The Great Library

Vincent

Distinguished
Jan 13, 2004
49
0
18,530
Archived from groups: alt.games.civ3 (More info?)

In order to acquire the technology that any 2 other nations have, do you
have to have contact with those nations? I am the Japanese this time. I
started on a large island. Had 7 or 8 cities by the time I was able to cross
the ocean with a galley and find a continent (China, India). China seemed
moderately defended, so kept my small army away from them. They did declare
war after I failed to pay them the gold and technology they were demanding,
but failed to muster any offense to back their threat. Since they moved some
units to the east, to defend against me, it seems (I assume they realize
that I won't let their threat go unanswered), I sent an even smaller army
(by galley) to attack from the west. This meant having to move some units
through India, who I was hoping to have peace with. It was only for 2 turns,
the first turn they seemed bothered and I told them that I'd move them, but
the 2nd turn left me with no choice, as my units would be automatically
moved. I spent too much time getting them there, so just selected "That's
all. Goodbye," at which point they declared war as well. I wiped them out
pretty easily, and then started pecking away at China (taking a few losses).
Army size is now bigger, so I'm hitting them from both sides (east, west).
I'm also pillaging their infrastructure and cutting off their iron supply.
Science is growing slowly, as I am supporting too many troops. I thought by
now I would be getting more advances from the Great Library though (there
are 5 others who I have no contact with yet). Is there a way to be assured
that the Great Library is functioning properly?

Question #2: I fortify an injured unit within enemy territory. He is not
attacked, but he does not seem to heal. Is this correct? Outside enemy
territory heals okay, but not for boats (even if fortified in
non-territorial waters). What's the difference?

Thanks in advance.

V
 
Archived from groups: alt.games.civ3 (More info?)

On Thu, 01 Jul 2004 16:10:22 GMT, "Vincent"
<VincentLee@Do_Not_Send_eMail.com> wrote:

>In order to acquire the technology that any 2 other nations have, do you
>have to have contact with those nations?

Yes.

>Question #2: I fortify an injured unit within enemy territory. He is not
>attacked, but he does not seem to heal. Is this correct? Outside enemy
>territory heals okay, but not for boats (even if fortified in
>non-territorial waters). What's the difference?

Injured units don't heal in enemy territory until you build the
Battlefield Medicine minor wonder later in the game. Early, it can be
worth it to follow a "wound them" strategy on enemy stacks advancing
into your territory.

Steve
--
www.thepaxamsolution.com
 
Archived from groups: alt.games.civ3 (More info?)

"Vincent" <VincentLee@Do_Not_Send_eMail.com> wrote in message
news:OHWEc.128$QU5.32@newssvr15.news.prodigy.com...
> In order to acquire the technology that any 2 other nations have, do you
> have to have contact with those nations?

Yes.


I am the Japanese this time. I
> started on a large island. Had 7 or 8 cities by the time I was able to
cross
> the ocean with a galley and find a continent (China, India). China seemed
> moderately defended, so kept my small army away from them.

We must be careful about the term 'army'. It is a unit in the game. A
generic term that works is 'military'.


They did declare
> war after I failed to pay them the gold and technology they were
demanding,
> but failed to muster any offense to back their threat. Since they moved
some
> units to the east, to defend against me, it seems (I assume they realize
> that I won't let their threat go unanswered),

Actually, if they were sending units in your direction, it was to
attack/pillage you.


I sent an even smaller army
> (by galley) to attack from the west. This meant having to move some units
> through India, who I was hoping to have peace with. It was only for 2
turns,
> the first turn they seemed bothered and I told them that I'd move them,
but
> the 2nd turn left me with no choice, as my units would be automatically
> moved. I spent too much time getting them there, so just selected "That's
> all. Goodbye," at which point they declared war as well.

If you had an embassy, you could have agreed to a ROP and an alliance.


I wiped them out
> pretty easily, and then started pecking away at China (taking a few
losses).
> Army size is now bigger, so I'm hitting them from both sides (east, west).
> I'm also pillaging their infrastructure and cutting off their iron supply.
> Science is growing slowly, as I am supporting too many troops. I thought
by
> now I would be getting more advances from the Great Library though (there
> are 5 others who I have no contact with yet). Is there a way to be assured
> that the Great Library is functioning properly?

It is. Just don't discover Education on your own before you meet the others.
How many techs you get depends largly on difficulty level.


> Question #2: I fortify an injured unit within enemy territory. He is not
> attacked, but he does not seem to heal. Is this correct? Outside enemy
> territory heals okay, but not for boats (even if fortified in
> non-territorial waters). What's the difference?

You need 5 hospitals + the Battlefield Medicine small wonder to be able to
heal in enemy territory (mid industrial era). The only exception is if you
have the Conquests expansion, then armies (the unit) will heal in enemy
territory.

Ships must be in a city to heal. They will heal in 1 turn if in a city w/ a
harbor, otherwise 2hp/turn.
 
Archived from groups: alt.games.civ3 (More info?)

In article <lgj9e01ehsbmprltkpfklkdta4aov18hq7@4ax.com>, jeffsj@execpc.com wrote:
<snip>
> One positive of it, compared to Civ 2, is that you can get techs
>beyond Education, if you lack contact long enough to let the other
>civs get farther ahead in tech. Because of that, it is the ultimate
>tech catchup tool -- get it, and your isolation and lack of early
>science won't matter.

The other Great Library jackpot is when you capture it. It basically stops
working the turn after you acquire Education so if you already have contact
with the other Civs, capturing the Great Library will give you instant tech
parity.


> Should you manage to get to Education before making contact, this
>won't work. But I do feel that needing contact in order to gain techs
>is a very fair balancing tool, and the bonus flood of techs possible
>makes it even moreso.

On extreme archipelago maps none of the other Civs may be in contact with each
other. I try to keep the research up by doing the bottom path.


Mike G
 
Archived from groups: alt.games.civ3 (More info?)

I think, in CIV I and II, the GL didn't let you catch up, i.e. when you
built it, you got only the techs that someone else discovered *after* you
built the GL. Is this different in CIV III?"Vincent"

"Top poster and proud of it"


<VincentLee@Do_Not_Send_eMail.com> wrote in message
news:OHWEc.128$QU5.32@newssvr15.news.prodigy.com...
> In order to acquire the technology that any 2 other nations have, do you
> have to have contact with those nations? I am the Japanese this time. I
> started on a large island. Had 7 or 8 cities by the time I was able to
cross
> the ocean with a galley and find a continent (China, India). China seemed
> moderately defended, so kept my small army away from them. They did
declare
> war after I failed to pay them the gold and technology they were
demanding,
> but failed to muster any offense to back their threat. Since they moved
some
> units to the east, to defend against me, it seems (I assume they realize
> that I won't let their threat go unanswered), I sent an even smaller army
> (by galley) to attack from the west. This meant having to move some units
> through India, who I was hoping to have peace with. It was only for 2
turns,
> the first turn they seemed bothered and I told them that I'd move them,
but
> the 2nd turn left me with no choice, as my units would be automatically
> moved. I spent too much time getting them there, so just selected "That's
> all. Goodbye," at which point they declared war as well. I wiped them out
> pretty easily, and then started pecking away at China (taking a few
losses).
> Army size is now bigger, so I'm hitting them from both sides (east, west).
> I'm also pillaging their infrastructure and cutting off their iron supply.
> Science is growing slowly, as I am supporting too many troops. I thought
by
> now I would be getting more advances from the Great Library though (there
> are 5 others who I have no contact with yet). Is there a way to be assured
> that the Great Library is functioning properly?
>
> Question #2: I fortify an injured unit within enemy territory. He is not
> attacked, but he does not seem to heal. Is this correct? Outside enemy
> territory heals okay, but not for boats (even if fortified in
> non-territorial waters). What's the difference?
>
> Thanks in advance.
>
> V
>
>
 
Archived from groups: alt.games.civ3 (More info?)

On Tue, 6 Jul 2004 10:17:53 +0200, "toa" <to_ape@hotmail.com> wrote:

>I think, in CIV I and II, the GL didn't let you catch up, i.e. when you
>built it, you got only the techs that someone else discovered *after* you
>built the GL. Is this different in CIV III?"Vincent"

GL in Civ2 got you every tech which qualified when you built it or
obtained it -- but there was no on screen report of this effect. New
research, OTOH, gave you a message about each tech.

In Civ3, the differences are:

Contact is required in order to obtain the tech.

I believe you get a report of each tech gained -- it tends to mess
up current research sometimes -- because it runs up the tech tree. In
Civ2, it was possible to get techs out of order in the tree.

Obtaining Education ends the benefit, but unlike in Civ2, it is
possible to gain techs above education because the Wonder isn't
rendered obsolete until the next turn. So should you somehow own it
and be isolated into the modern era, you could get all of the
industrial techs, even though they are far above Education.


The last makes the thing the ultimate catchup.

--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
 
Archived from groups: alt.games.civ3 (More info?)

In article <kddle0hg5vmp8c5g97v3b9e92mc093sm27@4ax.com>, jeffsj@execpc.com wrote:
>
> GL in Civ2 got you every tech which qualified when you built it or
>obtained it -- but there was no on screen report of this effect. New
>research, OTOH, gave you a message about each tech.
>
> In Civ3, the differences are:
>
> Contact is required in order to obtain the tech.
>
> I believe you get a report of each tech gained -- it tends to mess
>up current research sometimes -- because it runs up the tech tree. In
>Civ2, it was possible to get techs out of order in the tree.
>
> Obtaining Education ends the benefit, but unlike in Civ2, it is
>possible to gain techs above education because the Wonder isn't
>rendered obsolete until the next turn. So should you somehow own it
>and be isolated into the modern era, you could get all of the
>industrial techs, even though they are far above Education.
>
>
> The last makes the thing the ultimate catchup.

Capturing the Great Library will also work quite nicely, provided you _don't_
already have Education. If you have been researching the bottom of the tech
tree toward Military Tradition and not trading the results while the rest of
the civs have been researching and trading the top of the tech tree, capturing
the great Library will result in instant tech parity or better.

This can be a key part of the "Let the AI build the Wonders" strategy.

Mike G
 
Archived from groups: alt.games.civ3 (More info?)

Jeffery S. Jones <jeffsj@execpc.com> wrote in
news:kddle0hg5vmp8c5g97v3b9e92mc093sm27@4ax.com:

> Obtaining Education ends the benefit

I'm not clear on this: is GL cancelled when any civ discovers education or
the GL-owner?



--
Joe Soap
 
Archived from groups: alt.games.civ3 (More info?)

In article <Xns9521761388D70carbolic@193.38.113.46>, jsoap@toilet.com
says...
> Jeffery S. Jones <jeffsj@execpc.com> wrote in
> news:kddle0hg5vmp8c5g97v3b9e92mc093sm27@4ax.com:
>
> > Obtaining Education ends the benefit
>
> I'm not clear on this: is GL cancelled when any civ discovers education or
> the GL-owner?

The GL-owner.
--
Jon Tveten
En Bæring i Australia
e-mail jtveten at netspace net au
HTTP://jtveten.no-ip.com:800
 
Archived from groups: alt.games.civ3 (More info?)

Jon Tveten <jonsnews@netspace.net.au> wrote in
news:MPG.1b5922762534ee12989713@news.individual.net:

>> > Obtaining Education ends the benefit
>>
>> I'm not clear on this: is GL cancelled when any civ discovers
>> education or the GL-owner?
>
> The GL-owner.
>



Another deviation from Civ2.

I like to get the GL but I also like to go for democracy asap rather than
the military route of engineering-invention-chemistry etc. That means
getting education, of course, and so shooting myself in the foot it seems.

--
Joe Soap
 
Archived from groups: alt.games.civ3 (More info?)

"Joe Soap" <jsoap@toilet.com> wrote in message
news:Xns95218097B2853carbolic@193.38.113.46...
> Jon Tveten <jonsnews@netspace.net.au> wrote in
> news:MPG.1b5922762534ee12989713@news.individual.net:
>
> >> > Obtaining Education ends the benefit
> >>
> >> I'm not clear on this: is GL cancelled when any civ discovers
> >> education or the GL-owner?
> >
> > The GL-owner.
>
> Another deviation from Civ2.
>
> I like to get the GL but I also like to go for democracy asap rather than
> the military route of engineering-invention-chemistry etc. That means
> getting education, of course, and so shooting myself in the foot it seems.
>
> --
> Joe Soap

Well you can save up huge amounts of gold by running your civ at 10% science
or just one scientist until you get Education. Then you can crank up your
science rate to 100% and run an income deficit for quite some time burning
your cash reserve. (Kinda like my federal govt is doing right now).

GWB
 
Archived from groups: alt.games.civ3 (More info?)

Around 7/9/2004 6:38 AM, Joe Soap proclaimed for posterity:
> Jon Tveten <jonsnews@netspace.net.au> wrote in
> news:MPG.1b5922762534ee12989713@news.individual.net:
>
>
>>>>Obtaining Education ends the benefit
>>>
>>>I'm not clear on this: is GL cancelled when any civ discovers
>>>education or the GL-owner?
>>
>>The GL-owner.
>>
>
>
>
>
> Another deviation from Civ2.
>
> I like to get the GL but I also like to go for democracy asap rather than
> the military route of engineering-invention-chemistry etc. That means
> getting education, of course, and so shooting myself in the foot it seems.
>

Not necessarily. Remember also that if YOU have it, nobody else get's
the 'rush of advancements' benefit it bestows.

--
Brandon Supernaw - <brandon.public@earthlink.net>
-------------------------------------------------
 
Archived from groups: alt.games.civ3 (More info?)

"Brandon H. Supernaw" <brandon.public@earthlink.net> wrote in message
news:2l81vnF9m3chU1@uni-berlin.de...
> Around 7/9/2004 6:38 AM, Joe Soap proclaimed for posterity:
> > Jon Tveten <jonsnews@netspace.net.au> wrote in
> > news:MPG.1b5922762534ee12989713@news.individual.net:
> >
> >
> >>>>Obtaining Education ends the benefit
> >>>
> >>>I'm not clear on this: is GL cancelled when any civ discovers
> >>>education or the GL-owner?
> >>
> >>The GL-owner.
> >>
> >
> >
> >
> >
> > Another deviation from Civ2.
> >
> > I like to get the GL but I also like to go for democracy asap rather
than
> > the military route of engineering-invention-chemistry etc. That means
> > getting education, of course, and so shooting myself in the foot it
seems.
> >
>
> Not necessarily. Remember also that if YOU have it, nobody else get's
> the 'rush of advancements' benefit it bestows.

If i don't have the GL, i always make sure to sell/gift any tech the owner
will get next turn if i have it.
 
Archived from groups: alt.games.civ3 (More info?)

"The Stare" <wat1@not.likely.frontiernet.net> wrote in
news:7BAHc.342$RC2.328@news01.roc.ny:

> f i don't have the GL, i always make sure to sell/gift any tech the owner
> will get next turn if i have it.
>

How do you know what other civs are researching?
 
Archived from groups: alt.games.civ3 (More info?)

"Alan Barry" <anyone@anywhere.com> wrote in message
news:Xns9521D5C554882forestfc@193.38.113.46...
> "The Stare" <wat1@not.likely.frontiernet.net> wrote in
> news:7BAHc.342$RC2.328@news01.roc.ny:
>
> > f i don't have the GL, i always make sure to sell/gift any tech the
owner
> > will get next turn if i have it.
> >
>
> How do you know what other civs are researching?

I don't, but if i know who he knows, and 2 of us get a tech thru a trade,
sale, etc, then he will have it the next turn. So sell it to him first to
take whatever gold he has. If he has no gold, gift it to him and he will
love you for giving him a tech he was going to get for free next turn
anyway.
 
Archived from groups: alt.games.civ3 (More info?)

If you build an embassy in their capital, you can see what they are
researching.

"Alan Barry" <anyone@anywhere.com> wrote in message
news:Xns9521D5C554882forestfc@193.38.113.46...
> "The Stare" <wat1@not.likely.frontiernet.net> wrote in
> news:7BAHc.342$RC2.328@news01.roc.ny:
>
> > f i don't have the GL, i always make sure to sell/gift any tech the
owner
> > will get next turn if i have it.
> >
>
> How do you know what other civs are researching?
 
Archived from groups: alt.games.civ3 (More info?)

"Vincent" <nobody@nowhere.com> wrote in message
news:J7DHc.2879$m%7.1221@newssvr19.news.prodigy.com...
> If you build an embassy in their capital, you can see what they are
> researching.

Not true.
 
Archived from groups: alt.games.civ3 (More info?)

"toa" <to_ape@hotmail.com> skrev i meddelelsen
news:RetGc.1892$v04.30983@news2.e.nsc.no:

> "Top poster and proud of it"

*PLONK*

--
Arcana Dragon -==(UDIC)==-
d++e++N++T+++Om-KAWML!34567'!S'!8!9!u+uC+uF+++uG-u
LB®----uAnC+nH++nP+nI----nPT-nS+++nT----o---oE---xz
http://www.phyton.dk/games.htm