The Pico Neo CV Headset Features Inside-Out Tracking, 6DoF Motion Controllers

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bit_user

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If they're even using Android, I guess it's not Daydream compatible? If they at least support Unity and run on Android, they might have a shot. Otherwise, it's a really tough sell.
 
"Pico is asking $749 for the headset"
Stuck with android based games for that price?
No thanks. I'd buy a Rift over this thing any day.

The exception will happen when Qualcomm or some other company comes up with mobile hardware that can perform with the minimum system requirements of the Oculus rift (a portable GTX 970) I doubt even the new 835 SoC can make that claim which means games have to run with less detail. Cartoony VR for everyone... Ugh.. no thanks, I want photo realism.

Don't get me wrong I like that it's running a higher resolution but I like playing Doom VFR on my Oculus (for example).
Let's see this thing run Doom VFR. LOL sorry the 820 just isn't gonna make that happen.
 

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Not everyone has a rig capable of PC based Oculus or HTC Vive VR gaming. The fact that this is self contained, without all the technical know-how typically associated with high-end PC gaming, is a selling point for some. I personally plan to jump in sometime in the coming year (probably an HTC Vive) but I can see the appeal of this to product to many users.
 

bit_user

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With 6-DoF tracking, you can have multi-user games & apps that use a much larger space. I think you're underestimating the impact of that. But I still don't think it's compelling enough for very many apps to use a proprietary API. In order to get enough content, I think they'll need to support Daydream.


They will have to rely on tricks like ATF/ASW and foveated rendering to get even close. Comparing raw specs, a reference GTX 970 has > 3.5 TFLOPS and 196 GB/sec (ignoring the slow memory channel). The Adreno 540 has 0.58 TFLOPS and about 30 GB/sec (shared between CPU & GPU). The just-announced 845 has similar memory throughput and I think it's not reasonable to expect even a doubling of GPU compute performance.

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units#GeForce_900_series
https://en.wikipedia.org/wiki/Adreno#Variants
https://en.wikipedia.org/wiki/List_of_Qualcomm_Snapdragon_systems-on-chip#Snapdragon_835

In other words, the latest & greatest mobile SoCs have specs more or less equivalent to upper mid-range desktop GPUs of about 10 years ago. So, it'll take some really clever software optimizations to get even close. Microsoft's VR software requirements that entry-level systems need only a recent laptop's iGPU is an interesting case in point. That's actually pretty comparable to the Snapdragon 835.

Now, if you're willing to step up from a cell phone SoC to something a bit more suitable, Nvidia's Tegra X2 claims up to 0.75 TFLOPS (fp32, for the sake of comparison) and 58.4 GB/sec.

https://en.wikipedia.org/wiki/Tegra#Tegra_X2

So, that's progress... but still not even in the ballpark of mid-range desktop GPUs from 2015.
 
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