One issue with standards is too much compromising. Nobody exactly knows yet what the best way is for interacting within VR. They are worried about aiming too low (like controllers) and someone else comes up with something vastly better. There's a good video of someone interviewing Palmer Luckey where he talks about that. "Standards" basically gives you a xbox one controller to use for VR (initially). That's the general idea.Why can't their be cohesive VR standards so devs can create for both platforms? I like competition in the hardware but their shoudn't be fragmentation in the software.