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Archived from groups: rec.games.frp.gurps (More info?)
Though there's an Extended Duration enhancement for powers, there
doesn't seem to be anything of the opposite. I'm trying to deduce the
proper point cost for "temporary ST", like the adrenaline boost
experienced by the Incredible Hulk.
At first, I thought of making ST automatically temporary, resulting in
a base cost of 2.5 points per level. This would use the Extended
Duration chart reproduced here...
POWER COST
DURATION MODIFIER
1 +0%
3 +20%
10 +40%
30 +60%
100 +80%
300 +100%
1,000 +120%
indefinate +150% (turns off eventually)
permanent +300% (never turns off)
However, the more I think about it, I wonder if limited-time ST should
simply use an easy progression to the lowest possible cost (-80%) as
shown on this "backward" version of the chart for advantages...
ADVANTAGE COST
DURATION MODIFIER
permanent -0% (never turns off)
indefinate -10% (turns off eventually)
1,000 -20%
300 -30%
100 -40%
30 -50%
10 -60%
3 -70%
1 -80%
Any comments or [polite] suggestions would be appreciated, especially
if someone knows the "official" answer on this one. Thank you.
-- Matt Jozwiak
Though there's an Extended Duration enhancement for powers, there
doesn't seem to be anything of the opposite. I'm trying to deduce the
proper point cost for "temporary ST", like the adrenaline boost
experienced by the Incredible Hulk.
At first, I thought of making ST automatically temporary, resulting in
a base cost of 2.5 points per level. This would use the Extended
Duration chart reproduced here...
POWER COST
DURATION MODIFIER
1 +0%
3 +20%
10 +40%
30 +60%
100 +80%
300 +100%
1,000 +120%
indefinate +150% (turns off eventually)
permanent +300% (never turns off)
However, the more I think about it, I wonder if limited-time ST should
simply use an easy progression to the lowest possible cost (-80%) as
shown on this "backward" version of the chart for advantages...
ADVANTAGE COST
DURATION MODIFIER
permanent -0% (never turns off)
indefinate -10% (turns off eventually)
1,000 -20%
300 -30%
100 -40%
30 -50%
10 -60%
3 -70%
1 -80%
Any comments or [polite] suggestions would be appreciated, especially
if someone knows the "official" answer on this one. Thank you.
-- Matt Jozwiak

