Archived from groups: alt.games.thief-dark-project (
More info?)
Found the problem! My version of the GayleSavor scripts had a file named
darkhook.dlx. I redownloaded them and in this Zip package this file is now
called darkhooks.dlx.
Now the lock lights up and the key works.
Apparently the file was misnamed in the first Zip package. I've used the
first package files to play other missions that were listed as needing them
and they all worked. Maybe all the others didn't need to use this particular
file? What ever, things are fine now.
Thanks for the input.
Bob
Spud wrote:
> On Tue, 29 Mar 2005 22:02:12 -0500, Bob Fairbank <rhf28@crosslink.net>
> wrote:
>
> >Tried the key on all three levels -- the lock does not "light up" on any
> >of them. Have searched all the walls, the floor, the ceiling, various
> >heights of the gate -- nothing. Even tried the loaf of bread and the bed
> >roll.
> >
> >I'm running WIN98SE. Maybe this mission was written for XP and that's
> >causing the problem. If so, it's the first time. I've played most of the
> >fan missions, never been a compatibility problem.
> >Any other suggestions?
> >
> >Bob
> >
> >
> >
> >Mos wrote:
> >
> >> "Bob Fairbank" <rhf28@crosslink.net> wrote in message
> >> news:4249F436.C44C6A04@crosslink.net
> >> > Re the mission "The Cell Next Door."
> >> >
> >> > I've obviously tried everything but the right thing -- I
> >> > grab the key from the guard, but I can't even get out of
> >> > the cell! Help!!
> >>
> >> Key worked for me.
> I've checked in the TTGL forums - nobody else has has this problem.
>
> Try downloading again. Then use Darkloader to "Install Only" the
> Original Thief2 - this should clear any duff files from the folder -
> then try again.