team work

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Archived from groups: alt.games.unreal.tournament (More info?)

Is anyone else annoyed at the lack of team work online?

I have had my own teamates follow me around and shoot at me the whole time.
Even go as far as invent ways to kill their own teamsates.

Then you have the guys that will not wait for you with the Hellbender or
even another vehicle that you could at least ride on top of.

I am hoping this post helps. But the more you take into battle the higher
the chance of success.
 
Archived from groups: alt.games.unreal.tournament (More info?)

Hi,


> Is anyone else annoyed at the lack of team work online?

Heheh. Sometimes... But most of the time, I just consider it a
challenge to try and win the game with a "weak" team.


> I have had my own teamates follow me around and shoot at me the whole time.
> Even go as far as invent ways to kill their own teamsates.

I haven't found that very common.


> Then you have the guys that will not wait for you with the Hellbender or
> even another vehicle that you could at least ride on top of.

Yeah, that happens *all* the time. I think that there are a couple of
factors that contribute to this ...

1) the bots don't "share" -- so, when new players first begin learning
the game (say, by playing against the computer), they quickly learn that
they have to *rush* to the vehicles and grab them before the bots do.
In other words, I think that the bots' behaviours emphasize poor team
play from the get-go.

2) there's a fine line between waiting too long for the extra person to
hop in (or on) your vehicle, and then rushing to the next node. It's
really tough to judge, and tends to depend on how your team is doing, as
well as how good the other players are. (Personally, if people aren't
sufficiently close to jump in or on my vehicle, I don't have a lot of
tolerance to wait for them.)


Here's my biggest beef with teamwork:

I often like playing defense in Onslaught, positioning tanks and so
forth to best defend the cinch points. Using the tank at the middle
power node on Primeval, for example, is a great way to retain dominance
on that map, while the faster vehicles (e.g., Manta) can go in for the
kill. However, I can't count the number of times that I've seen some
people hog the tank by driving it right into the enemy base, where it is
quickly destroyed by turrets, mines, etc., and later costing us the
cinch point.

In other words, it seems to me that the biggest detriment to teamwork in
Onslaught is that it is difficult for players to assume an efficient
allocation of offensive and defensive roles.... Most of the time,
players are too busy attacking other nodes and not defending the cinch
points. (That's why I believe that teams composed of clan players can
generally out-perform haphazardly-arranged teams -- because they have
pre-assigned offensive and defensive roles prior to the start of the
match.)


cheers,
Kris (Dr._V)
 
Archived from groups: alt.games.unreal.tournament (More info?)

Some players are selfish... One time I was rage because he should have wait
until me and mate board on hellbender instead he went off alone...AND we
lost game because of it....

Good team work are B E A U T I F U L
 
Archived from groups: alt.games.unreal.tournament (More info?)

Tim wrote:

> When playing team based Halo you feel like the south end of a north bound
> cow going east!!

While you wanted to go west? 😛 😉

Chris
 
Archived from groups: alt.games.unreal.tournament (More info?)

Rick Roth wrote:
> Is anyone else annoyed at the lack of team work online?

Nope!

If you want good teamwork, join a clan. Public servers have players
coming and going and although you might get a great game where everyone
works as a team it's very rare.

Clans play and train as a team, everyone has a position, tactics, you
know each others strengths and positions and so on...

If you just want to jump in and have an uncomplicated bit of fun, then
publics are great. If you want to be part of a smoothly operating
machine then you want a good clan.

--
Flash
 
Archived from groups: alt.games.unreal.tournament (More info?)

How would you go about joining a clan?



"Flash" <NOSPAM@digdilem.org> wrote in message
news:UamdnYDdGsCMAaffRVnyjA@eclipse.net.uk...
> Rick Roth wrote:
>> Is anyone else annoyed at the lack of team work online?
>
> Nope!
>
> If you want good teamwork, join a clan. Public servers have players coming
> and going and although you might get a great game where everyone works as
> a team it's very rare.
>
> Clans play and train as a team, everyone has a position, tactics, you know
> each others strengths and positions and so on...
>
> If you just want to jump in and have an uncomplicated bit of fun, then
> publics are great. If you want to be part of a smoothly operating machine
> then you want a good clan.
>
> --
> Flash
 
Archived from groups: alt.games.unreal.tournament (More info?)

Rick Roth wrote:

Play on clan servers (those with clan names in their titles), have a
look around http://www.clanbase.com and search their "clans looking for
players", join a few clans' irc channels and lurk for a while, get to
know people and their clans etc.

People post "recruiting" messages in irc and on public ut servers. On
some, just playing reasonably well without a clagtag is enough to get
asked to join somebody - some clans aren't very fussy. :)

> How would you go about joining a clan?
>
>
>
> "Flash" <NOSPAM@digdilem.org> wrote in message
> news:UamdnYDdGsCMAaffRVnyjA@eclipse.net.uk...
>
>>Rick Roth wrote:
>>
>>>Is anyone else annoyed at the lack of team work online?
>>
>>Nope!
>>
>>If you want good teamwork, join a clan. Public servers have players coming
>>and going and although you might get a great game where everyone works as
>>a team it's very rare.
>>
>>Clans play and train as a team, everyone has a position, tactics, you know
>>each others strengths and positions and so on...
>>
>>If you just want to jump in and have an uncomplicated bit of fun, then
>>publics are great. If you want to be part of a smoothly operating machine
>>then you want a good clan.
>>
>>--
>>Flash
>
>
>


--
Flash