Unless they're going to accompany this with drastic changes to the game, then I'm not sure this is going to make much of a difference. There are still the issues with non-instanced areas being swept clean by players which is what prevented me from continuing outside the beta; an RPG should have a good single-player component free from disruption by the "online" elements, but with the option to delve into multiplayer content if you want to.
Having players running around in hub areas is fine, as it gives a sense of life and activity, and provides the social aspect, but having them running around everywhere else just cripples the experience and results in overly fast enemy respawns and no sense of having any impact on the world (though Skyrim is somewhat guilty of that too with bandits quickly moving back into areas you just cleared).
The instanced content meanwhile was good fun but with generally lacklustre loot due to there being too many crafting materials I never used. Gameplay-wise it was a lot more fun, but wildly differing difficulty levels often left an area impossible to solo at lower levels, forcing you to group up, rather than scaling with group-size like a good multiplayer game should. There also needs to be more tweaking of combat to more closely match Skyrim (minus some annoyances Skyrim had) as it just felt flat.