The Evolution Of Mobile GPUs In Pictures

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blackmagnum

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May 14, 2012
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Today's mobile gpu render pictures so fast that the screen can't keep up and you see screen tearing. It's time for smartphone version of G-sync or Free-sync, or just force V-sync like old times.
 

owned66

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Today's mobile gpu render pictures so fast that the screen can't keep up and you see screen tearing. It's time for smartphone version of G-sync or Free-sync, or just force V-sync like old times.

all android phones now a triple buffered and stuck at 60 Hz - stutter yes but NEVER tear
 

owned66

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Today's mobile gpu render pictures so fast that the screen can't keep up and you see screen tearing. It's time for smartphone version of G-sync or Free-sync, or just force V-sync like old times.

all android phones now a triple buffered and stuck at 60 Hz - stutter yes but NEVER tear

60 FPS*
 

MetzMan007

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ATI / AMD probably kicking them selves now for selling off the Imageon line. Nvidia just needs 1 good device for there stuff and they will take off.
 


I'd say you are right. Not that AMD couldn't redesign a similar low-power GPU like the original Imageon series of products, but they could have continued upgrading it and probably had a more profitable licensing business similar to what ARM has now.
 

razor512

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V-sync can be disabled on android at least, though I do not recommend it. A heavy GPU load can increase temperatures and drain the battery fast. On higher end SOC it leads to extra throttling. You can test this using a program like 3c toolbox to monitor the clock speeds after a heavy load with v-sync on and off.

Even SOCs that don't normally throttle, will throttle with a 100% GPU and CPU load. (I have never seen an android game be graphically intensive and also do a 100% CPU load).
 

g00ey

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Something that gave nVidia a performance advantage was according to this article when they gave up their Tegra line and started using their Keplar and Maxwall hardware in their phones.

So AMD could do something similar with their Radeon hardware if they wanted to and probably be as successful as nVidia. Now AMDs present GPU hardware is getting old so I guess they are focusing on the next generation hardware. Guess it would be better to first take care of that before considering pushing GPU hardware to mobile devices.
 

DbD2

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Something that gave nVidia a performance advantage was according to this article when they gave up their Tegra line and started using their Keplar and Maxwall hardware in their phones.

So AMD could do something similar with their Radeon hardware if they wanted to and probably be as successful as nVidia. Now AMDs present GPU hardware is getting old so I guess they are focusing on the next generation hardware. Guess it would be better to first take care of that before considering pushing GPU hardware to mobile devices.

More that nvidia made their Kepler and Maxwell architectures from the ground up to be mobile friendly, something AMD haven't done. In a moment of stupidity AMD sold their whole mobile line to qualcomm for peanuts, and decided to concentrate on high powered desktop gpu's.

The unbelievable thing is AMD were ahead of nvidia years back - they had a mobile gpu line before nvidia and even their desktop gpu's were more efficient then nvidia (who at the time were more interested in gpu compute and super computers). Nvidia then recognised the importance of low power and mobile and made that a number 1 priority. In that same time period AMD sold their mobile gpu's and went high power with their gpu's becoming less efficient then nvidia's. Now nvidia have not only the mobile market but pretty well the entire discrete gpu laptop market too, while AMD are going bust.

Bottom line is AMD's management suck!
 
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