Hi
I am wondering if “Texture Compression” should be enabled or disabled to improve FPS performance. It’s disabled in Powerstrip for both D3D and GL by default.
I have noticed that some games give you the choice of using 16bit or 32bit Texture.
How do these features, “Texture Compression” and “16/32bit Texture,” relate to one another? Do I want Texture Compression on or off with a Radeon 9000 Pro?
And, what would be the best choices regarding these settings that I could make within Powerstrip and/or a game to get smoother game play? I prefer frame speed over graphical quality. I normally run games at 800x600 or 1024x768 with 16bit color.
Thanks
I am wondering if “Texture Compression” should be enabled or disabled to improve FPS performance. It’s disabled in Powerstrip for both D3D and GL by default.
I have noticed that some games give you the choice of using 16bit or 32bit Texture.
How do these features, “Texture Compression” and “16/32bit Texture,” relate to one another? Do I want Texture Compression on or off with a Radeon 9000 Pro?
And, what would be the best choices regarding these settings that I could make within Powerstrip and/or a game to get smoother game play? I prefer frame speed over graphical quality. I normally run games at 800x600 or 1024x768 with 16bit color.
Thanks