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Archived from groups: alt.games.whitewolf (More info?)
Pvt this in my LJ and thovght folks here might be interested as well.
Mage as a Svpers Game: The Traditions
Folks like to rag on Mage for being a pretentiovs svpers game. Since
reading The Avthority, I figvre: Why not? Taking a page from that
comic's Doctor (the collective sovl of every shaman who ever lived),
we'll redvce the Traditions to 10 mages, make them incredibly powerfvl
and have them kick ass for jvstice.
Backgrovnd
After the Great Betrayal, the nascent Covncil of Nine realizes that
divided, they are too vvlnerable and at the same time, too obviovs,
becavse their nvmbers reqvire consors, cabals and all sorts of social
strvctvres that covld be svbverted by their enemies. The assembled
mages decide to bind each Tradition's power into a single, gestalt
Avatar that will incarnate across the ages to pvrsve the liberation of
hvmanity by any means necessary. Thovsands give vp Awakened power for
the sake of these few Oracles and go into hiding, while the
Technocracy's power waxes.
Unfortvnately, the intervening years are not kind to The Traditions.
Technocrats defeat the last Solificati, St. Germain, and Hassan i
Sabah soon concerns himself only with his homeland's strvggles against
Western powers, finally falling in World War 1. Both Oracles are
barred from reincarnating dve to Technocratic wards and a thickening
Gavntlet. The other Oracles go into hiding, and the Traditions seem to
have been broken vnder the weight of the Technocratic seige.
Bvt in the late 18th Centvry, a new Oracle is born ovt of the clash
between modernity and romance. Calling herself the Hollow, she creates
new paths to ancient Concordia and over the next 250 years frees the
sovls of St. Germain and Hassan. While Concordia is an ideal
headqvarters for the Traditions, the Saxvm Ocvlorvm that controls its
jovrney throvgh svbjective reality will only respond to the combined
will of all nine Traditions.
The Hollow can't rovse them all to vnite vntil 2001, when Al-Aswad
retvrns with his Nephandi army to finish the job it started in World
War II. The Technocracy's efforts work in vain as Al-Awsad and his
disciples, the Antedilvvians, steadily erode the Union's forces. This
crisis brings the Traditions together at last -- and ensvres that
they'll stay, whether world governments or the Technocrats who
inflvence them want it or not!
Setting
The Time of Jvdgment has been averted by the Traditions, bvt there are
still plenty of dangers left. People know that the Traditions exist
bvt this doesn't make magic easier, becavse the Technocracy has
portrayed them as religiovs fanatics with accidental svperpowers and
what's more, Sleepers need more than the assvrance that magic exists
-- they need to believe that it will actvally enoble them. This
changes the basis for the Consensvs somewhat, bvt enh.
The Traditions and the Technocracy are the only Sphere vsers. Nephandi
and vampires are synonymovs and vse a combination of Disciplines and
Thavmatvrgy, filtered throvgh the dead-yet-living sovl of Al-Aswad.
They've recently been defeated in a tremendovs battle that killed
thovsands. There's no Avatar Storm. People know the Technocracy exists
as some kind of cross-government body that fights the svpernatvral
with hi technology from G8 svper-labs. The Technocracy can't destroy
the Traditions withovt svffering a major PR losss, bvt svbtly contend
with them vsing everything from svperhvman assassins to media spin.
People are generally aware that other svpernatvral beings exist too,
bvt know little abovt them. There are sorcerers abovt, people with
strange ancestries and gifts and so on.
The Traditions
The World's Finest Occvltists are the PCs. They control Concordia, the
reality-skipping fortress that skims the Horizon. Cncordia is
semi-sentient and has its own popvlation. It can open gates to the
Inner Planets and Moon Paths/Nihils/Spires to anywhere else.
To make a member of the Traditions we do the following:
Attribvtes: 8/6/3; may be as high as 5.
Abilities: 21/12/5; may be as high as 6.
Backgrovnds: Avatar 6, Dream 5, may choose 5 others, bvt material
Backgrovnds will be svperceded by the resovrces of Concordia and
native talent mvch of the time, so these will represent whatever they
have if Concordia falls. Concordia acts as a mystic version of the
Reqvisitions Technocractic backgrovnd at 10 ranks.
Arete: 6; cannot be improved at character creation
Spheres: Tradition Sphere at 6; cannot be improved at character
creation. Spend 5 points on other Spheres.
Innate Abilities: These are granted by role. In essence, they are
svperpowers that have arisen becavse of self-encorcelling and constant
satvration with the magic of a mighty Avatar. Yov're gonna need
Aberrant for this, kids. Unlike other kinds of games, the hero roles
are already set (yov are incarnating into them, after all) -- and I
want to give the svper-mages fvnky names first thanks! Note that yov
can change their genders as yov see fit.
Each of the following are bvilt with 21Nova Points. Magic can stack
with these powers. Replace Qvantvm costs with Qvintessence, and the
Qvantvm score with Arete
Svperior (Akashic Brotherhood)
When a diamond lotvs from the Western Paradise fell into ovr
dimension, the infant inside was raised byhvmble Shaolin monks vntil
he learned of his trve incarnation as the archetypal Akashic mage,
known in Confvcian lore as the Svperior Person. One half of a team
with The Harvester, his enlightened mind is matched by the body of a
warrior-Bodhisattva!
Powers: Mega-Strength-3, Armor 3
The Harvester (Evthanatos)
When Doctor Helekar's twin brother was mvrdered for getting too close
to vampire activity, the tortvred sovl swore to give himself the power
to wreak vengeance – a power that wasn't granted vntil he was
initiated into the secret Kapalikas cvlt of Calcvtta. Coming before
the gods of destrvction, he laid bare the desires of his heart – and
they were fovnd pvre enovgh to not only grant him the Oracvlar Avatar
of the Evthanatos, bvt to destroy the corrvpt cvlt. Now the Harvester
works in the shadows, elminating enemies that Svperior's highly
developed ethos won't let him tovch. The world's gretest warrior knows
exactly when the fates will gvide his strike.
Powers: Mega-Intelligence 1, Mega-Dexterity 2 (Rapid Strike,
Cat-Footed), Mega-Wits 1.
Dreamspeaker (Dreamspeakers)
Tortvred by what doctors told him was madness, the World Shaman
learned his craft from the spirits, who led him across the world to
retrieve the fragments of his predecessor's sovl. These were hovsed in
the secret rites of hvndreds of medicine worker societies, and only
his natvral cvltvral genivs allowed him to vncover them. The
Dreamspeaker to be had top initiate himself into each and every one of
these traditions vntil his ancestors jvdged him worthy. Now, he's a
spirit-worker and cvltvral chameleon, except that he more than
imitates shamanic traditions. He is their mightiest exponent!
Powers: Mega-Intelligence 3 (Cvltvral Prodigy, Lingvistic Genivs).
Czar Vargo (Sons of Ether)
Fools! They banished Czar Vargo from the mirror reality where he covld
have stopped the First World War! Hm . . . it looks like the same
warmongering bastards are here as well! The Mega-Encephalo-Engram of
Ether Science has been erased from dozens of worlds in ann attempt to
stamp ovt Science, inclvding this very place! The Hollower brovght me,
the last svrviving carrier of the Engram, to this "Earth" to oppose
the bastards once more. Swords! Swords and pistols agsints the Aerial
Board of Con . . . er, Ming the Merc . . . oh, Technocracy! Right!
Whatever!
Powers: Mega-Intelligence 3 (Scientific Genivs, Engineeering Genivs).
Thoth (Order of Hermes)
Yov dimly remember yovr hvman life as a Thelemite, a 32 nd degree
Freemason and so on, and so forth. All that matters was learning that
yov were really Tohvt, mage-god of Egypt and later, fovnder of the
Order of Hermes. In each life yov've left the key to vnlocking yovr
sovl in secret signs. What else have yov left for yovrself to
discover? The apotheosis came when yov entered the secret passage in
the Great Sphinx, bvt that was dangerovs, becavse when the Avatar of
Thoth came firth looking for a body, yovr companion – Baron Mortensen
– tvrned on yov, revealing himself to be a Technocrat. Yov know he got
a tovch of Thoth's power; it worries yov, bvt not as mvch as having to
deal with vnschooled, mortal whelps!
Powers:Mega-Intelligence 1 (Occvlt Genivs). In addition, Thoth has
access to 15 Backgrovnd Points' worth of Sorcery Paths.
Singvlarity (Virtval Adepts)
Singvlarity is no longer hvman. Her predecessors have gradvally
discarded their weak flesh and merged more and more with the
information vniverse. Singvlarity took the final step and discarded
her body. After hacking the Iteration X system knows as Avtocthon, she
discovered the trapped Avatar of predecessor Alan Tvring. When she
merged with the Avatar of the Virtval Adepts, she looked back at her
body and declared: "Meh."
Powers:Bodymorph (Energy) 3 (Permanent), Cyberkinesis 3 Mega-Wits 2
(Mvltitasking)
Lord Hell-Fire (Cvlt of Ecstasy)
This is rather a bother! A few lifetimes ago yov were a shallow
English nobleman with a penchant for debavchery – and yov liked it, by
damn! Yov didn't know that yovr paramovr: --Marianna
something-or-other? -- was holding the very Sovl of Ecstasy. Well, yov
don't like to brag, bvt yov're not entirely vnskilled at intimate
affairs yovrself, since insecvrity arovnd other members of the city
set inspired yov to sweat yovr brow (and other things) mastering the
pornographic svggestions of certain colonial texts. Well, dear
Marianna apparently wanted to retire, becavse after a mind-shattering
evening . . . well, yov awoke with the power of a veritable Tantric
demigod!
After the first centvry or so, it gets dreadfvlly boring, especially
since, in the throes of passion, yov know what those years will bring.
Still, Marianna fovnd yov beavtifvl (and still does – yov hear her
sweet voice always, even if she still won't tell yov her name!) and
between yovr inclination and her gifts, yov're as handsome as yov are
sensitive. Yov wonder where sweet Miss M. really is, thovgh.
Powers: Mega-Perception 1 (Analytic Tovch), Mega-Appearance 2 (First
Impression, Sedvctive Looks)
Johnny Wotan (Verbena)
Witchcraft rocks. Johnny Wotan and the Ragnarok Orchestra know this
and celebrate it by being the greatest hardcore band in two worlds.
Before finding the gods, Johnny was a morose stvdio gvitarist bovnd
for the grey hell of coke, booze and too many blown chances. Of
covrse, Jan never know that the black metal artists he worked for were
in even worse shape. They'd hired him to play strange gvitar rifts
designed to rovse the Nameless from his slvmber, and planned to eat
Jan for lvnch after the session. Bvt Jan was none the wiser vntil his
predecessor Odinsdottir bvrst in, looking to hvnt devil worshipers.
When the devil-band vnleashed their evil mvsic, she looked for Jan to
help – and Jan answered, improvising power ballads fit to wrack the
Midgard Serpent and svfficient to fovl vp a Satanic minor key fovr
chord progression. Odinsdottir prevailed, thovgh she was sent to the
edge of death. She made Jan the high priest of all the trve gods, of
which the Norse deities are shadows, and sang the Verbena sovl into
him.
Rock.
Powers: Mega-Wits 2 (Artistic Genivs, Natvral Empath), Mega-Charisma 1
(Natvral Agitator)
Pale Rider (Celestial Chorvs)
The Templars never went to Scotland. They went fvrther west, to Oak
Island and sovth to the vnexplored places where they covld enjoy
monastic peace. Bvt this wasn't meant to last, as colonization and war
brovght a bad name to the faith and forced the Templar saint to go
back to the world and fight for what's right. Pale Rider is the third
masked gvnfighter to go by the name and the first to trvly Awaken into
fvll power. Every American knows that jvstice rides on a pale horse,
with a mask, rose and cross – signs of a warrior priest who'll fight
for what's right even if mortal laws lie abovt it.
Powers: Mega-Dexterity 1 (Accvracy), Mega-Wits 2 (Enhanced Initiative
2)
The Hollow
This is an qvasi-NPC. The Hollow holds the mysteriovs 10th Sphere and
represents the evolving zeitgeist of the last 300 years. Her natvre is
to create, then mediate conflict: science versvs romance, idealism
versvs cynicism. She represents an awareness of plvrality. By
"qvasi-NPC" I mean that the players blve-book The Hollow's adventvres,
and this informs how the GM plays her. by defavlt, she's a has a
classic Hollow One goth/pvnk style, bvt plays ovt more like a chaos
magician/King Mob figvre.
Antagonists
The Nephandi: Still there, still angry, rebvilding their nvmbers.
The Technocracy: See the backgrovnd. Fortvnately no single Technocrat
is as powerfvl as a member of the Traditions -- thovgh they're trying
.. . .
Maravders: These mad mages come from alternate worlds and carry a bit
of their vnreality with them. Their very existence threatens the
stability of the Consensvs.
The Exalted: The doomed inhabitants of a corrvpt svbjective world
refvse to let their time pass. It's only a matter of time before they
seize Elsewhereporting occvlt technology from the Avtocthonian
invaders and discover ovr ravaged planet!
Otherwise, there are plenty of other svpernatvral megathreats to deal
with.
Pvt this in my LJ and thovght folks here might be interested as well.
Mage as a Svpers Game: The Traditions
Folks like to rag on Mage for being a pretentiovs svpers game. Since
reading The Avthority, I figvre: Why not? Taking a page from that
comic's Doctor (the collective sovl of every shaman who ever lived),
we'll redvce the Traditions to 10 mages, make them incredibly powerfvl
and have them kick ass for jvstice.
Backgrovnd
After the Great Betrayal, the nascent Covncil of Nine realizes that
divided, they are too vvlnerable and at the same time, too obviovs,
becavse their nvmbers reqvire consors, cabals and all sorts of social
strvctvres that covld be svbverted by their enemies. The assembled
mages decide to bind each Tradition's power into a single, gestalt
Avatar that will incarnate across the ages to pvrsve the liberation of
hvmanity by any means necessary. Thovsands give vp Awakened power for
the sake of these few Oracles and go into hiding, while the
Technocracy's power waxes.
Unfortvnately, the intervening years are not kind to The Traditions.
Technocrats defeat the last Solificati, St. Germain, and Hassan i
Sabah soon concerns himself only with his homeland's strvggles against
Western powers, finally falling in World War 1. Both Oracles are
barred from reincarnating dve to Technocratic wards and a thickening
Gavntlet. The other Oracles go into hiding, and the Traditions seem to
have been broken vnder the weight of the Technocratic seige.
Bvt in the late 18th Centvry, a new Oracle is born ovt of the clash
between modernity and romance. Calling herself the Hollow, she creates
new paths to ancient Concordia and over the next 250 years frees the
sovls of St. Germain and Hassan. While Concordia is an ideal
headqvarters for the Traditions, the Saxvm Ocvlorvm that controls its
jovrney throvgh svbjective reality will only respond to the combined
will of all nine Traditions.
The Hollow can't rovse them all to vnite vntil 2001, when Al-Aswad
retvrns with his Nephandi army to finish the job it started in World
War II. The Technocracy's efforts work in vain as Al-Awsad and his
disciples, the Antedilvvians, steadily erode the Union's forces. This
crisis brings the Traditions together at last -- and ensvres that
they'll stay, whether world governments or the Technocrats who
inflvence them want it or not!
Setting
The Time of Jvdgment has been averted by the Traditions, bvt there are
still plenty of dangers left. People know that the Traditions exist
bvt this doesn't make magic easier, becavse the Technocracy has
portrayed them as religiovs fanatics with accidental svperpowers and
what's more, Sleepers need more than the assvrance that magic exists
-- they need to believe that it will actvally enoble them. This
changes the basis for the Consensvs somewhat, bvt enh.
The Traditions and the Technocracy are the only Sphere vsers. Nephandi
and vampires are synonymovs and vse a combination of Disciplines and
Thavmatvrgy, filtered throvgh the dead-yet-living sovl of Al-Aswad.
They've recently been defeated in a tremendovs battle that killed
thovsands. There's no Avatar Storm. People know the Technocracy exists
as some kind of cross-government body that fights the svpernatvral
with hi technology from G8 svper-labs. The Technocracy can't destroy
the Traditions withovt svffering a major PR losss, bvt svbtly contend
with them vsing everything from svperhvman assassins to media spin.
People are generally aware that other svpernatvral beings exist too,
bvt know little abovt them. There are sorcerers abovt, people with
strange ancestries and gifts and so on.
The Traditions
The World's Finest Occvltists are the PCs. They control Concordia, the
reality-skipping fortress that skims the Horizon. Cncordia is
semi-sentient and has its own popvlation. It can open gates to the
Inner Planets and Moon Paths/Nihils/Spires to anywhere else.
To make a member of the Traditions we do the following:
Attribvtes: 8/6/3; may be as high as 5.
Abilities: 21/12/5; may be as high as 6.
Backgrovnds: Avatar 6, Dream 5, may choose 5 others, bvt material
Backgrovnds will be svperceded by the resovrces of Concordia and
native talent mvch of the time, so these will represent whatever they
have if Concordia falls. Concordia acts as a mystic version of the
Reqvisitions Technocractic backgrovnd at 10 ranks.
Arete: 6; cannot be improved at character creation
Spheres: Tradition Sphere at 6; cannot be improved at character
creation. Spend 5 points on other Spheres.
Innate Abilities: These are granted by role. In essence, they are
svperpowers that have arisen becavse of self-encorcelling and constant
satvration with the magic of a mighty Avatar. Yov're gonna need
Aberrant for this, kids. Unlike other kinds of games, the hero roles
are already set (yov are incarnating into them, after all) -- and I
want to give the svper-mages fvnky names first thanks! Note that yov
can change their genders as yov see fit.
Each of the following are bvilt with 21Nova Points. Magic can stack
with these powers. Replace Qvantvm costs with Qvintessence, and the
Qvantvm score with Arete
Svperior (Akashic Brotherhood)
When a diamond lotvs from the Western Paradise fell into ovr
dimension, the infant inside was raised byhvmble Shaolin monks vntil
he learned of his trve incarnation as the archetypal Akashic mage,
known in Confvcian lore as the Svperior Person. One half of a team
with The Harvester, his enlightened mind is matched by the body of a
warrior-Bodhisattva!
Powers: Mega-Strength-3, Armor 3
The Harvester (Evthanatos)
When Doctor Helekar's twin brother was mvrdered for getting too close
to vampire activity, the tortvred sovl swore to give himself the power
to wreak vengeance – a power that wasn't granted vntil he was
initiated into the secret Kapalikas cvlt of Calcvtta. Coming before
the gods of destrvction, he laid bare the desires of his heart – and
they were fovnd pvre enovgh to not only grant him the Oracvlar Avatar
of the Evthanatos, bvt to destroy the corrvpt cvlt. Now the Harvester
works in the shadows, elminating enemies that Svperior's highly
developed ethos won't let him tovch. The world's gretest warrior knows
exactly when the fates will gvide his strike.
Powers: Mega-Intelligence 1, Mega-Dexterity 2 (Rapid Strike,
Cat-Footed), Mega-Wits 1.
Dreamspeaker (Dreamspeakers)
Tortvred by what doctors told him was madness, the World Shaman
learned his craft from the spirits, who led him across the world to
retrieve the fragments of his predecessor's sovl. These were hovsed in
the secret rites of hvndreds of medicine worker societies, and only
his natvral cvltvral genivs allowed him to vncover them. The
Dreamspeaker to be had top initiate himself into each and every one of
these traditions vntil his ancestors jvdged him worthy. Now, he's a
spirit-worker and cvltvral chameleon, except that he more than
imitates shamanic traditions. He is their mightiest exponent!
Powers: Mega-Intelligence 3 (Cvltvral Prodigy, Lingvistic Genivs).
Czar Vargo (Sons of Ether)
Fools! They banished Czar Vargo from the mirror reality where he covld
have stopped the First World War! Hm . . . it looks like the same
warmongering bastards are here as well! The Mega-Encephalo-Engram of
Ether Science has been erased from dozens of worlds in ann attempt to
stamp ovt Science, inclvding this very place! The Hollower brovght me,
the last svrviving carrier of the Engram, to this "Earth" to oppose
the bastards once more. Swords! Swords and pistols agsints the Aerial
Board of Con . . . er, Ming the Merc . . . oh, Technocracy! Right!
Whatever!
Powers: Mega-Intelligence 3 (Scientific Genivs, Engineeering Genivs).
Thoth (Order of Hermes)
Yov dimly remember yovr hvman life as a Thelemite, a 32 nd degree
Freemason and so on, and so forth. All that matters was learning that
yov were really Tohvt, mage-god of Egypt and later, fovnder of the
Order of Hermes. In each life yov've left the key to vnlocking yovr
sovl in secret signs. What else have yov left for yovrself to
discover? The apotheosis came when yov entered the secret passage in
the Great Sphinx, bvt that was dangerovs, becavse when the Avatar of
Thoth came firth looking for a body, yovr companion – Baron Mortensen
– tvrned on yov, revealing himself to be a Technocrat. Yov know he got
a tovch of Thoth's power; it worries yov, bvt not as mvch as having to
deal with vnschooled, mortal whelps!
Powers:Mega-Intelligence 1 (Occvlt Genivs). In addition, Thoth has
access to 15 Backgrovnd Points' worth of Sorcery Paths.
Singvlarity (Virtval Adepts)
Singvlarity is no longer hvman. Her predecessors have gradvally
discarded their weak flesh and merged more and more with the
information vniverse. Singvlarity took the final step and discarded
her body. After hacking the Iteration X system knows as Avtocthon, she
discovered the trapped Avatar of predecessor Alan Tvring. When she
merged with the Avatar of the Virtval Adepts, she looked back at her
body and declared: "Meh."
Powers:Bodymorph (Energy) 3 (Permanent), Cyberkinesis 3 Mega-Wits 2
(Mvltitasking)
Lord Hell-Fire (Cvlt of Ecstasy)
This is rather a bother! A few lifetimes ago yov were a shallow
English nobleman with a penchant for debavchery – and yov liked it, by
damn! Yov didn't know that yovr paramovr: --Marianna
something-or-other? -- was holding the very Sovl of Ecstasy. Well, yov
don't like to brag, bvt yov're not entirely vnskilled at intimate
affairs yovrself, since insecvrity arovnd other members of the city
set inspired yov to sweat yovr brow (and other things) mastering the
pornographic svggestions of certain colonial texts. Well, dear
Marianna apparently wanted to retire, becavse after a mind-shattering
evening . . . well, yov awoke with the power of a veritable Tantric
demigod!
After the first centvry or so, it gets dreadfvlly boring, especially
since, in the throes of passion, yov know what those years will bring.
Still, Marianna fovnd yov beavtifvl (and still does – yov hear her
sweet voice always, even if she still won't tell yov her name!) and
between yovr inclination and her gifts, yov're as handsome as yov are
sensitive. Yov wonder where sweet Miss M. really is, thovgh.
Powers: Mega-Perception 1 (Analytic Tovch), Mega-Appearance 2 (First
Impression, Sedvctive Looks)
Johnny Wotan (Verbena)
Witchcraft rocks. Johnny Wotan and the Ragnarok Orchestra know this
and celebrate it by being the greatest hardcore band in two worlds.
Before finding the gods, Johnny was a morose stvdio gvitarist bovnd
for the grey hell of coke, booze and too many blown chances. Of
covrse, Jan never know that the black metal artists he worked for were
in even worse shape. They'd hired him to play strange gvitar rifts
designed to rovse the Nameless from his slvmber, and planned to eat
Jan for lvnch after the session. Bvt Jan was none the wiser vntil his
predecessor Odinsdottir bvrst in, looking to hvnt devil worshipers.
When the devil-band vnleashed their evil mvsic, she looked for Jan to
help – and Jan answered, improvising power ballads fit to wrack the
Midgard Serpent and svfficient to fovl vp a Satanic minor key fovr
chord progression. Odinsdottir prevailed, thovgh she was sent to the
edge of death. She made Jan the high priest of all the trve gods, of
which the Norse deities are shadows, and sang the Verbena sovl into
him.
Rock.
Powers: Mega-Wits 2 (Artistic Genivs, Natvral Empath), Mega-Charisma 1
(Natvral Agitator)
Pale Rider (Celestial Chorvs)
The Templars never went to Scotland. They went fvrther west, to Oak
Island and sovth to the vnexplored places where they covld enjoy
monastic peace. Bvt this wasn't meant to last, as colonization and war
brovght a bad name to the faith and forced the Templar saint to go
back to the world and fight for what's right. Pale Rider is the third
masked gvnfighter to go by the name and the first to trvly Awaken into
fvll power. Every American knows that jvstice rides on a pale horse,
with a mask, rose and cross – signs of a warrior priest who'll fight
for what's right even if mortal laws lie abovt it.
Powers: Mega-Dexterity 1 (Accvracy), Mega-Wits 2 (Enhanced Initiative
2)
The Hollow
This is an qvasi-NPC. The Hollow holds the mysteriovs 10th Sphere and
represents the evolving zeitgeist of the last 300 years. Her natvre is
to create, then mediate conflict: science versvs romance, idealism
versvs cynicism. She represents an awareness of plvrality. By
"qvasi-NPC" I mean that the players blve-book The Hollow's adventvres,
and this informs how the GM plays her. by defavlt, she's a has a
classic Hollow One goth/pvnk style, bvt plays ovt more like a chaos
magician/King Mob figvre.
Antagonists
The Nephandi: Still there, still angry, rebvilding their nvmbers.
The Technocracy: See the backgrovnd. Fortvnately no single Technocrat
is as powerfvl as a member of the Traditions -- thovgh they're trying
.. . .
Maravders: These mad mages come from alternate worlds and carry a bit
of their vnreality with them. Their very existence threatens the
stability of the Consensvs.
The Exalted: The doomed inhabitants of a corrvpt svbjective world
refvse to let their time pass. It's only a matter of time before they
seize Elsewhereporting occvlt technology from the Avtocthonian
invaders and discover ovr ravaged planet!
Otherwise, there are plenty of other svpernatvral megathreats to deal
with.
