I could not agree more. It's a nice world but it's a grind. Nobody seems to want to group which maybe justifies the way the game forces isolation upon you in portal/dream sequences consecutively and it's difficult to interact with other players at all because they move about so erratically that you can't get the retical to change fast enough into the selection-wheel to select the chat function. My own characters struggle through the world, the mobs tether and self-heal all too often making it tedious work. I don't personally like the action-combat, it is too open to latency issues and I hope it's not the way MMOs go. I personally just like to slug it out with a mob toe-to-toe since excessive movement just draws other mobs. I also hate the rolling, I disabled it in Guild Wars 2 after falling off one-too-many ledges doing jump puzzles and here it's annoying as well, you want to avoid rolling into another pack and you often snag on furniture or something else in the environment, but the area of effects of the mobs aren't accurate, if you run out of their range, their attacks still count against you, so you are forced to use roll. It's very tedious indeed. In fact, all the combat is for me. I don't like blocking much, it usually "misses" and I'd prefer a game where I just lay on damage or something. I know people say it's dumb mechanics but I play MMOs in order to experience the qualities that the players themselves bring to the world, I don't mind the chore that they have to be for people to mull around doing the same stuff in one another's company. The focus needs to be on grouping and not on story-driven episodes which force isolation on the player. But it's a beautiful world that is worth roaming around in for a couple of months but that's all I've bought into. The more they charge, the more I concentrate my play so I can exhaust the content. There are too many quality products coming to market to make pay-to-play viable. I'll play this then Wildstar and then Warlords of Draenor and whatever follows.