The editor has been released! No kidding.

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Or you could just check the link in my reply to the original post. Has
download links along with torrent..


"Albert Conklin" <aconklin@satx.rr.com> skrev i meddelandet
news:mJcTd.38084$cW2.7486@fe2.texas.rr.com...
> Halbermensch wrote:
>
>> http://www.fileplanet.com/150454/download/Thief:-Deadly-Shadows-Editor
>> Not sure this link works. Need to login to be able to download. It's
>> 332MBytes!
>>
>> http://www.ttlg.com/forums/showthread.php?t=93975
> Maybe it will make it to the Thief NG. I refuse to sign up with
> fileplanet.
> Albert
 
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Or just go to thiefmissions.com. He has the torrent there on the site.


"Halbermensch" <None@none.com> wrote in message
news:QodTd.18031$d5.142207@newsb.telia.net...
> Or you could just check the link in my reply to the original post. Has
> download links along with torrent..
>
>
> "Albert Conklin" <aconklin@satx.rr.com> skrev i meddelandet
> news:mJcTd.38084$cW2.7486@fe2.texas.rr.com...
>> Halbermensch wrote:
>>
>>> http://www.fileplanet.com/150454/download/Thief:-Deadly-Shadows-Editor
>>> Not sure this link works. Need to login to be able to download. It's
>>> 332MBytes!
>>>
>>> http://www.ttlg.com/forums/showthread.php?t=93975
>> Maybe it will make it to the Thief NG. I refuse to sign up with
>> fileplanet.
>> Albert
>
>
 
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"Anders Thulin" <ath_no_spam_please@algonet.se> kirjoitti
viestissä:pVgTd.18041$d5.142270@newsb.telia.net...

> If they're faked, they can be anything, even trojan horses.
>
> Take care.
>
> No, I think I'll wait for next week.

Check out the TTLG forums. There are taffers there, namely Gingerbread Man
and David, both TTLG forum admins who have been working with Alex Duran,
Jordan Thomas, and Paul Weaver of Ion Storm, and with Scott Holbert of Eidos
Interactive, to get the editor released. It this release wasn't legit,
don't you suppose they'd have said something about it by now, instead of
promoting it and announcing it?

As said, check out the TTLG forums:
http://www.ttlg.com/forums/showthread.php?t=93994

It's legit.

- Mika L
 
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"Halbermensch" <None@none.com> kirjoitti
viestissä:_8bTd.18026$d5.142278@newsb.telia.net...
> http://www.fileplanet.com/150454/download/Thief:-Deadly-Shadows-Editor
> Not sure this link works. Need to login to be able to download. It's
> 332MBytes!
>
> http://www.ttlg.com/forums/showthread.php?t=93975

More good news. There's a taffer on the TTLG forums who goes by the
nickname Krypt, who says he (?) was a former Ion Storm Austin developer. He
had this to offer on the topic of limitations/restrictions that they had to
work under while developing the game:

Krypt on restrictions: "The big one was getting a map to fit into the 64mb
of memory on xbox. That is the reason why all the maps are fairly small.
Since the fans will only be making maps on PC, there are no memory
restrictions and you should be able to make much larger spaces with higher
res textures, more unique static meshes, more different characters, etc.
Also we had to really limit the number of lights and amount of detail in any
given scene in the map so the xbox framerate would be decent. Fans should be
able to add a lot more detail and do prettier lighting because PCs run the
game faster."

Whee! :D

- Mika L
 
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On Thu, 24 Feb 2005 11:59:08 +0200, "Mika Latokartano"
<mika.latokartano@REMOVETHIS.kolumbus.fi.invalid> wrote:

>
>"Halbermensch" <None@none.com> kirjoitti
>viestissä:_8bTd.18026$d5.142278@newsb.telia.net...
>> http://www.fileplanet.com/150454/download/Thief:-Deadly-Shadows-Editor
>> Not sure this link works. Need to login to be able to download. It's
>> 332MBytes!
>>
>> http://www.ttlg.com/forums/showthread.php?t=93975
>
>More good news. There's a taffer on the TTLG forums who goes by the
>nickname Krypt, who says he (?) was a former Ion Storm Austin developer. He
>had this to offer on the topic of limitations/restrictions that they had to
>work under while developing the game:
>
>Krypt on restrictions: "The big one was getting a map to fit into the 64mb
>of memory on xbox. That is the reason why all the maps are fairly small.
>Since the fans will only be making maps on PC, there are no memory
>restrictions and you should be able to make much larger spaces with higher
>res textures, more unique static meshes, more different characters, etc.
>Also we had to really limit the number of lights and amount of detail in any
>given scene in the map so the xbox framerate would be decent. Fans should be
>able to add a lot more detail and do prettier lighting because PCs run the
>game faster."
>
>Whee! :D
>
>- Mika L

So we're going to go from 64MB to 1,2,3 or 4GB maps? Sweet!
Okay, someone tell Saturine that he can make the sequel to the 7th Crystal
now.

--
Michael Cecil
http://home.comcast.net/~macecil/
http://home.comcast.net/~safehex/
 
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Mika Latokartano wrote:

> Check out the TTLG forums. There are taffers there, namely Gingerbread
> Man and David, both TTLG forum admins who have been working with Alex
> Duran, Jordan Thomas, and Paul Weaver of Ion Storm, and with Scott
> Holbert of Eidos Interactive, to get the editor released. It this
> release wasn't legit, don't you suppose they'd have said something about
> it by now, instead of promoting it and announcing it?

Odd, isn't it? That those of *all* people don't get the scope.

Yes, if there was something definitely wrong, I'd expect them to speak up.
They haven't. (Any Eidos or Ion Storm person may be under other restrictions
-- some information *must* come from corporate public relations, after
going through corporate security. Let's hope this is not one of those.)

On the other hand, if it was a legit release, I'd also expect them to
confirm it. And they haven't done that either. (Indeed, Gingerbread Man says
the announcement was the first he heard of it, but that he assumes it's for real.
His post about tutorials merely indicates that there has been work going on,
but not that this is that thing. If this *is* the thing, surely those
tutorials are included? [See below...]So I'm not sure how far his 'SO NEXt
TIME WE TELL YOU EVERYTHING'S COOL, MAYBE YOU'LL BELIEVE US.' post actually goes.)
No post by null so far as I can see. And no post by any poster who seems to actually
have a clue what is going on, and doesn't just repeat the stuff posted on
giga.de or said in other threads.

Particularly, I'd expect these people to explain why a release that is
supposed to come next week from Eidos(?) was pre-released in Germany by NBC,
and even then the binaries are available for download already before that,
and not from Eidos or NBC as far as I can find. And perhaps also why they
of all people didn't have the information.

I have been going over the NBC/GIGA site for an announcement --
surely they would make one there, and not only on the TV program?
So far I haven't found any.

... At this point I broke down and downloaded the archive from filefront,
and unpacked it *very* carefully.

No README.TXT file, no installation script. And poking around among
the files that actually *are* included, I get very cold feet indeed.
This looks like a skunk release, or possibly something from a hacked
server: there's too much here that shouldn't be. NO documentation at all?
What kind of release is that? (No, I won't fire up any of the binaries.
There's something called Ion Launcher.exe that *might* be an installation
script, but as I have no reason to trust it, I won't run it.)

And no, no tutorials either.

I hope I'm wrong and just nastily and inordinarily suspicious -- I'd
be happy to eat crow over this. But this goes right off my disk until I
learn that it is the real stuff from a source that seems trustworthy. If
everything *is* on the square, that information should appear next week,
right? I can wait until then.

--
Anders Thulin ath*algonet.se http://www.algonet.se/~ath
 
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"Halbermensch" <None@none.com> wrote in message
news:_8bTd.18026$d5.142278@newsb.telia.net...
> http://www.fileplanet.com/150454/download/Thief:-Deadly-Shadows-Editor
> Not sure this link works. Need to login to be able to download. It's
> 332MBytes!
>
> http://www.ttlg.com/forums/showthread.php?t=93975

WOW!

In other news:

Hades reports record low temperatures.
Porcine aviation "now a reality".
Lunar cheese mine unveiled.

:)

--
"If you meet a vegan it's bad form to give them the famous four-fingered V
sign and say 'Live long and prosper'." - Terry Pratchett

Switch "dodo" and "mega" to reply by e-mail
 
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"Michael Cecil" <macecil@comcast.net> kirjoitti
viestissä:1109241361.0886431b86796f6e952bb3724b4679f2@teranews...

> So we're going to go from 64MB to 1,2,3 or 4GB maps? Sweet!
> Okay, someone tell Saturine that he can make the sequel to the 7th Crystal
> now.

There're bound to be limits to the engine, so I don't think we can expect
just anything, but certainly more than what we've seen in the TDS. Larger
levels at least, better lighting, higher textures etc.

Regarding The Seventh Crystal, I don't know what Saturnine's up to, but I
just read on the TTLG that Purah (of Calendra's Legacy fame) is working on a
new mission, and not on the Dromed. If he's really working on a mission,
and on the new editor..... that would be something to look forward to, to
put it mildly. He does have a day job, though, working for another studio
if I recall, so I wonder where he'd find the time.

- Mika L
 
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Spon349 wrote:

> "Halbermensch" <None@none.com> wrote in message
> news:_8bTd.18026$d5.142278@newsb.telia.net...
>
>>http://www.fileplanet.com/150454/download/Thief:-Deadly-Shadows-Editor
>>Not sure this link works. Need to login to be able to download. It's
>>332MBytes!
>>
>>http://www.ttlg.com/forums/showthread.php?t=93975
>
>
> WOW!
>
> In other news:
>
> Hades reports record low temperatures.
> Porcine aviation "now a reality".
> Lunar cheese mine unveiled.
>
> :)
>
My vacation to Hades is not on hold. :-(
Albert
 
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"Anders Thulin" <ath_no_spam_please@algonet.se> kirjoitti
viestissä:JyjTd.131148$dP1.470458@newsc.telia.net...
> Mika Latokartano wrote:
>
>> Check out the TTLG forums. There are taffers there, namely Gingerbread
>> Man and David, both TTLG forum admins who have been working with Alex
>> Duran, Jordan Thomas, and Paul Weaver of Ion Storm, and with Scott
>> Holbert of Eidos Interactive, to get the editor released. It this
>> release wasn't legit, don't you suppose they'd have said something about
>> it by now, instead of promoting it and announcing it?
>
> Odd, isn't it? That those of *all* people don't get the scope.
>
> Yes, if there was something definitely wrong, I'd expect them to speak
> up.
> They haven't. (Any Eidos or Ion Storm person may be under other
> restrictions
> -- some information *must* come from corporate public relations, after
> going through corporate security. Let's hope this is not one of those.)

(Lots of clippin')

Anders, I think you're overly paranoid. Being careful is a good thing, but
I think you're making something out of nothing.

What comes to the tutorials, they do exist. A whole bunch of them, in fact.
They are all on the TTLG Thief III Editor's Guild forum. GBM, David,
Ulukai, Alex & Co. have been secretly working on them since October 2004.
There are, as far as I understand, also a couple of tutorial levels in the
T3Ed distribution. That is _much_ more than what we got when the Dromed was
first released, when we really had nothing much else than the editor itself
to start out with. You have to understand that this is a gesture of good
will more than anything from the devs part. Basically, we get the tools but
are left to our own devices as to what to do with them. Also, the T3Ed
shares much that is common with the Unreal Ed, and there are many, many
tutorials for that, so it really isn't necessary to hack together much of
the same basic material simply for T3Ed's sake.

Also, had you visited the TTLG forums to read about what's being discussed
about the editor release, you would've probably noticed this comment by
David: http://www.ttlg.com/forums/showthread.php?t=94006. The readme file
was missing from the package, but it's been made available on the TTLG.

There are tons of possible reasons why this reached the German site first --
who know what they ultimately are. It doesn't make any difference, and in
fact, I don't care. The editor is being distributed by just about every
gaming related site out there as we speak.

Of course, everyone is free to be as suspicious of the legitimacy of this
release as they like, but I just don't see that there's much reason for it.

- Mika L
 
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"Spon349" <tom@dodomega.plus.com> kirjoitti
viestissä:421dc77d$0$23945$ed2e19e4@ptn-nntp-reader04.plus.net...

> WOW!
>
> In other news:
>
> Hades reports record low temperatures.
> Porcine aviation "now a reality".
> Lunar cheese mine unveiled.
>
> :)

*LOL* :D

- Mika L
 
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On Thu, 24 Feb 2005 12:25:06 -0000, "Spon349" <tom@dodomega.plus.com>
wrote:

>WOW!
>
>In other news:
>
>Hades reports record low temperatures.

Yes. This morning, Satan did indeed skate to work.
--
_______________________________________________
Always cross a vampire, never moon a werewolf

To reach me, swap spammers get bent with softhome
----------------------------------------------------------------------------------------------
 

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On Thu, 24 Feb 2005 12:14:33 GMT, Anders Thulin wrote:

> I hope I'm wrong and just nastily and inordinarily suspicious

I daresay you are. Do you see the black helicopters circling above? :)

Mike
 
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Mike wrote:
> On Thu, 24 Feb 2005 12:14:33 GMT, Anders Thulin wrote:
>
>
>>No post by null so far as I can see.
>
>
> By the way null *has* posted post-release:
>
> http://www.ttlg.com/forums/showthread.php?t=93994&page=2
>
> Mike
I never tried DromEd, but the forums say T3Editor is easier. I
downloaded it, but not sure if I will try it or not. I did not see a
readme/doc file in it.
One link said it had an 8 page .doc file to go with it. But, you had
to sign in to get it.
Albert
 

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There's now a T3 editing forum at TTLG and the Editor Readme is in a thread
stuck at the top of the forum.

http://www.ttlg.com/forums/forumdisplay.php?f=138

Nightwalker

--
Remove "leavemealone" from email address when replying.
"Albert Conklin" <aconklin@satx.rr.com> wrote in message
news:xrxTd.44718$911.4357@fe2.texas.rr.com...
> Mike wrote:
> > On Thu, 24 Feb 2005 12:14:33 GMT, Anders Thulin wrote:
> >
> >
> >>No post by null so far as I can see.
> >
> >
> > By the way null *has* posted post-release:
> >
> > http://www.ttlg.com/forums/showthread.php?t=93994&page=2
> >
> > Mike
> I never tried DromEd, but the forums say T3Editor is easier. I
> downloaded it, but not sure if I will try it or not. I did not see a
> readme/doc file in it.
> One link said it had an 8 page .doc file to go with it. But, you had
> to sign in to get it.
> Albert
 
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Mos wrote:

> "Halbermensch" <None@none.com> wrote in message
> news:_8bTd.18026$d5.142278@newsb.telia.net
>
>>http://www.fileplanet.com/150454/download/Thief:-Deadly-Shadows-Editor
>>Not sure this link works. Need to login to be able to
>>download. It's 332MBytes!
>>
>>http://www.ttlg.com/forums/showthread.php?t=93975
>
>
>
> So now can we all quit working on T2 FMs ?
>
>
Don't quit working on T2 FM's yet. Could take months before anyone gets
good at making T3 FM's. Besides, I don't think I will quit playing T2
FM's. I would miss the rope arrows if I did.
Albert
 

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"Albert Conklin" <aconklin@satx.rr.com> wrote in message
news:uVITd.51662$911.24562@fe2.texas.rr.com
> Mos wrote:
>
>> "Halbermensch" <None@none.com> wrote in message
>> news:_8bTd.18026$d5.142278@newsb.telia.net
>>
>>>http://www.fileplanet.com/150454/download/Thief:-Deadly-Shadows-Editor
>>>Not sure this link works. Need to login to be able to
>>>download. It's 332MBytes!
>>>
>>>http://www.ttlg.com/forums/showthread.php?t=93975
>>
>> So now can we all quit working on T2 FMs ?
>>
> Don't quit working on T2 FM's yet. Could take months
> before anyone gets good at making T3 FM's. Besides, I
> don't think I will quit playing T2 FM's. I would miss the
> rope arrows if I did. Albert

With the exception of The Cradle and The Clock Tower,
I didn't find T3 to be as fun as T2. Granted, the graphics
were nicer, but you can't beat vine or rope arrows.
But then, T2 didn't have the lame wall climbing gloves
and the death by water, either.....
The FMs I'm working on (hopefully done by June) rope
arrows are pretty much a necessity.
 

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"Mike" <mdh@deadspam.com> wrote in message
news:112csj0u9bdb$.1a7nepvgjm6lb$.dlg@40tude.net...
> On Thu, 24 Feb 2005 12:14:33 GMT, Anders Thulin wrote:
>
>> I hope I'm wrong and just nastily and inordinarily suspicious
>
> I daresay you are. Do you see the black helicopters circling above? :)
>

No the helicopters only come out at night - that's why they are black..
 
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On Fri, 25 Feb 2005 10:26:15 -0700 Mos said :
>
>With the exception of The Cradle

I for one did not approve of some areas layout wise of this level.
It was far to confusing in sonme sections leaving the level to
be glad its over with and I hope they neve ever make some sections
like this again.

A couple of us would have loved to have seen some sections removed
completely.


I will stop here as I have moods against this level to be sure....

>and The Clock Tower,

I enjoyed the clock tower except for problems getting loot out of
a crate.

Come to think of it there was also that ladder that was you could
climb down a narrow shoot. Well once I picked up a body and slid
down the shoot.

Guess what happened? Because of how anal T3 can get over dropping
of bodies. I was unable to let go of the body to exit the shoot.

Ok Ok... So take the body there in the first place ? It was a good
idea at the time till I could not exit... ha !

>I didn't find T3 to be as fun as T2.

I did not like the carris (whatever the spelling is) level. It was
over bloated and took way too long to get around.

Not to mention you were not allowed in his control room to bonk
him on the head. :)


> Granted, the graphics
>were nicer,

I dont know if it is the ATI AIW Radeon 9600 or what. Many times
I see the guards and what have you with blue in their mouths.
Like the mist color at the gate.......


>but you can't beat vine or rope arrows.

I miss those too...

>But then, T2 didn't have the lame wall climbing gloves

I Like the gloves but I dont like the wooden beams that
stop you from climbing higher.

>and the death by water, either.....

? You mean falling in to the ocean area by the docks?

Those rocks out there I thought a few times of seeing if it
is possible to get out there... never tried..........

>The FMs I'm working on (hopefully done by June) rope
>arrows are pretty much a necessity.

Sounds like fun..............


--
"If confused why this or that is going on."
"I suggest you go to http://www.timdoc.com"