> do it with ease: once its first ability has been activated, it's no
> longer in play and cannot be the target of 8.5-Tails' second ability.
>
> However, I think that the controller of 8.5-Tails can buy him/herself a
> turn by making a *spell* Pyrite Spellbomb white with the Legendary
> Cleric's second ability - in this case, the resulting artifact comes
> into play white until end of turn, according to rule 217.1c:
>
> 217.1c An object that moves from one zone to another is treated as a
> new object. Effects connected with its previous location will no longer
> affect it. There are two exceptions to this rule: Effects that edit the
> characteristics of an artifact, creature, or enchantment spell on the
> stack will continue to apply to the permanent that spell creates, and
> abilities that trigger when an object moves from one zone to another
> (for example, "When Rancor is put into a graveyard from play") can find
> the object in the zone it moved to when the ability triggered.
>
> Is the above reasoning correct?

For what it's worth: I found no errors in there.

--
David