I just started playing The Last of Us Part I a few days ago. Now before anyone assumes I'm an idiot for buying it so early with all the talk of horrible performance, read further. I've done about a playthrough and a half, am playing on an 8700K, GTX 1080, and 16GB RAM, with stock clocks, at 1080p on ALL High settings, including all Textures, with AF bumped up to 16x, and FSR 2 on Quality mode. I'm talking about gameplay experiences with update 1.0.6.0 btw, as I've not had a chance yet to play with the latest 1.0.7.0 patch.
The Graphics menu auto set me to 4x AF, Default Scaling, most everything at High, with all Textures on Med. It also had Motion Blur and Depth of Field On, both of which I turned Off. I also play with in game Vsync and Frame Limiter disabled, using NCP to set Vsync to On, with a 60 FPS frame rate limiter. This is because if I use the in game VS/FL settings, I get a bit of screen tear. Through most of the game I am now getting at or near 60 FPS. I've had only TWO instances so far where my FPS dropped to 38 for a second, which caused a very slight hitch.
Neither of those very slight hitches affected gameplay at all, as it runs quite well when engaged with enemies. They both occurred during casual exploration, one at the dam when walking near the turbine they'd just turned on, the other at the university when seeing the monkeys outdoors for the first time. Some claim dense forest scenes can have quite an impact, but while in them I stayed at pretty much 60 FPS mostly, whether on foot or horseback, regardless of speed.
I am currently uploading a 28 min video to verify this, and word is, Valve have given an unlimited refund time on this game, due to all the complaints, which I feel is an unnecessary freebie. You MUST however let shaders compile completely in the main menu before playing, or you WILL get stutters in game. On update 1.0.6.0, the shaders compiled in roughly 15 min or so on my CPU. The shaders need be compiled just once, though updating your GPU driver will require it be done again. Game updates however do not affect compile status.
As soon as I can I will post the aforementioned gameplay video that shows onscreen FPS, Frame Time, RAM/VRAM usage, and CPU and GPU usage and temps. It's got a little over an hour to finish uploading according to YT, but processing to 1440p could take a fair bit of time. Hopefully I can get it posted by today sometime.
[EDITED]
And here's that video I was referring to. I should first say this game uses a lot of RAM and CPU. I've always used a tool to disable all telemetry in W10, which frees up at least 1GB RAM, and I highly recommend that for this game. I use O&O ShutUp10, and it can be done with one click. If you prefer to have some apps accessible vs all of them off, it's just as easily reversed as well. I'm sure the same can be done in W11 if you happen to be using it instead.
The frame drop I referred to happens at 8:33. There is also a hitch at 14:13, but that one is a ShadowPlay capture glitch, it didn't occur in game. You can either choose to believe me or not on that one, but you can clearly see the FPS does not drop.
The Graphics menu auto set me to 4x AF, Default Scaling, most everything at High, with all Textures on Med. It also had Motion Blur and Depth of Field On, both of which I turned Off. I also play with in game Vsync and Frame Limiter disabled, using NCP to set Vsync to On, with a 60 FPS frame rate limiter. This is because if I use the in game VS/FL settings, I get a bit of screen tear. Through most of the game I am now getting at or near 60 FPS. I've had only TWO instances so far where my FPS dropped to 38 for a second, which caused a very slight hitch.
Neither of those very slight hitches affected gameplay at all, as it runs quite well when engaged with enemies. They both occurred during casual exploration, one at the dam when walking near the turbine they'd just turned on, the other at the university when seeing the monkeys outdoors for the first time. Some claim dense forest scenes can have quite an impact, but while in them I stayed at pretty much 60 FPS mostly, whether on foot or horseback, regardless of speed.
I am currently uploading a 28 min video to verify this, and word is, Valve have given an unlimited refund time on this game, due to all the complaints, which I feel is an unnecessary freebie. You MUST however let shaders compile completely in the main menu before playing, or you WILL get stutters in game. On update 1.0.6.0, the shaders compiled in roughly 15 min or so on my CPU. The shaders need be compiled just once, though updating your GPU driver will require it be done again. Game updates however do not affect compile status.
As soon as I can I will post the aforementioned gameplay video that shows onscreen FPS, Frame Time, RAM/VRAM usage, and CPU and GPU usage and temps. It's got a little over an hour to finish uploading according to YT, but processing to 1440p could take a fair bit of time. Hopefully I can get it posted by today sometime.
[EDITED]
And here's that video I was referring to. I should first say this game uses a lot of RAM and CPU. I've always used a tool to disable all telemetry in W10, which frees up at least 1GB RAM, and I highly recommend that for this game. I use O&O ShutUp10, and it can be done with one click. If you prefer to have some apps accessible vs all of them off, it's just as easily reversed as well. I'm sure the same can be done in W11 if you happen to be using it instead.
The frame drop I referred to happens at 8:33. There is also a hitch at 14:13, but that one is a ShadowPlay capture glitch, it didn't occur in game. You can either choose to believe me or not on that one, but you can clearly see the FPS does not drop.