Texture pop in, poor performance, at my wits end!

wattupitsdatboi

Commendable
Jul 24, 2016
19
0
1,510
Skylake i5 6500
8GB DDR4
240 GB SSD (with GTA V installed)
1TB SSD
Gigabyte B-150M-D3H
EVGA 550W Modular PSU 80W+ GOLD
Gigabyte Radeon 380x 4gb Windforce
Windows 7.

I have overclocked the GPU

Power limit 10%
Core Clock 1015
Memory clock 1485


I am getting FPS drops in GTA V (you can visit my other thread if you're curious on what I've done... I've done it all, I basically give up.) as well as pop in. So far, it has happened on...

Fallout 4 (very bad, even with .ini and a lot of tweaking)
Fallout NV (incredibly annoying)
GTA V (seems to be cars + textures, draw distance is maxed)
Skyrim (annoying)
Witcher 3 (beyond annoying.)

I have the settings scaled to my GPU, which is typically a combination of medium/high. AA is off. Here are two videos with FRAPS, demonstrating the pop in. Here are pertinent graphs with a sensor check, BIOS, and afterburner (after doing GTA V)

I'm at a loss. I'm about to give up, as I am just not noticing the quality PC gaming has to offer. So far it's performing like a damned xbox one, and it's annoying
 
Solution
I don't really see any excessive texture pop in in that video like you're claiming, nor do I see anyone else verifying it. It's also a pretty ridiculous video to try to example such a thing, because you spent most of the time slipping around on a grass hill, which made the camera swing back and forth so much it was hard to even focus on distant textures to begin with.
To see why you're getting FPS drops is as simple as checking your cpu and gpu usage during gaming. Obviously something is bottlenecking there, most likely your GPU as the 380x is not exactly a top of the line card.

As for pop ins, the games you mentioned have a lot of issues regarding pop ins yeah, but there are enough ways to fix them. The only problem is, you're probably going to need a better GPU to apply those fixes or you FPS will be murdered.
 


The only way it could be his GPU is if he's running game settings too high. I have a 7970, which is a bit below his in performance, and I don't get such problems in any of those games.

I also doubt it's caused by a bottleneck because it's the GPU that has to wait for the CPU to send it rendering data, and his CPU is fine. Plus the CPU should not be waiting excessively for the GPU to render that data if game settings are sensible. Nor would that be a very noticeable problem anyway, since the next set of rendering data in the queue is just stored in RAM.

Anyway, post up those video links you mentioned OP, and we'll see how bad it really is.
 
I don't really see any excessive texture pop in in that video like you're claiming, nor do I see anyone else verifying it. It's also a pretty ridiculous video to try to example such a thing, because you spent most of the time slipping around on a grass hill, which made the camera swing back and forth so much it was hard to even focus on distant textures to begin with.
 
Solution