Archived from groups: rec.games.frp.gurps (
More info?)
In article <41F27957.49249060@web.de>, Ingo Siekmann <Ingo-Siekmann@web.de> wrote:
>Francois schrieb:
>-snip
>> Once we've got space-bound navies, with the ability to cheaply, easily,
>> and reliably get to orbital space, are the days of ocean shipping
>> liners, wet navy warships, and other water-based craft doomed?
>-snip
>
>Not if the future will take the "hard science" option.
🙂
>
>Lifting payloads into orbit "cheaply, easily and reliably" requires
>orbital elevators ("beanstalks"), as these are the only practical
>solution that we can imagine and that could really be build with
>near-future technolgy.(Building 36.000+ km long cables would require
>working mass-production of nanotechnology, wich itself would change
>economy and society radically, but thats another thing.)
Unless you have some sort of Reactionless drive or AntiGravity
>
>The most economic way to transport goods is on the water, and the most
>practical way for non-liquid and non-bulk dry goods is in standard
>containers. Most of the classic tramp freighters have vanished, and the
>container ships will become bigger and bigger. The greatest container
>ships today can carry 9,000+ containers and are more than 300 meters
>long. There are currently plans for monsters with capacity for more than
>16,000 containers. (These ships would be way to big for most of todays
>harbors or the Panama Canal.)
>
With AG, think SkyTrains of Containers
>Once I read a book about ship building. It stated that new technologies,
>materials and certain circumtances could change shipping in the future.
>One problem in the future would be the lack of fossil fuels, esp. oil.
>This could bring back the steamers (with improved steam engines, of
>course), and ships that would take the "slow but cheap" option and would
>use "assistance sails" to save fuel. So future shipping routes could
>follow the winds again...
>
>Surface warships would be another thing. The introduction of stealth
>technology would make them look different, maybe a crossbreed between a
>stealth fighter and a turtle.
>Maybe fossil fuel made from oil would be reserved for them. Or they
>could be devided into two groups - ships and boats. Ships would use
>nuclear reactors, so they would be big - the size of a contemporary
>cruiser and up. These ships would be armed with a variety of missiles
>against other ships and (maybe) beam weapons for anti-aircraft defense.
>Ships would use a lot of remote controlled drones for perimeter defense.
>Boats would be the size of patrol boats and would use combustion engines
>(that would use alcohol), fuel cells or maybe nuclear power cells. Boats
>would be used to fight lightly armed opponents, e.g. pirates, so they
>would be armed with a few "brilliant missiles" (see Ultra Tech) and
>heavy machine guns or gauss guns.
>
>
>So imagine this background:
>Turtles and kites.
>In the not-so-far future (100 - 200 years, maybe), Earth has changed.
>Global warmings changed the coast lines and the ocean currents. The old
>economy with it's thousands of factory (most of them produced only a few
>goods that where needed in other factories) is gone, and now the
>robofacs and nanofacs produce everything that is needed. Cheap food,
>clothing and housing are produced from allmost nothing. All you need -
>food, clothing, even housing - is there, order it online and it will be
>delivered in few hours.If you are one of the lucky ones in the old first
>world.
>Only the former "western nations" had the wealth, knowledge and
>technology to build the robofacs - the rest of the world was written of.
>The introduction of the nanofacs caused a massive economic collapse, and
>the only companies that survived where the ones that build and
>maintained the robofacs. The rest went belly-up, which of course led to
>millions of unemployed world-wide, which worsened the collapse. Whole
>countries vanished, as the angry mobs looted and plundered. Finally,
>large part of the former third world fell into thousands of petty
>kingdoms of various warlords, with the exception of the beanstalk bases
>and places with "ressources of strategic interest" for the leading
>countries. This areas are now de-facto colonies of the first-worlders.
>To make sure that the natives will follow their orders, the "black
>turtles of death" will show flag in the harbors of the world. When not
>intimidating the hungry masses, the turtles control the shipping lanes.
>Each capital ship is placed in a special sea area, wich has the size of
>a about 500,000 square kilometers. Here, it escorts the slow cargo ships
>that carry the goods from the robofacs and the raw materials from the
>colonies and the beanstalk bases.
>These cargo ships are giant container ships that are driven by steam
>engines and large kites that pull the ships across the oceans. Each of
>these "kite ships" would - thanks to computers and robots - only
>require a very small crew of four to six seaman, the perfect size for an
>adventure group.
>Player characters could be sailors aboard a kite ship, or daring pirates
>planning to loot the modern galores of the colonialists, or marines
>fighting the pirates, or confused spacers on sigthseeing on earth...
>Other suggestions?
>
>Bye
>Ingo