The Camarillia? (Larp Group)

G

Guest

Guest
Archived from groups: alt.games.whitewolf (More info?)

Hi there. I was thinking of shelling out 20 bucks and join the Cam, if not
to play in a masq game, To get in on the ground floor of the new Requiem
larps that will be starting in January. What are peoples experiences,
positive and negative with this organization? Thanks in advance. Any extra
info on the "Great Lakes" region would be much appreciated.
 
Archived from groups: alt.games.whitewolf (More info?)

I've done Cam from late 1996 to early 2004, and I can tell you this from
experience:

-If you want to go and make friends, it's good.
-If you want to stay friend with those that you make, it may not be so good.
-If you don't like politics, it's not so good.
-If you are a storyteller who likes to use their own creativity, it's not so
good.
-If you think it's a good place to just hang out and it won't consume your
life, it's not good.

I tried to stay away from politics... I tried to be a storyteller... I tried
to just be a player... But the fact of the matter is that the system they
have setup for the out-of-character stuff just doesn't work properly.

That's just been my experience, though, and could very well differ from
others.

John "The Wraith" Rogers

"Necrontyr" <j.coonsspamtrap@comcast.net> wrote in message
news:Te2dnUOitf4MvRjcRVn-gQ@giganews.com...
> Hi there. I was thinking of shelling out 20 bucks and join the Cam, if not
> to play in a masq game, To get in on the ground floor of the new Requiem
> larps that will be starting in January. What are peoples experiences,
> positive and negative with this organization? Thanks in advance. Any extra
> info on the "Great Lakes" region would be much appreciated.
>
>
 
Archived from groups: alt.games.whitewolf (More info?)

"The Book Bin - Salem" <salem-ebay@bookbin.com> wrote in message
news:keCdnYfP97uTzxjcRVn-hA@comcast.com...
> I've done Cam from late 1996 to early 2004, and I can tell you this from
> experience:
>
> -If you want to go and make friends, it's good.
> -If you want to stay friend with those that you make, it may not be so
> good.

WHAT?

> -If you don't like politics, it's not so good.

Politics....over a roleplaying game. Boggle.

> -If you are a storyteller who likes to use their own creativity, it's not
> so
> good.

So I hear.


> -If you think it's a good place to just hang out and it won't consume your
> life, it's not good.

WHAT? It's one of those "Larp as a lifestyle" things? (Sigh)

In a nutshell, post details?


Or send me a email at j.coons AT comcast DOT net.
 
Archived from groups: alt.games.whitewolf (More info?)

Necrontyr wrote:
>
> "The Book Bin - Salem" <salem-ebay@bookbin.com> wrote in message
> news:keCdnYfP97uTzxjcRVn-hA@comcast.com...
> > I've done Cam from late 1996 to early 2004, and I can tell you this from
> > experience:
> >
> > -If you want to go and make friends, it's good.
> > -If you want to stay friend with those that you make, it may not be so
> > good.
>
> WHAT?

Lets have some overstatement on one poster's part, and overreaction on
the other's. :)

> > -If you don't like politics, it's not so good.
>
> Politics....over a roleplaying game. Boggle.

No, politics over a global fan organization which includes larp as its
primary activity. When you have thousands of people and perceived power
rewards (member class allowing you to make more powerful characters),
you're going to have politics.

> > -If you are a storyteller who likes to use their own creativity, it's not
> > so
> > good.
>
> So I hear.

Hmm.

There are good reasons for a lot of the limitations. Trying to maintain
continuity on a national level can be a nightmare, especially with
everyone wanting to do the exceptionally unique thing.

> > -If you think it's a good place to just hang out and it won't consume your
> > life, it's not good.
>
> WHAT? It's one of those "Larp as a lifestyle" things? (Sigh)

No. Some people can make it their lifestyle, just as some people will
play Everquest while their children starve. It's not the nature of the
Cam, it's the nature of the players.


--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

"Julie d'Aubigny" <kali.magdalene@comcast.net> wrote in message
news:4185A9F9.160D952B@comcast.net...
> Necrontyr wrote:
>>
>> "The Book Bin - Salem" <salem-ebay@bookbin.com> wrote in message
>> news:keCdnYfP97uTzxjcRVn-hA@comcast.com...
>> > I've done Cam from late 1996 to early 2004, and I can tell you this
>> > from
>> > experience:
>> >
>> > -If you want to go and make friends, it's good.
>> > -If you want to stay friend with those that you make, it may not be so
>> > good.
>>
>> WHAT?

😛

It was a powerful comment, with a reaction. Excuse me for living. 😛


> Lets have some overstatement on one poster's part, and overreaction on
> the other's. :)
>
>> > -If you don't like politics, it's not so good.
>>
>> Politics....over a roleplaying game. Boggle.
>
> No, politics over a global fan organization which includes larp as its
> primary activity. When you have thousands of people and perceived power
> rewards (member class allowing you to make more powerful characters),
> you're going to have politics.
>

But, in a nutshell, it's politics over a Larp. A Rpg. That being the basis.



>> > -If you are a storyteller who likes to use their own creativity, it's
>> > not
>> > so
>> > good.
>>
>> So I hear.
>
> Hmm.
>
> There are good reasons for a lot of the limitations. Trying to maintain
> continuity on a national level can be a nightmare, especially with
> everyone wanting to do the exceptionally unique thing.
>

I can buy that tho. Hell, I'd like to see more games that are closer to the
Cannon.



>> > -If you think it's a good place to just hang out and it won't consume
>> > your
>> > life, it's not good.
>>
>> WHAT? It's one of those "Larp as a lifestyle" things? (Sigh)
>
> No. Some people can make it their lifestyle, just as some people will
> play Everquest while their children starve. It's not the nature of the
> Cam, it's the nature of the players.
>

No disrepect, but from everything I've been told, a vocal minority of the
cam players take larping WAY too seriously.


Be aware that all the above is just my views. And complied info from others
that are likely skewed by whatever. Let's not argue the freaking points. I
asked for others views. Ok?
 
Archived from groups: alt.games.whitewolf (More info?)

Necrontyr wrote:
>
> > No, politics over a global fan organization which includes larp as its
> > primary activity. When you have thousands of people and perceived power
> > rewards (member class allowing you to make more powerful characters),
> > you're going to have politics.
> >
>
> But, in a nutshell, it's politics over a Larp. A Rpg. That being the basis.

No, politics over an RPG is when the ST's girlfriend plays, and he gives
her all the cool toys, thus driving everyone else nuts. Politics over a
LARP is when people try to get all the cool toys for arranging a nice
site. You're not even dealing with the same order of magnitude.

Yes, both of those things happen in Camarilla games, but that's not the
defining feature, any more than it is for any other game.

> > There are good reasons for a lot of the limitations. Trying to maintain
> > continuity on a national level can be a nightmare, especially with
> > everyone wanting to do the exceptionally unique thing.
> >
>
> I can buy that tho. Hell, I'd like to see more games that are closer to the
> Cannon.

That was one of the primary purposes. There were other limitations put
in place to limit exploits and other issues that did come up. Some
responses were overreactions, and some were not.

> > No. Some people can make it their lifestyle, just as some people will
> > play Everquest while their children starve. It's not the nature of the
> > Cam, it's the nature of the players.
> >
>
> No disrepect, but from everything I've been told, a vocal minority of the
> cam players take larping WAY too seriously.

No disrespect, but a "vocal minority" does not make "the entire
organization." I'm not even sure why you think that statement is a
disagreement with my "some people make it their lifestyle" statement.

> Be aware that all the above is just my views. And complied info from others
> that are likely skewed by whatever. Let's not argue the freaking points. I
> asked for others views. Ok?

So, I'm not allowed to offer my views where they disagree with others?
Fascinating - you only want views that fit your prejudices then?

Well, why didn't you bloody well say so? You know, "I heard that the
Camarilla is full of cheaters and no-life losers who spend all their
time pretending to be vampires while stabbing their friends in the back
in real life in a parody of the game they all love to play. If you can
confirm this incredibly negative and caricatured view I have of the
organization, please respond with your anecdotes?"
--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

>> > No. Some people can make it their lifestyle, just as some people will
>> > play Everquest while their children starve. It's not the nature of the
>> > Cam, it's the nature of the players.
>> >
>>
>> No disrepect, but from everything I've been told, a vocal minority of the
>> cam players take larping WAY too seriously.
>
> No disrespect, but a "vocal minority" does not make "the entire
> organization." I'm not even sure why you think that statement is a
> disagreement with my "some people make it their lifestyle" statement.

Hmm. I didn't say the whole Org was like that. You're putting words in my
mouth, or I have been unclear. Whatever the case.



>> Be aware that all the above is just my views. And complied info from
>> others
>> that are likely skewed by whatever. Let's not argue the freaking points.
>> I
>> asked for others views. Ok?
>
> So, I'm not allowed to offer my views where they disagree with others?
> Fascinating - you only want views that fit your prejudices then?

Hmm. No. I didn't want this to become a huge flame war about the cam. I
wasn't really targeting your views anymore than I was anyone elses. But, in
the past, you tend to have a rather confrontational posting style. I
overreacted.


> Well, why didn't you bloody well say so? You know, "I heard that the
> Camarilla is full of cheaters and no-life losers who spend all their
> time pretending to be vampires while stabbing their friends in the back
> in real life in a parody of the game they all love to play. If you can
> confirm this incredibly negative and caricatured view I have of the
> organization, please respond with your anecdotes?"

Stop. Geeze. See my point above.



> Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
> Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
> AeonAdventure | "Dobby likes us!" -- Smeagol
> -- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

Farseer wrote:
>
> As for those guys who like to play gooby high powered characters, I say
> good luck to them. A powerful character in a Larp may be capable of
> killing the occassional monster, but it cannot compete with a character
> with an indepth knowledge of the plot. In my opinion a bright player
> with a starting character can make an impact on any game they go to.

And by extension, a powerful character with an indepth knowledge of the
plot can work wonders. The two are not exclusive. :)

You are right, though. I've seen more than a few bright players come in
with neonates and make a huge splash. It's not impossible.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

Necrontyr wrote:
>
> >> > No. Some people can make it their lifestyle, just as some people will
> >> > play Everquest while their children starve. It's not the nature of the
> >> > Cam, it's the nature of the players.
> >> >
> >>
> >> No disrepect, but from everything I've been told, a vocal minority of the
> >> cam players take larping WAY too seriously.
> >
> > No disrespect, but a "vocal minority" does not make "the entire
> > organization." I'm not even sure why you think that statement is a
> > disagreement with my "some people make it their lifestyle" statement.
>
> Hmm. I didn't say the whole Org was like that. You're putting words in my
> mouth, or I have been unclear. Whatever the case.

So, when I said "Some people can make it their lifestyle, just as some
people will play Everquest while their children starve...it's the nature
of the players" you responded with "no disrespect...a vocal minority of
the cam players take larping WAY too seriously." I'm not sure how you
felt you were disagreeing with me.

> >> Be aware that all the above is just my views. And complied info from
> >> others
> >> that are likely skewed by whatever. Let's not argue the freaking points.
> >> I
> >> asked for others views. Ok?
> >
> > So, I'm not allowed to offer my views where they disagree with others?
> > Fascinating - you only want views that fit your prejudices then?
>
> Hmm. No. I didn't want this to become a huge flame war about the cam. I
> wasn't really targeting your views anymore than I was anyone elses. But, in
> the past, you tend to have a rather confrontational posting style. I
> overreacted.

I wasn't trying to make a flame war, but you seemed bothered that I
offered my own views on what the Cam's like. I mean, sure, I only spent
some six or seven years routinely participating in events up to the
global level. I was a bit annoyed at Stephenls for quoting that bit from
John Wick, because John Wick was not clever for saying that, just
petulant. John was upset that he couldn't get that hallowed status as
quickly as he would like, *as if such status meant anything outside the
game*.

> > Well, why didn't you bloody well say so? You know, "I heard that the
> > Camarilla is full of cheaters and no-life losers who spend all their
> > time pretending to be vampires while stabbing their friends in the back
> > in real life in a parody of the game they all love to play. If you can
> > confirm this incredibly negative and caricatured view I have of the
> > organization, please respond with your anecdotes?"
>
> Stop. Geeze. See my point above.

So, what did you mean? You asked for information, you got it - when it
didn't entirely agree with what you had heard, you took time to say that
it didn't agree with what you heard. So, do you want honest information
about the Camarilla?

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

I am a long time player within the Camarilla.

The organisation has made a few changes over the last year or so. As such
with the new chronicle coming out there has been many new and interesting
types of thought coming from withn the Camarila and affiliated groups.

Players want change and the affiliation with the game creators and the
camarilla is allowing newer rules modifications and definition more of a joy
to play and be involved.

I wont lie to you and say there isn't any politics... however what I will
say is that there is now a clear line in the sand that divides politicians
from players.

Many people in the past have moved away from the Camarilla because of its
politics and related fanatics, however the newer lines of communication with
the game creators are bringing people back as they can speak directly with
them.

The one thing that people want in a modern roleplaying era is interactivity,
and the make up of the Camarilla now offers this.

Make up your own mind...

Some places in the world offer free speech as part of the constitution,
however here in Australia we dont have it... but whenever I hear people
talking about Australia, it is said we are the lucky country.

I think it is because our politics get in the way of things one way or the
other, as such we accept politics more readily than other peoples from other
countries. I can tell you that the politics generated by the Camarilla and
even the US elections is nothing like it is here. So if politics is getting
in the way of your decision to join, 'DON'T LET IT' because in the end it is
really all about the game and roleplaying and not powergaming which I have
seen a bit of at this forum.

Thanks,

Tom.
DC of OCS
 
Archived from groups: alt.games.whitewolf (More info?)

"Julie d'Aubigny" wrote:
> And by extension, a powerful character with an indepth knowledge of the
> plot can work wonders. The two are not exclusive. :)
>
> You are right, though. I've seen more than a few bright players come in
> with neonates and make a huge splash. It's not impossible.

And, as my friends and I discovered at the DragonCon game, a group of bright
players with neonates who work together as a group can make an amazingly
large splash. I'm just curious to see whether it would work as well in a
non-vampire venue where PCs are more encouraged to work together on a
regular basis.

~Stephen
 
Archived from groups: alt.games.whitewolf (More info?)

samhaine wrote:
>
> "Julie d'Aubigny" wrote:
> > And by extension, a powerful character with an indepth knowledge of the
> > plot can work wonders. The two are not exclusive. :)
> >
> > You are right, though. I've seen more than a few bright players come in
> > with neonates and make a huge splash. It's not impossible.
>
> And, as my friends and I discovered at the DragonCon game, a group of bright
> players with neonates who work together as a group can make an amazingly
> large splash. I'm just curious to see whether it would work as well in a
> non-vampire venue where PCs are more encouraged to work together on a
> regular basis.

Well, it has worked in Werewolf, although it's a bit harder given the
more explicitly stratified social structure in that game.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

<ewschill@hotmail.com> wrote in message
news:1099420434.160801.70220@z14g2000cwz.googlegroups.com...
> I've never done a Cam. game, but since you're in the Great Lakes
> area, I know there's also several One World By Night (OWBN) games there
> as well. It's a similar idea, except it doesn't cost money, other than
> what individual games may charge.
>
> I've played in a few of their games here in the Mid-Atlantic, and
> well, it's a mix of decent RP'ers and a bunch of cheesemonkeys. I'm
> not really there much anymore, but then I'm getting soured on LARP in
> general. Still, regardless of that, it's a good way to check out what
> a large organized LARP system is like without shelling out 20 bucks and
> making a huge commitment. You might also meet some folks who know more
> about Cam. games, and can give you more firsthand experience.
>
> If you like it, then stick with it. If you like it, but think that
> something even more organized would be better, then check out the Cam.
> If you hate it, well, that's 20 bucks saved.
>

My personal experiences with OWBN while living in Chicago were, to say the
least, not encouraging.

The one OWBN Larp I attended was huge (good), but had characters who started
as Neonates and had been played for 5 years, so who were hulking 300 XP
monsters (bad). Crazy bloodlines and weirdness all over the place. The
Elysium I went to resembled more of a circus than anything.

The LARP at the 2000 Gencon OWBN Larp was worse. It was a crazy scavenger
hunt thing where packs of free roaming Sabbat scoured the city and
diablerized anything in their way (the event supposed had the Vampires of
all sects inflitrating *a gaming convention*.) I quite after an hour, as I
decided I'd have more fun playing L5R tabletop.

On the flip side, I also attended a few OWBN Werewolf LARP events. They
were just plain Boring, as Garou generally are in LARP. Garou in LARP, in
my experience, are best played as a counter-presence to a Vampire majority.
In a private run game here in New York, I had a blast playing the Caern
Warder of the local Manhattan Sept. Even as a minority, Garou can be very
competitive in an Urban LARP environment, with access to the Umbra and
Spirits offsetting the Vampire advantages of their brand of Influences and
the Blood Bond. It especially helps if there's a Corax PC in the mix.

For anyone wanting to get involved in LARPing, I'd suggest checking out
games on a local game by game basis. Some Camarilla and OWBN games may
indeed be superlative. Indy games can run the gamut.

A word about LARP networks - the major advantage of Network games like the
Cam and OWBN is that your character can be played in LARP games across the
country. However, the difference between OWBN and the Cam is that you can
pretty much play any Camarilla character within a venue across the country,
while OWBN is largely a network of local LARPS where the staff at a local
game have the right to reject any character you come to the door with. The
Camarilla has extensive record keeping and tight controls on whar characters
are permissible by venue, but you *will* be guaranteed of playing your
Toreador Ancillae at a San Franciso game even if you played mostly in
Florida until that point. The Camarilla is regarded as being the more
rules-hidebound and OWBN as the more gonzo and twinky organization.

I've been out of the LARP scene for years, so anyone with more
correct/current info, please correct me.

Hope this is of use.

CB
 
Archived from groups: alt.games.whitewolf (More info?)

> Well, it has worked in Werewolf, although it's a bit harder given the
> more explicitly stratified social structure in that game.

Having played up to Garou Elders in MET games in various venues, I generally
have to agree. For all the backstory talk about oppressed Kindred Neonates,
Garou Cliaths have much less freedom, as they are soldiers in a war.

Further, many of the social structures in the Sabbat and the Garou Nation
are identical. For example, basic Sabbat pack structure and politics is
identical, IMO, to what occurs in a Garou pack, except without the presence
of a Totem and the weight of millenia of Garou history.

CB

CB
 
Archived from groups: alt.games.whitewolf (More info?)

Intelligroove wrote:
>
> > Well, it has worked in Werewolf, although it's a bit harder given the
> > more explicitly stratified social structure in that game.
>
> Having played up to Garou Elders in MET games in various venues, I generally
> have to agree. For all the backstory talk about oppressed Kindred Neonates,
> Garou Cliaths have much less freedom, as they are soldiers in a war.
>
> Further, many of the social structures in the Sabbat and the Garou Nation
> are identical. For example, basic Sabbat pack structure and politics is
> identical, IMO, to what occurs in a Garou pack, except without the presence
> of a Totem and the weight of millenia of Garou history.

As it tends to play out in LARP, if you screw up in a Garou game, you
will be punished. If you screw up in a Sabbat game, you will be staked
to a rooftop with your intestines arranged artfully around you to leave
rude messages in the ash when you burn up.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

>> > Well, it has worked in Werewolf, although it's a bit harder given the
>> > more explicitly stratified social structure in that game.
>>
>> Having played up to Garou Elders in MET games in various venues, I
>> generally
>> have to agree. For all the backstory talk about oppressed Kindred
>> Neonates,
>> Garou Cliaths have much less freedom, as they are soldiers in a war.
>>
>> Further, many of the social structures in the Sabbat and the Garou Nation
>> are identical. For example, basic Sabbat pack structure and politics is
>> identical, IMO, to what occurs in a Garou pack, except without the
>> presence
>> of a Totem and the weight of millenia of Garou history.
>
> As it tends to play out in LARP, if you screw up in a Garou game, you
> will be punished. If you screw up in a Sabbat game, you will be staked
> to a rooftop with your intestines arranged artfully around you to leave
> rude messages in the ash when you burn up.

Yes. Because, in the War Against The Antediluvians, you're disposable (mass
embrace, etc.) In the War of the Apocalypse, you're indispensable (low
Garou birth rate.)

Further, if you screw up, you'll be digesting in the belly of a wyrm beast
or be a Pentex lab subject before any Garou Elder has a chance to give you
grief.

CB
 
Archived from groups: alt.games.whitewolf (More info?)

Intelligroove wrote:
> The one OWBN Larp I attended was huge (good), but had characters who
> started as Neonates and had been played for 5 years, so who were
> hulking 300 XP monsters (bad).
The nWoD Cam corrects this, at least, keeping player XP down-ish, using the
higher costs of tabletop and they are even trying to reduce the XP benefit
for those who can afford to travel. In fact, if you are thinking of joining
the Cam, now is a good time as the world resets.

> Crazy bloodlines and weirdness all
> over the place. The Elysium I went to resembled more of a circus
> than anything.
The Cam tends to grant wierd stuff to people who have proved themselves
(hopefully proved themselves responsible). Unfortunately this also tends to
be they turn up more regularly than other people. However oddities are
still the exception rather than the rule.

> For anyone wanting to get involved in LARPing, I'd suggest checking
> out games on a local game by game basis. Some Camarilla and OWBN
> games may indeed be superlative. Indy games can run the gamut.
Agreed. No matter the network, the quality of the local game depends on the
ST and the players.

> The Camarilla has extensive
> record keeping and tight controls on whar characters are permissible
> by venue, but you *will* be guaranteed of playing your Toreador
> Ancillae at a San Franciso game even if you played mostly in Florida
> until that point.
The local ST has the final call, and it is polite to inform the ST ahead of
time, especially with wierd or powerful characters. But if you are playing
a normal there should be few problems; some STs ask powerful characters to
play down their power so they do not overshadow the local game, rather than
restriciting them outright.
--
Picks-at-Flies
"Those with the darkest imaginations have now become the most powerful."
- The Power of Nightmares (BBC)
http://www.werepenguin.net/
 
Archived from groups: alt.games.whitewolf (More info?)

Intelligroove wrote:
>
> >> > Well, it has worked in Werewolf, although it's a bit harder given the
> >> > more explicitly stratified social structure in that game.
> >>
> >> Having played up to Garou Elders in MET games in various venues, I
> >> generally
> >> have to agree. For all the backstory talk about oppressed Kindred
> >> Neonates,
> >> Garou Cliaths have much less freedom, as they are soldiers in a war.
> >>
> >> Further, many of the social structures in the Sabbat and the Garou Nation
> >> are identical. For example, basic Sabbat pack structure and politics is
> >> identical, IMO, to what occurs in a Garou pack, except without the
> >> presence
> >> of a Totem and the weight of millenia of Garou history.
> >
> > As it tends to play out in LARP, if you screw up in a Garou game, you
> > will be punished. If you screw up in a Sabbat game, you will be staked
> > to a rooftop with your intestines arranged artfully around you to leave
> > rude messages in the ash when you burn up.
>
> Yes. Because, in the War Against The Antediluvians, you're disposable (mass
> embrace, etc.) In the War of the Apocalypse, you're indispensable (low
> Garou birth rate.)

Right, I'm just saying that things can be a bit more forgiving in
Werewolf if you don't die (and character death tends to be pretty rare
in LARPs).

> Further, if you screw up, you'll be digesting in the belly of a wyrm beast
> or be a Pentex lab subject before any Garou Elder has a chance to give you
> grief.

Not always.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

"Intelligroove" wrote:
> were just plain Boring, as Garou generally are in LARP. Garou in LARP, in
> my experience, are best played as a counter-presence to a Vampire
majority.

Not necessarily, if the STs are on the ball. While Vampire can run for a
long time on internal politics with only slight nudges from the outside
world as run by the STs, Werewolf politics is more focused on some end goal.
You generally amass power so you can get the packs to follow your ideas, not
just to have the power for its own sake. At the end of the political
session, the STs are advised to be ready to run a rousing scene where at
least one pack of garou run off to destroy something wyrm-tainted. If there
aren't enough NPC wyrm threats, then the game can begin to seem pointless
and boring.

~Stephen
 
Archived from groups: alt.games.whitewolf (More info?)

> "Intelligroove" wrote:
> > were just plain Boring, as Garou generally are in LARP. Garou in LARP, in
> > my experience, are best played as a counter-presence to a Vampire
> majority.

Chris' post never appeared on my server, so...

Anyway, I have to disagree. I played LARP Werewolf for 6 years and ST'd
for a year and a half, and I have to say that Werewolf on its own can be
as strong a LARP setting as Vampire on its own, and neither needs the
other to thrive. In fact, on many occasions, crossing them like that can
be detrimental to the game's feel.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

<<As it tends to play out in LARP, if you screw up in a Garou game, you
will be punished. If you screw up in a Sabbat game, you will be staked
to a rooftop with your intestines arranged artfully around you to leave
rude messages in the ash when you burn up.>>

Pure prose. This belongs in a literary digest.

tpm
 
Archived from groups: alt.games.whitewolf (More info?)

FanDome123 wrote:
>
> <<As it tends to play out in LARP, if you screw up in a Garou game, you
> will be punished. If you screw up in a Sabbat game, you will be staked
> to a rooftop with your intestines arranged artfully around you to leave
> rude messages in the ash when you burn up.>>
>
> Pure prose. This belongs in a literary digest.

It's a bit too awkwardly phrased to be that good, but thanks. :)

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

Hello, dear!

I'm just speaking from my own experiences. They're not the be all and end
all of what can occur in LARP.

CB

"Julie d'Aubigny" <kali.magdalene@comcast.net> wrote in message
news:41AECEE8.3F05D7D5@comcast.net...
>> "Intelligroove" wrote:
>> > were just plain Boring, as Garou generally are in LARP. Garou in LARP,
>> > in
>> > my experience, are best played as a counter-presence to a Vampire
>> majority.
>
> Chris' post never appeared on my server, so...
>
> Anyway, I have to disagree. I played LARP Werewolf for 6 years and ST'd
> for a year and a half, and I have to say that Werewolf on its own can be
> as strong a LARP setting as Vampire on its own, and neither needs the
> other to thrive. In fact, on many occasions, crossing them like that can
> be detrimental to the game's feel.
>
> --
> Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
> Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
> AeonAdventure | "Dobby likes us!" -- Smeagol
> -- http://www.theonering.net/scrapbook/view/6856