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Howdy all.
Thought i'd share a few impressions of the changes currently in testing on pub
26 TC...
First off, the gold increase is amazing. I've found myself roaming around
killing things rather than camping any particular spot, which is just awesome

It's nice that with all the monsters actually carrying decent gold, there isn't
the feeling that hunting monster X would be far better than monster Y, you can
wander around across the country side, battle a dozen or more different monster
types, and make just as much gold as you would've just camping the same monster
for hours and falling asleep halfway through.
The item drop increase is really nice, too. It's great to kill even something
as harmless as an ogre and have a chance at a magic ring or bracelet that might
be worth keeping(found a ring with 6 str/2int & FCR 2 off one ogre), and the
more powerful the monster, the more items you have to pick through.
I'm drooling already at the possibilities of what my smith could do with some
of this stuff.
The minimum intensities of loot have increased, and this is also great. It's
cool to get that 14% lrc tunic off that lich and actually have it have decent
resists for a change, which you could improve even further with enhancing.(and
with the increased number of drops, you don't have to worry about shattering
the only lrc item you found that day, if you hunt long enough, you'll likely
walk out with a suit full of 'em, and alot of other high mod items)
Treasure Map loot has been tweaked, though it still needs a little work. The
items coming out are better than they were, but most of it is still junk to
leave on the chest spawn's corpses(or the ground, if you're one of the many
dickish t-hunters abouts)
There is one problem with the amount of items dropping now, though...i managed
to kill enough critters in Doom to summon & solo a bone demon(i must have a
dryad bow now, the speed of that thing is amazing), and aside from the gold
skull, i found 5000 gold, and 32 individual items, alot of which weren't too
bad!
I can see people farming Doom on beetles, just to carry out all the items
dropping off the monsters in there.(Devourers & Ravagers drop some really nice
items, and usually only drop 4-6 items, so you don't have as much junk)
I'm also impressed with the barding changes, though i didn't personally test
them out, but it was nice to see bards able to control the spawn in Doom by
keeping sudden pops of DoS(s) and RCs off the hunters, making them a welcome
addition to any hunt in Doom.
All in all, i like the changes, and i'm eagerly awaiting them going live.
~Cyrus of Sosaria~
*Oh, and if anyone on TC wants to go play in the guantlet, i've got a skull
burning a hole in my backpack. hehe*
Howdy all.
Thought i'd share a few impressions of the changes currently in testing on pub
26 TC...
First off, the gold increase is amazing. I've found myself roaming around
killing things rather than camping any particular spot, which is just awesome

It's nice that with all the monsters actually carrying decent gold, there isn't
the feeling that hunting monster X would be far better than monster Y, you can
wander around across the country side, battle a dozen or more different monster
types, and make just as much gold as you would've just camping the same monster
for hours and falling asleep halfway through.
The item drop increase is really nice, too. It's great to kill even something
as harmless as an ogre and have a chance at a magic ring or bracelet that might
be worth keeping(found a ring with 6 str/2int & FCR 2 off one ogre), and the
more powerful the monster, the more items you have to pick through.
I'm drooling already at the possibilities of what my smith could do with some
of this stuff.
The minimum intensities of loot have increased, and this is also great. It's
cool to get that 14% lrc tunic off that lich and actually have it have decent
resists for a change, which you could improve even further with enhancing.(and
with the increased number of drops, you don't have to worry about shattering
the only lrc item you found that day, if you hunt long enough, you'll likely
walk out with a suit full of 'em, and alot of other high mod items)
Treasure Map loot has been tweaked, though it still needs a little work. The
items coming out are better than they were, but most of it is still junk to
leave on the chest spawn's corpses(or the ground, if you're one of the many
dickish t-hunters abouts)
There is one problem with the amount of items dropping now, though...i managed
to kill enough critters in Doom to summon & solo a bone demon(i must have a
dryad bow now, the speed of that thing is amazing), and aside from the gold
skull, i found 5000 gold, and 32 individual items, alot of which weren't too
bad!
I can see people farming Doom on beetles, just to carry out all the items
dropping off the monsters in there.(Devourers & Ravagers drop some really nice
items, and usually only drop 4-6 items, so you don't have as much junk)
I'm also impressed with the barding changes, though i didn't personally test
them out, but it was nice to see bards able to control the spawn in Doom by
keeping sudden pops of DoS(s) and RCs off the hunters, making them a welcome
addition to any hunt in Doom.
All in all, i like the changes, and i'm eagerly awaiting them going live.
~Cyrus of Sosaria~
*Oh, and if anyone on TC wants to go play in the guantlet, i've got a skull
burning a hole in my backpack. hehe*
