FattyPatty :
So Battlefield 3 runs great at ultra 4x msaa at avg around 65-75 fps with my 7970 but the witcher 2 with these setting runs not so great:
All ultra, no texture downscaling, lod distance normal, bloom light shafts AA SSAO all of that stuff enabled, no ubersampling no vert sync high spec decals motion blur disabled, with these setting in an outside environment this was the fps i was getting: [1920x1080]
http://img585.imageshack.us/img585/50/witcher2avgfps.png
By
fattypatty at 2012-03-10
When it rains it dips down to about 35 avg and goes under 30 all the time
Lemme put it to you this way: My Rig with two GTX680s in SLI runs BF3 at 1080p (metro map) at 150-200fps, the same map runs from 65fps - 90fps in 5760X1080p in triple screen and running fraps, every once in a blue moon when 32 vs. 32 are all at the same choke point frag-effing each other it'll dip below that.
Witcher 2 runs from 60-110fps with ubersampling off and everything else sent to far,ultra/highest settings (because remember even at ultra settings a few things are turned down while uber is turned up). Also, when I use ubersampling, it runs at about 40. I personally think Witcher 2 is more demanding than BF3, it's better looking too, even though it doesn't utilize dx11. Additionally, BF3 employs its own FPS counter while Witcher 2 has to rely on FRAPs. I know people say the human eye cannot detect higher than 60 FPS, but I know my game runs smoother without FRAPS. Another example of FRAPS destroying a game with a ton of detail is Two Worlds II; runs smoother than butter but with fraps it plummets below 30. I'd guess it's easily 70 fps in Triple screen without FRAPS but that's just eyeballing it.
So,
-If you're using FRAPS in Witcher 2, that's a big deal.
-The environmental effects in Witcher 2, bloom, water running on walls during storms, lightning, etc. are super demanding.
-Tons of more intelligent AI (I had over 200 loot bags in the Dwarven City Laying around), and there are a ton of other effects (fire in almost every scene, water, dripping, spell effects, etc.)
-And like Casual said, some areas are way more demanding than others in the game. The Eternal Battle Scene comes to mind, The skyline alone would bring systems from 4 years ago to a crawl.
One final note, I saw that benchie you put up too and I was a bit pissed that the game runs as smooth on two GTX 580s in SLI as it does my 680s. There are other benchies that seem more realistic than that one that show the two 580s running it in 1080 in the 60s and 70s. So,to cite Casual again, they probably ran the Benchmark at a very forgiving scene, possibly the jailbreak scene with little lighting effects.
Edit: The one thing I will note, is that the game seemed to run at a higher FPS when my main screen at the main DVI port (a 23" 120hz display) than when I'm using my 47" running out of the accessory port on my card... this may be because it's an accessory port... the hz are irrelevant as vsync is off, but I'm wondering if that's why my #s aren't overwhelming compared to other titles.